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Hello all!
Now then, tomorrow is a build day. So that means I'll be writing (and uploading) most of the weekend. Today I've mostly been doing codex renders. The biggest hurdle is the loading times of the characters, some can load in seconds, some take minutes, and it all piles up.
There are so many things I would love to show you guys and gals, but there is a certain fine line between revealing too much and being safe to show. Some of the ideas (and tests I do) do end up being as hidden renders, albeit somewhat modified to fit the events in the world. This may sound somewhat ironic, but one of the "problems" that creative minds has is the abundance of ideas, and you do spend a lot of time shifting through ideas that fit to what you are creating, or are even good idea in some cases. And frankly there are a lot of abandoned ideas. Some because they didn't fit, some because they were (or are) impossible to create. But there is a silver lining for all of these thoughts and ideas, and that comes from having multiple settings. Several ideas I thought, and rejected for ToaM will fit Sorcerer simply because they are found in mythology as well, just need to expand from the usual Greek, Germanic, Celtic and Nordic mythologies... And some might fit nicely in certain Science Fiction thing. As for this specifically? Fight in a ruined city in the clouds... Could have picked someone else than the Necromancer there but haven't rendered him in a while so why not?
Anyway, have a great weekend you all!