That really could be anything; we need far more information. While it wouldn't cause that error, you don't seem to have anything checked, so even if you did export, it wouldn't output your translation properly. You're also using an EXTREMELY old version of T++, so I'd strongly recommend updating to the latest (free) version. That potentially may fix things, especially since older versions of T++ seem to throw that error way more commonly than newer versions.why i can't export to a folder, pls help
Thanks for your advice I will try downloading the latest version and see if it worksThat really could be anything; we need far more information. While it wouldn't cause that error, you don't seem to have anything checked, so even if you did export, it wouldn't output your translation properly. You're also using an EXTREMELY old version of T++, so I'd strongly recommend updating to the latest (free) version. That potentially may fix things, especially since older versions of T++ seem to throw that error way more commonly than newer versions.
In my experience, the "file not found" error is often caused by deleting or moving the "temp" file that T++ stores the data in, or the "cache" file from your T++ folder. If you've moved the T++ folder or your appdata folder, it can cause that problem due to T++ not being able to find that directory. If that's the case, you'll need to import your translation over to a new project, though since your T++ version is so old, I don't know if it has that functionality. Might need to copy line-by-line (or a "select all" "copy/paste" for each map) to a project from a newer version.
You found a \C[
1]Red Book\C[0]!
man this is really annoying. after I translate all. then I have to manually delete all of line that said ev001 to ev00XHow do I translate some texts that says EV001?
View attachment 3031954
You could replace all with nothing. But why would you need to translate them (or not) anyway?man this is really annoying. after I translate all. then I have to manually delete all of line that said ev001 to ev00X
it's more complicated then you think. I can't just ctrl + f and find value and replace all with nothing.You could replace all with nothing. But why would you need to translate them (or not) anyway?
Usually, I just leave those as is and it's fine.
Well, for one, I didn't say it's going to be easy. You'll need to go "EV001" --> Replace all <Nothing>, and then "EV002 ...", and so on. If you've got up to EV100 or something, then you'll need to do it a hundred times. But my suggestion is meant for if you've got a bunch of "EV001"s and just need to get rid of them. If you want to get rid of them only in a single map, you can restrict your Replace All conditions, btw.it's more complicated then you think. I can't just ctrl + f and find value and replace all with nothing.
if I have EV001 and EV002 and EV00X how do I replace them all with nothing. I can just write EV00 but if replace nothing it still left with X at the end. and also it will do this with all files. not the current file that I'm working on.
Actually better to delete those. I was thinking the same but the result is not what I expected. at first I thought they're all the same whether they're translated or not. but I found out of the game I work on. by keeping those EV00X translated the picture in game during cutscene of the girl just move the their frame to the top leaving only the leg showing. sry don't know how to describe because not really that great with my english. anyway, after I removed all of translated EV0XX the picture of the girl show during cutscene VN is back to normal.But again, I would just leave them be. I don't think they make a difference whether they're translated or not (IIRC, they're just used to indicate events).
Depending on the game engine, that is, you need to study it a bit and tweak the game files to suit your needs.Is there a way to alter the text size of translated text in game? Some sentences go off screen.
How can I tell if it's rpg mv or not?Depending on the game engine, that is, you need to study it a bit and tweak the game files to suit your needs.
How can I tell if it's rpg mv or not?
| \{ | Increases the text by 1 step. |
| \} | Decreases the text by 1 step. |
Thank you.You must be registered to see the links
If you have MV, then the codes for changing the text size
\{ Increases the text by 1 step. \} Decreases the text by 1 step.
I have a game with two different versions. Older version is translated in english while the newer one is in japanese which also includes a dlc. How can i import the translated texts from the older one to the newer version. I only copy pasted the older map files till now, dont know how to copy the translated texts from common events and anything else if i missed. Can you help?You must be registered to see the links
If you have MV, then the codes for changing the text size
\{ Increases the text by 1 step. \} Decreases the text by 1 step.
It's usually easy to export the translation to a version of the game made by the same developer. Minimal work. But if there are many files changed, the only thing I can advise is to open two windows of the translator and check manually, file by file, line by line. Yes, it is long, but with amount of work comes experience.I only copy pasted the older map files till now, dont know how to copy the translated texts from common events and anything else if i missed. Can you help?
Thanks for the advice, you are right with more work comes experience.For the two game versions which are by same dev, I tried to directly copy all the translated maps.json files from older version to the newer version (which has more maps) It didnt work. Whats the correct way to add the translated map files to the newer version ?It's usually easy to export the translation to a version of the game made by the same developer. Minimal work. But if there are many files changed, the only thing I can advise is to open two windows of the translator and check manually, file by file, line by line. Yes, it is long, but with amount of work comes experience.![]()
If you're using a translator, and you should be, since you're posting in this thread, you should:I tried to directly copy all the translated maps.json files from older version to the newer version (which has more maps) It didnt work. Whats the correct way to add the translated map files to the newer version ?