WOW:
Having this morning just come onto this thread and reading this was enlightening. I'm being honest here not continuing some of the sarcasm expressed earlier.
Well done finding a relationship between chest Nos and % complete even so it has a lower boundary of chests = 5 for its validity to hold true (I have not verified this but trust it does) and applies for a significant % complete range (65%), the probability is that it should remain true up to a maximum boundary of whatever the max chests the game will have to its final version.
What I like to know is how did you find this mathematical linear equation?, was it by trial an error or did you hit the jackpot quickly. Who knows, there could be other mathematical relationships between % complete and say hours played (not likely), No of sex scenes, other variable that has a definite No associated with for each game ver, and not a changing variable depending on how one plays the game.
But then again it could simply be a best guess by the developer on the amount of work the developer believes he advanced the game completion between versions.
Cheers
If one looks at the differences in the versions, it can be seen that the dependence is a linear regression, the significance of which is small from the 5th version onwards.
This slope of the linearity can be calculated quite easily:
71% - 16% = 55. . . . 55/25 =
2.2
The distance calculated for the 6th version is
16.4 - 6 * 2.2 =
3.2
Because of the rounding, the slope is a little smaller. so
2.19
Next thing to pro math : # of times MC cums per update is = to # of chests*pi/how much people donate on Patreon + number of pages in here (default 20 layout) - # of times people asked the same question since launch.
The average MC erection is
(Number of images in scene player) / (number of versions) =
84/31 = 2.71
I see there are some who agree with your calculation.
https://f95zone.to/goto/post?id=5106599
You see your statement it's right.