Unity True Facials [v0.5 Pro] [HenryTaiwan]

3.90 star(s) 43 Votes

DKOC

Active Member
Feb 1, 2019
837
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My understanding is that the developer feels that they don't want people to have access to his source files, so he obfuscated all the functions and variables. In theory, you could still mod it, but it would require a massive amount of work, variable tracing, and trial and error to find what you need. He might want to do mods later, but who knows.

I think he is an actual Asian though and so, his views on modding, development and the like are very different from a Western developer. He may feel that modding is an attack on his professionalism, or his ability to make a living and thus treats it like any other cyberattack, and protects his assets.
 
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Molloke

Newbie
Jan 23, 2020
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It's a source of income, limiting moddability would be understandable for anyone being the developer of this game; and the same goes for anyone else on Patreon. Content creators have the luxury to have either a secondary or even a main source of incoming because they happen to know how to work in Blender, code, animate and so on (and that's good on them really).

Even if it's pocket change and you don't live off of it, it's still money that you don't want to see go away. If people mod a new character in, there's no point for him to make, tease and reveal a new one to keep interest for his Patrons whom actually pay their own money to support him. If it was completely moddable then his own ability to 'feature-proof' and 'content-proof' his future updates would be compromised and wouldn't be able to announce genuinely new stuff in coming updates.

So from the point of view of a content creator I fully understand his position on heavily limiting the game's moddability, and it has nothing to do with him possibly being an Asian. Even if he is, his point of view is perfectly understandable. Otherwise he himself might lose interest over time and he'll cancel the project and move on to something else. A better thing to do is simply to give him suggestions for a start, giving actual constructive criticism, and if you can and want either now or later support him on Patreon where your suggestions, votes from polls and comments can actually be seen by him and be taken into consideration since you'd be a Patron to him and he'd know that he depends on people like you to see success in his project.

What he could do, however, maybe not now but perhaps at some point would be to give general permission to mod at least parts of the game freely as long as you don't publish and/or share it publicly, just modding for yourself and no one else. That'd be in the realm of possibility but it'd still be risky if what he really wants is to have as much control on his game and the assets as possible. Because giving even some permissions is bound to lead to something getting modded and shared / released publicly at some point down the chain of individuals over time from even just one person who'd happen to not even know where the original content comes from.
 
Jul 7, 2019
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my understanding on the modding situation from earlier replies and being an ex backer is these aren't his assets, he's downloading/using others assets so it's a little hypocritical to lock it down so much when he actually doesn't own the assets. I don't have an opinion either way, just giving a recap of stuff said in the past.
 

DKOC

Active Member
Feb 1, 2019
837
897
The logic of not allowing users to mod in their own characters makes little sense to me. If the developer didn't need to add in characters, which having done some work in Blender myself in the past, is a ton of work and then they could better spend their time on other features... like better controls, more responsive females, and better physics. Basically any potential negative to allowing modding can be countered with benefits to the developer not having to focus on those areas. A lot of successful developers do that; they make it easy to mod their game so that they can focus on the stuff they want to.

Rimworld, by Tynan, in a nutshell; he made a barebones game that is super moddable and thus he can build the stuff he wants to build and leave it to modders to make everything else, while still making huge bucks. Seems like an effective system to me.
 
Jul 7, 2019
197
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The logic of not allowing users to mod in their own characters makes little sense to me. If the developer didn't need to add in characters, which having done some work in Blender myself in the past, is a ton of work and then they could better spend their time on other features... like better controls, more responsive females, and better physics. Basically any potential negative to allowing modding can be countered with benefits to the developer not having to focus on those areas. A lot of successful developers do that; they make it easy to mod their game so that they can focus on the stuff they want to.

Rimworld, by Tynan, in a nutshell; he made a barebones game that is super moddable and thus he can build the stuff he wants to build and leave it to modders to make everything else, while still making huge bucks. Seems like an effective system to me.
I'm with you on this. The main reason I stopped backing the project was he kept adding new models instead of fine-tuning the controls and adding a handjob function. With modding, he could let the community either add new models or mod existing ones while he concentrated on adding functionality.
 

Molloke

Newbie
Jan 23, 2020
46
27
The logic of not allowing users to mod in their own characters makes little sense to me. If the developer didn't need to add in characters, which having done some work in Blender myself in the past, is a ton of work and then they could better spend their time on other features... like better controls, more responsive females, and better physics. Basically any potential negative to allowing modding can be countered with benefits to the developer not having to focus on those areas. A lot of successful developers do that; they make it easy to mod their game so that they can focus on the stuff they want to.

