- Apr 26, 2020
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That you are my friend, that you are!But beyond that, I keep writing, the part I'm actually good at
Can't really fault you for wanting to get better at something
That you are my friend, that you are!But beyond that, I keep writing, the part I'm actually good at
There is music. Sound effects can be a bit problematic, music is already problematic since you need to look for things that haven't been used a hundred of times and is allowed to be used in adult productions. Same goes with sound effects, I have some, but they are more for modern/futuristic environments and even some of those has that "can't be used in obscene productions"-restriction.might be something you where going to add later but it would be nice to have some sound when things happen in game. for example the fighting scenes while looking good feel rather boring when its completely silent.
thats fair. personally i was just thinking about a woosh for a flame of a bonk for a shield hit. not the really big things but some small ones here and there. though it might be the engine you use but i have seen other vn that use all sorts of background noises and have no issue with (that i know off) with file size. however i am not a game dev so you probably know better on that front. just saying it will make the game a bit more of a vn instead of a comicbook if you get my meaning.There is music. Sound effects can be a bit problematic, music is already problematic since you need to look for things that haven't been used a hundred of times and is allowed to be used in adult productions. Same goes with sound effects, I have some, but they are more more for modern/futuristic environments and even some of those has a big fat "can't be used in obscene productions"-restriction.
That and they bloat the file size, which is problematic for android.
I get what you mean, but yeah, android still has 2gb limitation and I've used about 800 Mb of it already so until it is done I can't be sure (there are ways to bypass it but currently the offical and easy way isn't cost effective) can I add anything, and I really hate splitting the code base even more. But that being said, I won't say something happens or not, depends what effects I have and the restrictions on them.thats fair. personally i was just thinking about a woosh for a flame of a bonk for a shield hit. not the really big things but some small ones here and there. though it might be the engine you use but i have seen other vn that use all sorts of background noises and have no issue with (that i know off) with file size. however i am not a game dev so you probably know better on that front. just saying it will make the game a bit more of a vn instead of a comicbook if you get my meaning.
They need not be top-quality, like several larger types than even CD quality (44.1 to 48KHz at 16-bit). I used to compose music modules (MOD, S3M, XM, IT, etc.) that some have sound effects, but most modules--even with fair number of sounds/samples/instruments--were usually under a megabyte or three... you wouldn't need to use something like 192KHz at 24-bit, as non-musicians don't notice difference between that and CD quality... for sound effects rather than music, I think vinyl record quality (20KHz at 8-bit) should be sufficient (mere kilobytes)... been a musician most my life but don't notice major difference using that quality digitally (of course vinyl has popping sounds from dust, but not digital-only samples).That and [sound effects] bloat the file size, which is problematic for android.
tal is 2nd on typos on games that i play.its nothing big but a correction is needed here. perhaps it should be you who talks to her is what you where going for i believe ?
English as third language for the win! That and the public builds don't have the fixes that have been reported since the updates release as I don't do separate builds unless there is something horrible game breaking issues.tal is 2nd on typos on games that i play.
if you want to see master then play kthulian's game (or just search typo on his game's thread).
Replaying TR:S 1 at the moment and yes, there are 1 or 2 typo'sEnglish as third language for the win! That and the public builds don't have the fixes that have been reported since the updates release as I don't do separate builds unless there is something horrible game breaking issues.
You don't say... that poor script is so messed up it isn't funnyReplaying TR:S 1 at the moment and yes, there are 1 or 2 typo's
It's a little funnyYou don't say... that poor script is so messed up it isn't funny
There is a fixed script and bunch of other fixes but I've never made an actual build for it that I recall. At least theoretically fixed.It's a little funny
I thought about making a list of the errors and give it to you but just........nope
Are those fixes available on Discord or Patreon?There is a fixed script and bunch of other fixes but I've never made an actual build for it that I recall. At least theoretically fixed.
Honestly, no idea at the moment. I know I did a bunch of fixes a couple of years ago, but I can't recall did I upload the script anywhere. Probably safe to assume that no. I know did a special edition for Ava (clicking instead of auto-forward) some time ago, but I can recall was there fixes in that script.Are those fixes available on Discord or Patreon?
Well, I'm used to the errors by now so no problemHonestly, no idea at the moment. I know I did a bunch of fixes a couple of years ago, but I can't recall did I upload the script anywhere. Probably safe to assume that no. I know did a special edition for Ava (clicking instead of auto-forward) some time ago, but I can recall was there fixes in that script.
cause i reported those.Replaying TR:S 1 at the moment and yes, there are 1 or 2 typo's