This immersion complaint is odd to me. I have seen so many people complain about the lack of meaningful choices in a game. What can be more meaningful than a Game Over choice?
Counter-Point: Most VN's that have 'Game Over' choices are effectively meaningless. They're a 50/50 coin toss that you're wasting your time by being funneled into a dead end. That means that if you want to continue, there is actually only one choice; and thus it is stripped of all meaning by being the only option available to make progress. Nobody here making amateur erotica VN's with game over choices is putting in the work that Platinum Games did for
Nier: Automata, where at the very end they ask you to make the choice to delete your game data to help others. Nobody is making these types of games with enough metatextual commentary that reaching a 'Game Over' screen is a worthwhile and fulfilling choice that leaves the player satisfied with their choice, ending the experience on that note rather than continuing the game. 99% of the time when you get a game over in these games, it's not the culmination of hours worth of compounding choices; it's a cheap fake out that the dev probably baited you into with the promise of content that doesn't exist.
A simple example would be giving the player the option to sexually assault someone. That's dark content, and not for everyone. But for those who want to see that? Giving them the choice and then a few minutes later you're at a game over screen? That's not a meaningful choice; that's a bait and switch. Now I'm not saying it's impossible to make that work, just that it would take a ton of work on the part of the developer to earn that kind of game over. Lets say you had a game all about temptation and combatting our inner demons, with a protagonist who the player has had hours of time with making dozens of choices to shape their journey, and then you get to the penultimate choice to so utterly violate another being like that? Where it is something the entire narrative has been building up to, perhaps as the confrontation of a long standing antagonist, and that game is pretty obviously signposting that this shit is important? Maybe with multiple choices, or perhaps having some of those options being greyed out and unavailable due to past choices, making it clear their options here are being shaped because of their past actions? Then maybe you can earn that game over screen after a protagonist (at the behest of the player) makes a final bad decision as the exclamation point to an entire journey's worth of bad decisions.
But again, let's be real, nobody is putting in that kind of work around here...