Rimworld, by Tynan, in a nutshell; he made a barebones game that is super moddable and thus he can build the stuff he wants to build and leave it to modders to make everything else, while still making huge bucks. Seems like an effective system to me.
Well I myself don't know about the developer's "work ethic" when it comes to what the source material is. My guess is that it was available for free on some site like Smutbase, or maybe Sketchfab or a similar place. If not, he might have actually paid for 3D models that are legally sold on other similar sites (except there's assets you pay for).

However, with this said, the thing about making his own characters is mostly about identifying said model (or other types of assets) to himself. Say for example he'd download a Mercy model currently freely available somewhere (and there's plenty around) and then simply imported it into Unity (the engine he's using for his game) wouldn't exactly make that Mercy model "his own".

But by modifying the model to a decent extent things start to get blurred a lot when it comes to who can claim is the owner to which assets (or which parts of the assets and under which condition was the asset originally). In his game though, his models have mesh collision detection and a lot of morphing (or de-morphing) to allow something like the throat bulging, or character scaling or breasts scaling, etc. That's not something that's available or something "automatically" done in Blender from the known freely-circulating models out there that I know of. You have to work on that stuff yourself, he probably rigged his models himself from scratch (or significantly modified existing rigs).

The gist is this: If he does work on "his" models, then indeed they start being his assets more than they were someone else's originally. Additionally, he might have actually received permission to use existing models in private but the public just doesn't know about it (he'd be in no obligation to reveal that he obtained permission unless there's some sort of doubt about the source of his work from the authorities at Patreon, or from original authors whom might see his work and realize he was 'stealing' something).

I really think that it all boils down to him having to at least work on most of his stuff to some degree, instead of him merely saving time by letting modders mod in x / y / z assets "for him". Also the problem with mods could potentially be glitches that he obviously would have no obligation in even acknowledging or fix (if entirely caused by external stuff from the mods). It'd be an extra responsibility for him to take care of a Patron coming in and asking him for help (if that ever happens I hope he thinks about adding a big sign on his first posts page that says "Don't ask me for help if you have problems with mods"; otherwise he'll spend half his days just answering questions).

Now here's the thing. I'm actually in favor of modding. I've always supported modding. But under these specific conditions I am simply saying that I totally get his position if he does actively try to "block" or limit how much his game can be modded. At least for now. I mean just look at the version number right now. It's probably not even a Pre-Alpha, it's just a 'technical test', a proof of concept that works just well enough for some people to have a quick fap and that's it. It has a lot of potential and I still defend that. But as it is this "game" needs a lot of work and right now letting mods go rampant on a game that is barebones to start with is probably not the best idea.

I do hope, however, that when his game grows, matures, gets more features then perhaps at that point he'd plain and simple give the green light on modding for everyone. He might just literally post a message somewhere (on his Patreon page I suppose) where he says something like: "Turn this game into a toaster if you want". The message being do anything with it as you please, as long as remember to just give credits where due (which most creators are fine with by the way when that is done).

I really do want to see this game flourish but right now it's barely a skeleton. Maybe he does actually want to support modding but maybe he plans on creating a tool, either separate or even integrated into the game with GUI options (Import Model, Export Model, Import Sound, Export Sound, etc). But he'd have to work on all that stuff and from what I guess he seems to be alone doing all this. If I look at his main release posts it looks like he's doing a 'new version' release about once per month. It's a decent pace of release to be honest (considering if he's alone, yeah). And he's been at this for what, a few months only? It's still very fresh and new.

Anyway, sounds like I'm defending him only but yeah, no. I want mods, but just saying that I understand his position fully.
 

JhonLui

Active Member
Jan 13, 2020
693
582
my understanding on the modding situation from earlier replies and being an ex backer is these aren't his assets, he's downloading/using others assets so it's a little hypocritical to lock it down so much when he actually doesn't own the assets. I don't have an opinion either way, just giving a recap of stuff said in the past.
Totally agreed (and that might also explain the disappearing of 2B) ...still, right because of that, the set up code is the only original thing he has. If he opens the box, how long before someone comes out with a clone or even something better?
 

