HTML Twisting Time [VRework .3] [Amai Otoko]

3.00 star(s) 3 Votes

derpy0815

Newbie
May 2, 2017
39
36
Hi. You're the second person to say that. I've tried it on Chrome, Firefox and Edge and it works fine. Could you show me?
case sensitivity depends on your operating system, not your browser
if you link it in the html as images/RandOM/stuff/eXample.jpg
but your folder is actually called Images/raNdom/sTuFf/exaMple.jpg
then many operating systems wont find your image, windows is one of the few that does (and thats not necessarily a good thing)

i would recommend to pick either all lower case or camel case and keep that consistent throughout all files and links
also try to avoid blanks, rather replace them with underscores or merge the words if you decided on camel case
 
Last edited:

derpy0815

Newbie
May 2, 2017
39
36
short feedback for your hotfix
- versioning .. after v0.1 its either v0.2 or v0.1.1 or v0.1b ... each dot seperates an independet integer or letter so its v0.9 - v0.10 - v0.11 etc
- links .. 2 still broken (necklace and sister)
- sound .. if you embed video files with sound set them to muted by default, add a global mute option, or get rid of the sound track to save file space if you dont need it, you are telling a story anways and the video sound might not always match
 

AmaiOtoko

Newbie
Game Developer
May 21, 2017
84
137
short feedback for your hotfix
- versioning .. after v0.1 its either v0.2 or v0.1.1 or v0.1b ... each dot seperates an independet integer or letter so its v0.9 - v0.10 - v0.11 etc
- links .. 2 still broken (necklace and sister)
- sound .. if you embed video files with sound set them to muted by default, add a global mute option, or get rid of the sound track to save file space if you dont need it, you are telling a story anways and the video sound might not always match
Thank you for all the advice. I'm learning as I go.
I left the audio on in case people wanted to hear it. (I never listen because I mute my computer all the time)
Also, I have no clue how to add a global mute button. I keep reading around but can't figure it out.
 
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NightTrain

Active Member
May 27, 2017
510
952
Thank you for all the advice. I'm learning as I go.
I left the audio on in case people wanted to hear it. (I never listen because I mute my computer all the time)
Also, I have no clue how to add a global mute button. I keep reading around but can't figure it out.
Definitely leave the sound in the audio files for those that want it. If you can't figure out how to implement a global mute/unmute button, play something quiet and mellow at the beginning of the game to remind those who don't want the sound to mute their browser tab.
 
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AmaiOtoko

Newbie
Game Developer
May 21, 2017
84
137
Definitely leave the sound in the audio files for those that want it. If you can't figure out how to implement a global mute/unmute button, play something quiet and mellow at the beginning of the game to remind those who don't want the sound to mute their browser tab.
Will do. Thank you.
 

rux

New Member
Dec 17, 2017
14
33
Just played the version 0.2 and I like the direction it's going in. The different TV shows/video games/porn for the different time periods were a nice touch (y)

I love the concept of being able to freely move between the past/present/future whenever I want. The only thing I'd ask is that there's eventually more stuff to do in each time period (even random, repeatable stuff is fine). Really looking forward to more!
 
Nov 3, 2017
41
52
Hey, So firstly I love the concept (I'm a massive fan of time manipulation) but there are some glaring issues that I do think that you need to address if this game is going to become good.

1)Content-
The obvious is min theory it will eventually have enough content for a full game (this is a very early release after all), but you should be including more content per release even if it means there are longer gaps between updates. Honestly, I am not sure that it should have been released yet (even as a 0.1/0.2 version). The main reason why I say this is because 'First Impressions Matter'. If you have a 0.1 that has 1 hour playtime, with a full demo of the system/USP (in this case the time travel) then it will leave people in a much more positive impression and leave them wanting to check on every update. Releasing a game too early just causes people to either write it off or decide 'I'll come back to it when it has enough content' then forget about it an probably never come back.

2) Try to hide missing Content-
So the first thing you tell the player to do it to 'explore the house' and then other than the 1 scene in the Mom's room, there are just meaningless actions in each room that don't even increment time. This showcases to the player how little content there is. One obvious fix is to add the content that is lacking, but since often you will have many areas that need content and the places that are missing content may not be important, just redirect the player's focus away from these area's like giving them goals to achieve that they will be focused on rather than exploration.

