some good games(not this one) the scene you didnt see automatically goes in the gallery which is niceI think that this model of branching the story or locking scenes behind choices is terrible for indie games. It usually is either a way to make you replay a game to look at the entirety of the content (which turns a considerably average sized game into a big one) or ends ups as gargatuan game that is extremely hard to develop both because of its size and by how much consideration it is required in each choice for everything to make sense.