You don't ever want to make the game to meet your fans' demands. If you start doing that, the game will never get finished because different segments of your fanbase will demand different things. More anal. Less anal. No anal. Two buttplugs at the same time. If you are a developer, you should have (and hopefully actually have) made an exact plan for the game before you embarked on this journey, and I don't just mean the story. How much freedom does the MC have, what level of detail to include in the animations, how long the dialogue should be, how quickly should the story progress, how many items are to be discovered or crafted, do any choices or actions have long-term unrecoverable consequences in terms of story or stats, etc. Changing this halfway into the game is called "scope creep," and is the #1 killer of software projects, be they games or apps or services.
There's lots of adult games out there, and there should be lots of adult games out there, because lots of people are looking for different things in their entertainment and fantasy lives. Some people like ToN, some people love ToN, some people don't really care for it. There's no such thing as a perfect game, there's only a perfectly executed development plan for a game. You cannot make everybody happy, you are not pizza. And even if you were pizza, there's always the gluten-sensitive and lactose-intolerant crowds that show-up, and then some goofball wants pineapple on their pizza.
If I get annoyed at a game, I will stop playing it. If I like a game, I will probably finish the it. In either case, I may come back to a game later to finish it or re-play it from the start or speedrun it, or I may never come back. It's a game, it's something you do for fun.