Updated my rebuilds of 0.8.069 (iOS, Android, and slightly smaller sized SWF's: imagepack and non-imagepack for the SWF.)
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Basically they're unofficial builds, because for whatever reason Fen & Co's fail for some people on Android and Gedan's not been able to get iOS builds working in well over a year (probably over two now). I've been having no issue but I'm using different settings as I read the AIR documentation myself without referring to their version.
Note that this version's not taken from source code because
once again they have declined to update the git repository or fix their "automatic push on public release" functionality. They are recompresses and repackagings of the official builds. The iOS one uses the version of the game built for Android phones but it works just fine because AIR handles it the same on iOS as it would on Android.
I mean the maximum quantity of the item. I don't know anything about Minerva, and thus don't know if it's even possible to change the maximum quantity of an item so I can just chuck it in storage if I ever get more of it, without having to think "Do I have this particular transformation" and then proceed to look through the list to try and find it, missing it several times. As for slots, there is a backpack option in TiTSEd in the flags area that I've used to increase my backpack space.
Searching for "StackSize" in my save file isn't turning up anything useful for me in Minerva, it seems I cannot use the online version to change the stack sizes of the items I have, or in general. I can only change their quantity I have, which while it will solve one issue, it won't solve the overriding one of me and my need to just have some simple organization, even in a porn game.
Items are under something like (going from memory) Characters -> PC -> Inventory.
You can't change the maximum number in the save, only in the game code. But the game doesn't prevent you from having, for instance, 90 of an item with a maxmimum quantity of 5 per stack. You won't be able to add more of them to that stack in-game until it depletes enough though.
AIR version have all the images as regular version? I just can't figure out how to run .swf files, doesn't work in any browser ._.
This has been asked about 18 million times in this thread (though at nearly 200 pages I don't blame you for not searching). The (easy) solution is to open them in Adobe's Flash projector.
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(Click "Download the Flash Player projector" on that page for the latest version of the flash player. Open the SWF in it.)
I have flash working in my browser but it's easier to just explain the flash projector thing. Also you're possibly less likely to accidentally delete the saves that way.