3)Pacing-
So you meet a girl for the first time and she wants to have your babies? I understand the idea of 'Porn Logic' and its not even the sex focus that is the issue, its the fact there is no build up. There is a reason why most games start with teasing, spying and whatnot, as it build up anticipation for the sex and thus the event has more of an impact. If you provide a sex scene immediately it devalues the scene as there was no work put in to 'earn' it. Especially with the USP being not directly sex related, you should have started with teaching the player how the time travel works. And I mean in practice and not an explanation. Rather than having the MC impregnate their mother to change the future and get them a sister, they should start small. Maybe the mother smokes in the present and the MC stops her starting when she’s young, or maybe the Mom is with the MC's Dad (who isn't the MC in this case) and the MC breaks them up (in an attempt to hook up with the Mom) which causes an unforeseen side affect (like maybe the Mom is bi and has remarried so in the present the MC has a step mom). There are many ways to introduce the concept without having a sex scene. Then the MC can experiment with larger and larger tests until they do eventually impregnate their own mother and produce a sibling.

4)Guide don't walkthrough-
So having a walkthrough built into the game isn't a bad thing for players who get stuck. But you should build enough of a guide to push the players into stuff without relying on them using the WT. This can be done by internal dialogue, a 'hint fairy' or just more leading conversations.

5) File Compression-
So the fact that the game is nearly 1GB and has this little content is not a good sign. If this game had enough content to make it worth it, that scaling would make it stupidly large. I am not sure the methods that other creators use, but it may be something you need to look into.

This was just my first impression ideas, feel free to take them or leave them.
And just so I am clear, this has been written sincerely for the improvement of the game, as would really love for this game to succeed and be the best it could be. But as first impressions go, I don't currently have high hopes.
 
Last edited:

Xo Mo

Member
Game Developer
Aug 12, 2020
253
523
Typo:

Many of the "your" need to be "you're"

and

You hear a bunch of rustling coming from the room while you wait.

Jesus, how long does it take to put on a shirt and open the open?
 
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AmaiOtoko

Newbie
Game Developer
May 21, 2017
84
137
I like this, there is a fair bit of content for 0.2 and it has a lot of potential... I am guessing that the future timeline will be for seducing your daughters with your sister and aunt?
How did you know? Kidding it's pretty obvious. Thank you.
 

AmaiOtoko

Newbie
Game Developer
May 21, 2017
84
137
Hey, So firstly I love the concept (I'm a massive fan of time manipulation) but there are some glaring issues that I do think that you need to address if this game is going to become good.

1)Content-
The obvious is min theory it will eventually have enough content for a full game (this is a very early release after all), but you should be including more content per release even if it means there are longer gaps between updates. Honestly, I am not sure that it should have been released yet (even as a 0.1/0.2 version). The main reason why I say this is because 'First Impressions Matter'. If you have a 0.1 that has 1 hour playtime, with a full demo of the system/USP (in this case the time travel) then it will leave people in a much more positive impression and leave them wanting to check on every update. Releasing a game too early just causes people to either write it off or decide 'I'll come back to it when it has enough content' then forget about it an probably never come back.

2) Try to hide missing Content-
So the first thing you tell the player to do it to 'explore the house' and then other than the 1 scene in the Mom's room, there are just meaningless actions in each room that don't even increment time. This showcases to the player how little content there is. One obvious fix is to add the content that is lacking, but since often you will have many areas that need content and the places that are missing content may not be important, just redirect the player's focus away from these area's like giving them goals to achieve that they will be focused on rather than exploration.

3)Pacing-
So you meet a girl for the first time and she wants to have your babies? I understand the idea of 'Porn Logic' and its not even the sex focus that is the issue, its the fact there is no build up. There is a reason why most games start with teasing, spying and whatnot, as it build up anticipation for the sex and thus the event has more of an impact. If you provide a sex scene immediately it devalues the scene as there was no work put in to 'earn' it. Especially with the USP being not directly sex related, you should have started with teaching the player how the time travel works. And I mean in practice and not an explanation. Rather than having the MC impregnate their mother to change the future and get them a sister, they should start small. Maybe the mother smokes in the present and the MC stops her starting when she’s young, or maybe the Mom is with the MC's Dad (who isn't the MC in this case) and the MC breaks them up (in an attempt to hook up with the Mom) which causes an unforeseen side affect (like maybe the Mom is bi and has remarried so in the present the MC has a step mom). There are many ways to introduce the concept without having a sex scene. Then the MC can experiment with larger and larger tests until they do eventually impregnate their own mother and produce a sibling.

