Whenever there's a game that has a bunch of branching paths like this I always wonder what the creator's vision is for our playing experience. I understand it's up to the player but I always suspect there's an underlying vision that's inspiring the decisions and choices a dev makes.
More specifically, I wonder whether the creator is anticipating a single playthrough that's fully customized by the choices the player makes (recognizing that a lot of the content won't be used in a given playthrough) or if there's more of an expectation that players will be trying different playthroughs to experience more of the content/variations.
The reason I ask is because I have two conflicting tendencies when it comes to games: I'm a collector/completionist while also having very little patience for previously seen content. I can't justify experiencing much of the same narrative just for a little bit of unseen content and minor scene variations. I noticed after the first chapter that I had seen like half the renders of that chapter and that felt like a lot of the dev's work went unused in my experience.
I've been playing it straight and just making whatever choices I want all the time without much thought put into the consequences or what I might be missing out on and I've enjoyed playing it that way but it still feels like I'm not necessarily getting the full experience.
Was this game built for customized one-run playthroughs or for replayability?
Team Geneva all the way!