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Cabin Fever

Engaged Member
Nov 23, 2018
3,346
5,447
Finally had time to finish the latest episode. And I got to say, the lack of attention to technical details is really starting to take the shine off for me. To wit...
  • The "Gallery unlocked" notification keeps popping up throughout the game, even when no such event is happening.
  • Multiple money transactions that are explicitly labeled as +/- $10 are actually +/- $25.
  • In the previous episode, when you click on an elevator, the action is "Use elevator". Now it is "Open". Is it really so hard to stay consistent?
And those are just 3 from this episode that comes to mind right now. There are others, both in this episode and in the 2 previous ones. And let's not even touch on that over-complicated personality trait system that has been mercifully binned.

I know it is nitpicking, but these very little and minor things can add up in a hurry to make the whole game feel undercooked.
 

Blackheartz_

Member
Nov 18, 2020
136
56
Does anyone have end of chapter 2 saves? maybe for multiple paths? mine wont load in the new update... i havent played since finishing chapter 2 if that helps. This is what my saves keep saying when im trying to load:
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newdawn75

Member
Feb 22, 2023
195
52
Is the multimod also what's causing all the error popups at the mansion when in free roam?
Edit: As it turns out the multimod was causing all the error popups when in free roam at the mansion. Ran another playthrough without the mod to discover that.
 

The_Chugster

Newbie
Sep 13, 2021
76
21
I am getting game crashes loading my ch2 save, i thought the latest version was meant to fix it?

Could anything else be causing it? My game isnt modded at all
 

The_Chugster

Newbie
Sep 13, 2021
76
21
Can't remember exactly what version but it was the end of ep2, I came to it a bit late so I assume it was the latest version of ep2

I don't mind starting again, I just need to find some spare time
 

Dynamike

Newbie
Sep 20, 2023
21
3
Haven't finished the latest update yet. But boy, those scenes at the resort and especially MC's and Lars' shenanigans were so funny, I almost shit my pants (hint: "It's a catapult!")! Drifty is a mf genius when it comes to humor and funny facial expressions. Looking forward to continue tonight...
 

Old Man Al

Well-Known Member
Jan 18, 2022
1,010
6,960




FRIDAY THE 13TH! - but no hiccups yet.

Since I'm working on the last episode of the season where everything leads down to one singular event that's the same for everyone, I realized I had to do a lot of wardrobe preparations for it.
Fun fact: in episode 3, if you played it, the MC changes his clothes at the back of Sam and Celeste's car in the end. This was because I had made this type of wardrobe error, where I had rendered the end scene early on, but used a different wardrobe earlier in the day. So I had to resort to this emergency fix to correct the continuity.
The episode 4 ending is so fast-paced that I can't make any changes to their clothes, which means more planning. And planning wardrobes for lewd scenes is completely different than a normal scene, as I try to look for clothes that have special morphs, like showing breasts, wet effects, skirt movement, and so on.
So a lot of time this week was down to preparing every character with their wardrobe for the end/lewd so that it doesn't break continuity by going from one dress in one scene to another in the last scene that happens 5 minutes later.
I still rendered quite a few renders last week, but I've gotten a bit behind on the post-processing, as my test with AI post-processing was nothing but a huge failure, and I have to redo everything manually like before.
But for the preview, something tells me it'll be quite a while until you get to take a morning dip without being interrupted.
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Have a nice weekend, and stay warm out there.

// Drifty
 

MrBenny

Engaged Member
Jul 20, 2021
2,016
4,466
Does someone know how to get the celeste date in ep3, i can just keep quiet, the accept option is greyed out...
Maybe you could also try adding URM (goes into your game folder) and use the requirement check override option, or expand the requirement check to show what you missed in a previous choice. (URM will display a box at the top corner of your screen for each requirement check that happens through out the story.

Then just expanded to view more detail if there are any code behind the choice. Though, its dependent on how a title's choices have been coded by the dev...as this method has worked with many other titles I've played that have small descriptions hidden behind the choices (point, etc.). Just make sure you save before going the overriding route...just in case.)

Regards.
 
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