4)Guide don't walkthrough-
So having a walkthrough built into the game isn't a bad thing for players who get stuck. But you should build enough of a guide to push the players into stuff without relying on them using the WT. This can be done by internal dialogue, a 'hint fairy' or just more leading conversations.

5) File Compression-
So the fact that the game is nearly 1GB and has this little content is not a good sign. If this game had enough content to make it worth it, that scaling would make it stupidly large. I am not sure the methods that other creators use, but it may be something you need to look into.

This was just my first impression ideas, feel free to take them or leave them.
And just so I am clear, this has been written sincerely for the improvement of the game, as would really love for this game to succeed and be the best it could be. But as first impressions go, I don't currently have high hopes.
1. The .1 was very short(like 5 minutes), to see if someone would actually enjoy me continuing the game. Think of .2 as like a real first release.

2. The porn/movies/video games I put in the different times was to show that it wasn't the same video's everywhen. No area will be forgotten.

3. a. The young mom scene is suppose to be how like in real life, two people know each other for like an hour and end up hooking up. And because they're young, they think their in love.
b. Young grandma is suppose to be slutty.
c. I've seen a lot of time travel things (books,movie,other porn games) that do those things to the mom. The experimenting with mom, will come soon. Can't say more, it'll be part of the story.

4. You're right, I could've guided better. I just made the walkthrough, so people know exactly which time period, and time of day, to go to.

5. I have no idea how to do that.

Thank you for the feedback.
 
Last edited:

AmaiOtoko

Newbie
Game Developer
May 21, 2017
84
137
Typo:

Many of the "your" need to be "you're"

and

You hear a bunch of rustling coming from the room while you wait.

Jesus, how long does it take to put on a shirt and open the open?
Thank you, I constantly get confused with that. And thanks for door thing, how did I miss that.
 

AmaiOtoko

Newbie
Game Developer
May 21, 2017
84
137
Fun game and concept. The main problem i noticed is the amount of clicks i have to do to go to places.
I'm trying to figure out a bedroom button that will take you to the correct timeline bedroom. That way it's just one click. Same with a button that will take you to the main city of that time period.
 
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Valornim

Newbie
Sep 8, 2018
95
103
Hello, I was wondering if you had planned to add one or more antagonists in your story. Because there, it's a bit hollow and all this time travel has no real negative impact. Having a sister or an aunt is very light.

I realize it's still in the early stages of your development but I still think it's good to critique these things at the beginning rather than the end. So, will there be repercussions of these multiple trips in the past but also in the future? because you have already planned a city of the future.

For example: by dint of changing an element of the past, and by adding a sister to your mother, you inexorably modify the life of your mother influenced by your aunt. This snowball effect may very well have repercussions on the general environment of the house, on your new sister, on the number of people living under the roof, on the gender of the MC, on the paternity of half-brother, half -sister, to create a half-father...

After her grandma liked the MC's big dick, she may very well have become frustrated that she didn't have more and she turned to a black gang and she had a son, who is therefore the the MC's uncle, his mother's half-brother, who during his youth had an intimate relationship with the MC's mother resulting in a black male child from this incestuous affair. And so, while the MC has a white sister, he also has a black brother.

And, we can even go further, while the MC's mother has a sister, both of them went on a trip to Japan. The MC's aunt has fallen in love with a Japanese man, who is secretly a BDSM aficionado. You discover the existence of this trip by going into the past, which was only an idea. But when you come back in the past, you discover that your aunt married this Japanese man but that in addition, he submitted her and her sister, but also your sister, and if the MC became a woman the Japanese tries to enslave it.

And of course, what happens in the present has effects in the future where we see the descendants of the MC changed from better to worse or vice versa depending on the choices. I think there you have it, a game theme that has multiple possibilities to become a great game.
 
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3.00 star(s) 3 Votes