Unfortunately my ass can't code or script, and I can't be assed to take the time to learn either.
Reading is a lot easier than writing though. And the game uses some weird script seemingly designed to mimic oldschool RPGs in some aspects. The following is not aimed at you specifically but in case anyone wants to try their luck at reading
tea leaves scripting code try something like this. Again I don't expect you
Proto Persona or anyone else just casually playing the game to delve into its grimy bug-riddled underbelly but
IF you do some basic reading comprehension and memorisation might be enough to figure out how to reach more of your favourite content. Or at the very least you can read through the
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to see what's actually available in the game right now.
Look at
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for example:
- From the title by skipping over everything you probably don't know or understand it does something for monsters removing anal beads
- Just looking at the shape of the code you can see two large indented blocks. The title opening the first block mentions "intelligent" - anal beads normally aren't so this probably refers to the monster. The second block is titled "otherwise" so apparently non-intelligent monsters do something completely different.
- You should quickly realise the "say" command refers to any text printed to you while playing the game. Some of it is garbled with weird bracket things but most of the time the rest still tells you the gist of it.
- Starting with the "non-intelligent" block because it's shorter:
- Apparently non-intelligent monsters always pull out one bead, or at least the text says they do.
- There is an additional choice with more weird terms but the first one tells you the monster loses interest while the second one says it tosses the beads on the floor. Great, so probably they toss the toy if they manage to pull out the last bead right?
- Intelligent monsters start with math, and we don't like math so let's focus on the text. Only wait, the second nested choice doesn't have any "say" command so no text there.
- The first choice says it smacks you and "leaves you alone" - that kinda reads like the first choice for non-intelligent monsters, so probably the "not enough" option where some beads are still inside you.
- So the other choice must be the removal of the toy, only there's no mention of it being dropped so what exactly happens to it? Hmm, apparently there's a "holding pen", something is being "retained" (even though the beads were all removed from you?) and something gets "dislodged". So either we've read the first option wrong and "dislodge" is the "drop on floor" part OR the monster is "holding" the beads now as it "dislodges" them from your ass!
- No real way of telling which is which without getting into variables or actual logic/math but luckily we figured out how to test it: find an "intelligent" monster in game (guards speak to you, surely they are more intelligent than blow-up dolls or wasps at the very least right?) and get it to remove anal beads. The first text option has you getting smacked so that is something to look out for in the message log, as well as whether or not you can actually see anal beads on the floor once they're done.
If you're only looking at a single piece of code you'll be lucky to gleam even that much without massive frustration (and looking up words in a dictionary if you don't know what "dislodge" or "notch" mean). But once you familiarise yourself with the most common elements you can then read off things like exact stat changes and quickly find specific cases by searching for log text you read during normal gameplay. For example you can read "ruin asshole" and "ruin vagina" in that code so those probably stretch your holes or make them sore, and the ass-smack comes with a PainUp which doesn't sound good either.