Triple Ex [v0.08a] [Azrayal]
I recently played "Triple Ex", and I have some mixed feelings about it. The game is undeniably full of action and drama, but it often veers into what I can only describe as juvenile territory.
The story revolves around an elite ex-soldier who's now working as a private mercenary. From the get-go, it's clear that this is one of those "dark past" protagonists, and the game doesn't hesitate to throw in a handful of clichés. While these tropes can be enjoyable to some extent, they make the plot rather predictable.
One aspect of the game that I genuinely enjoyed was the relationship between the main character and his sister, Deb. Their interactions felt natural and genuine, and the game managed to create some endearing moments between them. Additionally, some of the sensual scenes involving them were tastefully done.
However, my enthusiasm waned as the story introduced more characters. Deb, who initially played a relatable and likable role, suddenly became an obnoxiously active protagonist, while the main character seemed to take a back seat. This shift made it feel like the story was becoming more about Deb than him, which was disappointing.
I couldn't help but think that there was a missed opportunity here. Instead of going down the route of absurd and eclectic ideas, the game could have focused more on the dynamics between Deb, Millie, and the main character. Reuniting with their estranged daughter and exploring the complex emotions within this trio could have led to a more emotionally resonant and engaging story.
One standout positive aspect of the game is Millie's character, especially her visually stunning model. It's clear that a lot of attention to detail went into creating her character, and she adds a unique dimension to the game.
However, my biggest issue with "Triple Ex" is the writing. The dialogue often feels forced and unnatural, and as more characters are introduced, the plot becomes increasingly convoluted. The main character's behavior, especially in social situations, left me feeling disconnected from the story. It's essential for characters to feel relatable, but his actions and dialogue made him difficult to connect with.
Lastly, the game's attempt to blend British jargon with an all-American action-hero narrative felt a bit stilted and out of place. This inconsistency in the setting and character portrayal added to the overall sense of disconnect I experienced while playing.
In conclusion, "Triple Ex" has its moments, particularly in the relationship between the main character and his sister and the character design of Millie. However, the game's predictable plot, unnatural dialogue, and inconsistent character behavior detract from the overall experience. With some adjustments and a more focused narrative direction, it could have been a more engaging story.