I barely comment on this thread, but the guy commenting on DLSS and DLAA doesn't really know much, telling people to use Lossless Scaling and then says DLSS will "kick in" and call it "post processing". If any, he will confuse people more and make people break their system stability. Let me break it down a bit, since he confused literally all terms:
DLSS: Nvidia's image upscaler that uses AI, therefore you need an RTX GPU with tensor cores. Only possible to use if the game you play implements it or if there is an specific mod to force it into the game. The fact that any game (such as this one) may have DLSS files or leftovers of any kind doesn't mean it can use it or that you can force it.
DLAA: Nvidia's newest anti-aliasing method, it's based on DLSS, but is not an image upscaler, it actually downscales your image, it makes the resolution bigger, then it shrinks down to your monitor resolution (downsampling as Purple said), but it's all done by AI and RTX tensor cores. It's one of the best AA methods, but exclusive to RTX, sadly.
You cannot make any of these "kick-in" by mere use of your imagination or by moving a couple of options in Nvidia Control Panel or Lossless Scaling. This is not "post-processing" like the stuff you add with Reshade and only RTX GPUs can use these options.
Adding some random DLSS folder to any game that doesn't have DLSS won't do anything.
Apparently, DLAA can be forced in some instances, not sure, but the performance cost will be bigger than using just any in-game native anti-aliasing and your native resolution.
Also this he said doesn't make any damn sense: "than while in game press "Upscale" and go back to the game within 5 seconds.
Swich the ingame graphics to "Native AA"
This should be enough to run the game with best graphics at 60FPS (provided that your Cpu is better than an i5 4000)."
DON'T USE LOSSLESS SCALING, ADDING THOSE FILES THE GUY SAID AND THINK DLSS WILL WORK, that's like peak confusion on computing terms.
LS has nothing to do with DLSS or Nvidia. DLSS and DLAA are not "post-processing", while it's a software aspect, it's done physically by the RTX GPU specific parts for it.
FSR 3: AMD's proprietary upscaling that it's universal and that both Nvidia and AMD GPUs can use. True Facials uses ONLY this upscaling method and NOTHING more. It looks fine and will work on any graphics card. Unlike DLSS, FSR has universal libraries mods to turn DLSS into FSR, this is ideal for older GPUs. But there is not a DLSS mod for True Facials, so forget about it and what anyone makes up. Also, on the other hand, there is no way to convert FSR to DLSS. To convert FSR to DLSS, it has to be done in specific for the game you want it for.
FSR Anti Aliasing: Similar to DLAA, but more of a "people's" version, it does the same, but without AI, not as "fancy", but the image quality it gives is amazing. TF does have this, so if you have enough GPU power to spare, use this over TAA for a super crisp image. FSR AA is heavier than TAA though.
You can't mix Lossless Scaling with any of these, LS is its own tool with its own scalers and framegen options, so it is not recommended, but also dumb to do that. Besides, to use LS properly, you need your game to have actual resolution options, Windowed mode, set the game to a lower resolution than your monitor and then use LS to upscale, by using any of its options. Since True Facials doesn't really have this, using LS on TF is useless (also, True Facials on Windowed more, when you press Alt+Enter, stays at your native resolution, so that method doesn't work here), since the game does the work with FSR 3 already. LS is only worth it for TF if you really like the framegen; which add extra GPU load and possible screen artifacts.
So in short terms:
-Lossless Scaling can't add, convert or "mod" DLSS/DLAA onto any game, because that's an AI feature and has to be implemented by the devs.
-Using Lossless Scaling FSR option and then also True Facials FSR option, as the guy adviced, will not only give you a much worse image quality, it could lead to unwanted bugs and glitches.
-It's only useful for framegen, if you need it that badly, at the cost of screen glitches, warping and artifacts.
EDIT: Ok, some have said that LS works fine for them in this game with Framegen without much issues, so i guess it's up to everyone to try it. I am still not a fan of it, but if you like that "smooth motion", then it's an option.