DKOC

Active Member
Feb 1, 2019
837
897
Actually, it is very clear who the owner of the assets are. The problem with using named characters with specific voice lines is that those are owned by the AAA corporations that created them. It doesn't matter if some other shmuck made a nude version of it, the character is still owned by that AAA corporation. All Overwatch characters are owned by Blizzard-Activision. All Final Fantasy characters and Lara Croft are owned by Square Enix. If those companies decided to send a Cease and Desist to him, he would be forced to remove them. And before you say they can't do that, these corporations have done this successfully in the past. I recall an artist that made their own smutty artwork with World of Warcraft characters, and Blizzard-Activision forced them to stop doing it and to take down all of their art that they could do so, from the internet.

Now, if he made his own unique models, and gave them his own lines, he would be free to do whatever he wishes... ie like with Miro and his G4E, or AdeptusSteve and his Wild Life. But as he is using characters owned by Corporations, they can decide to force him to stop, the moment they notice him. Right now he is small game, but if this kicks off, and it might, they will notice him.
 

JhonLui

Active Member
Jan 13, 2020
693
582
Actually, it is very clear who the owner of the assets are. The problem with using named characters with specific voice lines is that those are owned by the AAA corporations that created them. It doesn't matter if some other shmuck made a nude version of it, the character is still owned by that AAA corporation. All Overwatch characters are owned by Blizzard-Activision. All Final Fantasy characters and Lara Croft are owned by Square Enix. If those companies decided to send a Cease and Desist to him, he would be forced to remove them. And before you say they can't do that, these corporations have done this successfully in the past. I recall an artist that made their own smutty artwork with World of Warcraft characters, and Blizzard-Activision forced them to stop doing it and to take down all of their art that they could do so, from the internet.

Now, if he made his own unique models, and gave them his own lines, he would be free to do whatever he wishes... ie like with Miro and his G4E, or AdeptusSteve and his Wild Life. But as he is using characters owned by Corporations, they can decide to force him to stop, the moment they notice him. Right now he is small game, but if this kicks off, and it might, they will notice him.
Right, but as you said yourself, that can happen in a further stage, surely not now, and even then all the companies profit on this kind of indirect advertisement unless it harms the sales (yes... samurai pride is good for toilet paper these days).
As far as I can see, the only reason to cancel a chara would be the original ripper/creator being pissed about him getting money on a free model wich statement forbids it. (or technical issues obviously)
 
Jul 7, 2019
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Right, but as you said yourself, that can happen in a further stage, surely not now, and even then all the companies profit on this kind of indirect advertisement unless it harms the sales (yes... samurai pride is good for toilet paper these days).
As far as I can see, the only reason to cancel a chara would be the original ripper/creator being pissed about him getting money on a free model wich statement forbids it. (or technical issues obviously)
I highly doubt someone wanting to see jasmine from aladdin getting rammed from behind are the same type of people that are gonna rush out and buy the bluray! I can somewhat see a trademarked character's creator not wanting said character associated with certain types of content.
 
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JhonLui

Active Member
Jan 13, 2020
693
582
I highly doubt someone wanting to see jasmine from aladdin getting rammed from behind are the same type of people that are gonna rush out and buy the bluray! I can somewhat see a trademarked character's creator not wanting said character associated with certain types of content.
No argument here, but you'll be amazed to find out that by a research made in the US some 5 years ago the majority of people looking for dsny porn on the internet were parents after having watched the original ( no... it's not creepy as it sounds ... maybe.... not judgin')
 
Jul 7, 2019
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No argument here, but you'll be amazed to find out that by a research made in the US some 5 years ago the majority of people looking for dsny porn on the internet were parents after having watched the original ( no... it's not creepy as it sounds ... maybe.... not judgin')
understood but that's the opposite effect. They already own the "clean" media and are looking for "lewd" media. Not sure if that's gonna make them wanna go out and buy more "clean" media but I could be wrong
 
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JhonLui

Active Member
Jan 13, 2020
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582
by the way while we were discussing aforisms, I stumbled upon this wich would make a nice add
dd7j4bt-f124ca1b-22e4-4b43-bcfb-ad5104feef96.jpg

and the next Mercy costume
dcbvkpc-8a1d2571-150c-4c02-a6d0-acc33e633273.png

.. don't think I'ma eat tonight...
 
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Aug 9, 2017
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If the developer is afraid of having some of his revenue taken away by modding in his community, the only thing he would ever have to do is avoid releasing the same character twice with only a costume change. Just focus on adding features and charcters, we don't need skins.
Ooops..... too late?
 
3.90 star(s) 43 Votes