Do you mean the maximum quantity of each item? Total number of slots for items you can have? Or both?
Because you can edit your save to give yourself any number of items beyond the normal stack size by using Minerva. TiTsEd just enforces the maximum allowed for no good reason.
As for bag slots, that's also possible to expand using a perk (which I temporarily forget the name of, I'll get back to you on that). It would be near-infinite, but Fen & Co. have hardcoded an arbitrary limit in the game of only being able to access the first four pages of options in a menu (like the inventory menu), again for no good reason. You can have more item slots than that, but you won't be able to see items past page 4 without recompiling the game or getting rid of some items in the visible slots so the items start to work their way down.
I did a pull request to remove the arbitary 4 page limit, which was declined, again for no good reason. The max stack size makes some sense (as much as I hate it), so I never bothered to do a pull request for it.
No; fenoxo does too. He was writing dickgirls before Savin even was around in the early CoC days.
Savin just has a dickgirl+anal fetish.
The realest struggle.
It does, though. Export, copy to computer, import. Or use Minerva in a browser on the phone*.
*requires being rooted and/or being pretty good at command-line-fu since you can only use .sol files.
BTW, I doubt most care since there's more recent backer builds out there, but I updated my from-source-code builds of TiTS (desktop SWF, Android/iOS mobile apps, and imagepack SWF) to 0.8.065 since they finally shared the source code for it last week.
The most notable thing is the iOS build, since Fen & co. haven't made an iOS build of the game in over two years (I think).
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Also worth noting is that I think you should be able to update the iOS build to whatever the latest version is by just replacing the .swf inside the ipa file (which is actually just a zip archive; use 7-zip or winrar or something) with one from an Android APK build.