Unity True Facials [v0.53a Pro] [HenryTaiwan]

3.70 star(s) 51 Votes

JhonLui

Active Member
Jan 13, 2020
873
817
It sounds more like they did some refactoring and rewrote existing systems, because they found better ways to do some things. In that case they might encounter unexpected bugs and would have to work through them one by one. No way around it.
It'exactly that, they started adding stuff on a structure that wasn't ment for that and inevitably got to a critical limit.
Now they are rebuilding the basic program to support the present and future enhancements.
As you properly pointed out, this can face them with glitches of any kind, from freezing to ragdoll etc..

Let's just hope they took the steps in the right direction, it'll be heaven or hell

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Senariul

Newbie
Jun 4, 2018
26
29
It sounds more like they did some refactoring and rewrote existing systems, because they found better ways to do some things. In that case they might encounter unexpected bugs and would have to work through them one by one. No way around it.
Exactly this. I can now talk about it as folks seemingly have figured it out from the new screenshot teasers, the feature is anatomy improvements.

I'm no developer and most of what TFG was talking about in tech to me went right over my head, but from what little I understood it seems a feature in Blender has been recreated into True Facials to stop legs developing a second femur, or bending ridiculously out of place. There was a picture shared in the Mod channel of Marika with her legs huddled up to her chest in a sit up position that really showed the differences between 0.53 and 0.54.

The biggest complaint from the Technical Test was a lack of male characters, so that was rushed to get Cloud into the game and 1 male character guaranteed by poll. The next biggest complaint has been anatomy and rigging issues.



There was something about Unity having a limit of 4 bones, but Henry making a hack to up it to 12? Then something about ridiculous math algebra calculations that Unity can do but UE5 can't? I dunno, again, not a developer. Though it does look like the game will be staying in Unity for the foreseeable future.
 
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Senariul

Newbie
Jun 4, 2018
26
29
this game must have mod sup, that way we can put 200 diffrent characters in this and devs can focus the core of the game... its also good for avoiding possible copyrights from famous game characters. am i the only one thinking this simple thing?
I'm afraid you're not the only one thinking this simple thing, but it's a lot more complicated than just "Modders, have at it". For instance this latest update to anatomy has caused the majority of the delay because all the previous characters had to be re-done for the new system.

According to TFG it takes on average 20-28 hours to import a girl from start to finish, and that's not counting the models that fail and need to be replaced by a different model for whatever reason. Between adding Decembers Girls and redoing all the old ones, you can probably understand why the delay has kicked over twice when creating the new system and then doing the backlog to bring everything up to spec...

I digress. The point is, is that modding is the ultimate end goal in mind for the devs of this game, to be able to leave it in a stable state and let the community take it over by the end. Getting the game in a good enough state for that is the priority first. Despite what certain people on F95 would have you believe, the team is aware that this scene creator is far from perfect.
 

Conrad-N7

Active Member
May 8, 2020
668
525
Exactly this. I can now talk about it as folks seemingly have figured it out from the new screenshot teasers, the feature is anatomy improvements.

I'm no developer and most of what TFG was talking about in tech to me went right over my head, but from what little I understood it seems a feature in Blender has been recreated into True Facials to stop legs developing a second femur, or bending ridiculously out of place. There was a picture shared in the Mod channel of Marika with her legs huddled up to her chest in a sit up position that really showed the differences between 0.53 and 0.54.

The biggest complaint from the Technical Test was a lack of male characters, so that was rushed to get Cloud into the game and 1 male character guaranteed by poll. The next biggest complaint has been anatomy and rigging issues.



There was something about Unity having a limit of 4 bones, but Henry making a hack to up it to 12? Then something about ridiculous math algebra calculations that Unity can do but UE5 can't? I dunno, again, not a developer. Though it does look like the game will be staying in Unity for the foreseeable future.
Well... Pharah does look like her ass... i mean she got improved
 
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DreamRider

Member
Dec 11, 2018
111
711
There are multiple ways to brick the game, like trying to add a character from an older version of the game, or throwing scripts or captures in the wrong folder etc.
 
3.70 star(s) 51 Votes