Think Tank
Member
- Dec 31, 2020
- 433
- 487
You say fantasy games should be "internally consistent", praise (such as) LOTR for being "fantastical but internally consistent" and then express your own disatisfaction with ToN for failing to follow your rules.Shouldn't have to do that. I said that to be of the highest standard fantasy games should be "internally consistent and make better sense in its own terms to players" neither of which Treasure of Nadia is or has been. (If characters immersed in water got wet early on in the game they really ought to get wet when immersed in water everywhere in the game; if they don't it makes no sense and is completely inconsistent with previous laws, rules and physics of the game.) The best fantasy is always consistent in its own terms otherwise the the story becomes nonsensical, which Treasure of Nadia has become as it has grown more and more complicated. (The Harry Potter series and Lord of the Rings corpus are examples of fantastical but internally consistent and coherent tales which is one of the reasons they are so successful.) Worlds and universes all need laws and rules in order to be coherent whether they are real or imaginary and NLT Media would achieve even higher standards of storytelling if they remembered this when it comes to The Genesis Order because Treasure of Nadia has little sense and meaning at all these days and I have thought and thought and thought about it. Besides I want to be told stories by master storytellers not to have to make them up myself (and get them wrong) because their author is too lazy to do it for me. I've fantasized the shit out of Treasure of Nadia trying to make it work and failed and in my opinion any work of fiction really should tie up loose ends when it concludes and not leave its audience scratching their heads and foundering like that about what's what.![]()
Your rules that a games should be "internally consistent with it's own rules".
Can you point out anywhere where ToN has rules that says water makes clothes wet?
Or you just applying the rules that you experience in the real world to a game you yourself describe as fantasy?
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