Cabin Fever

Engaged Member
Nov 23, 2018
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not counted since they are in california and mc et co are somewhere middle of nowhere.
The question that I was answering was, "is there any leap of faith's character that we can met in this game?", not "is there any leap of faith's character that MC can met in this game?" So, by my logic, it counts.

But of course, nobody voted for either you or me as arbiter of what does or doesn't count. So we are both right and wrong. :p
 

cxx

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Nov 14, 2017
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The question that I was answering was, "is there any leap of faith's character that we can met in this game?", not "is there any leap of faith's character that MC can met in this game?" So, by my logic, it counts.

But of course, nobody voted for either you or me as arbiter of what does or doesn't count. So we are both right and wrong. :p
well if we splicing hairs then it's still same, we didn't meet any1 (unless that alt-cece (shannon) is counted) nor did mc, phone discussion doesn't count, we SAW them but didn't MEET them. sea counts although she had like 3 scenes in lof.

Yeah which was after their stay at lexi's or not?
they were at lexi's but sea wasn't there since after she and had mc talk she next appears as she is leaving to island in the middle of nowhere.
 

Maccabbee

Active Member
Mar 26, 2024
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well if we splicing hairs then it's still same, we didn't meet any1 (unless that alt-cece (shannon) is counted) nor did mc, phone discussion doesn't count, we SAW them but didn't MEET them. sea counts although she had like 3 scenes in lof.



they were at lexi's but sea wasn't there since after she and had mc talk she next appears as she is leaving to island in the middle of nowhere.
My take was that this was a different, later, hang out at Lexi's after the end of LoF. I have a hard time seeing it happen during the original one due to timing and relationships. CeCe seems much more social and happy as well, so that implies post-treatment.
 

cxx

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Nov 14, 2017
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My take was that this was a different, later, hang out at Lexi's after the end of LoF. I have a hard time seeing it happen during the original one due to timing and relationships. CeCe seems much more social and happy as well, so that implies post-treatment.
gang is probably back for reunion - lof's mc. no indication how long sea has been working for u4ia, maybe year or 2.
 
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Cabin Fever

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Nov 23, 2018
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The lof cameo is prob the following summer after the last tour
The fact that Lexi's chauffeur Kevin is part of the gang in the cameo but wasn't part of the gang in the LoF summer pool fun would pretty much confirms that they are not the same summer gathering.
 

cooldevo

Member
Jan 30, 2021
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The fact that Lexi's chauffeur Kevin is part of the gang in the cameo but wasn't part of the gang in the LoF summer pool fun would pretty much confirms that they are not the same summer gathering.
Yeah, I'm not sure how to pin down the timeline. At the end of LoF, with no indication of who MC chooses as his LI everyone goes off on their own direction more or less. And I don't remember Kira having her end-game makeover done, so somewhere between the first party and prior to the end of the story? If recall, if you aren't on her paths she keeps her redone hair; and if you are on her paths and say you you prefer her old hair she keeps the new styling.

Safe answer is just to say "at a pool party at Lexi's" and leave it at that, I guess?
 
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cxx

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Nov 14, 2017
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Safe answer is just to say "at a pool party at Lexi's" and leave it at that, I guess?
right but no1/not many contested that, it's more like how sea fits to that since she left near end of lof or during endings.

sea's arrival to that forsaken island ties this to end of lof (story) and how long ago that was we don't know.
 
Jan 3, 2022
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right but no1/not many contested that, it's more like how sea fits to that since she left near end of lof or during endings.

sea's arrival to that forsaken island ties this to end of lof (story) and how long ago that was we don't know.
Yep i agree to your opinion, and also kira's hair turned to black again, in the mid story she became a blonde
 

Old Man Al

Well-Known Member
Jan 18, 2022
1,035
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After the big wall of text last week, I'll try to keep it short and to the point this week. But thanks for all the nice comments and feedback.
I've put most of my efforts into animations, as I posed and rendered the first lewd scene of the chapter. It got me a bit worried since it was nine days of rendering with a girl that renders fast, and I have a lot of scenes planned.
Since the number of animations per scene is quite a bit higher than in the early days - somewhere around 15-20ish for each scene - I decided to prepare a bit for it since I have spare 4090s.
I found an old cabinet, took various parts from my three computer breakdowns last year, and created another render rig for emergencies. It's a bit of a FrankenPC, and like any monster, it comes with various quirks, like shutting down randomly every two days, but it will help increase the render numbers when needed.
For now, the completed numbers show 655 story renders and 5,106 frames of animation. Next week I'm going to Roxy's store, and I'm sure we'll find something fun to do there.
Take care, enjoy the weekend, and stay safe out there.
// Drifty

(saw the last one wasn't posted here, so I threw it in too)










This week was all about Roxy and the shenanigans you two are up to in her store, and I've mostly finished posing it. 123 story renders and 1223 frames of animation were finished.
I think I measured my maximum output capacity for one week at some point, which is about 260 story renders or 2,600 frames of animation (or a combination of those two). So it's up there with what I can output in a week - if you count in about 400 frames of animation which I had to scrap and redo, due to a visual glitch.
It does depend on the girls, though, as some render much slower than others due to their hair being more complex - Celeste being the slowest of them all, but Sea is up there, too.
Next week, I'll keep posing and adding to the render queue. That way, it can keep rendering while I shift my attention to the scripting part when it's time to do that.
Roxy looks great in her new outfit, though. Here she is, in roughly half of it.
You don't have permission to view the spoiler content. Log in or register now.
(sorry if you opened that in public) :)
Have a nice weekend, and as always, stay safe out there.
// Drifty
 
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Dynamike

Newbie
Sep 20, 2023
33
12







After the big wall of text last week, I'll try to keep it short and to the point this week. But thanks for all the nice comments and feedback.
I've put most of my efforts into animations, as I posed and rendered the first lewd scene of the chapter. It got me a bit worried since it was nine days of rendering with a girl that renders fast, and I have a lot of scenes planned.
Since the number of animations per scene is quite a bit higher than in the early days - somewhere around 15-20ish for each scene - I decided to prepare a bit for it since I have spare 4090s.
I found an old cabinet, took various parts from my three computer breakdowns last year, and created another render rig for emergencies. It's a bit of a FrankenPC, and like any monster, it comes with various quirks, like shutting down randomly every two days, but it will help increase the render numbers when needed.
For now, the completed numbers show 655 story renders and 5,106 frames of animation. Next week I'm going to Roxy's store, and I'm sure we'll find something fun to do there.
Take care, enjoy the weekend, and stay safe out there.
// Drifty

(saw the last one wasn't posted here, so I threw it in too)










This week was all about Roxy and the shenanigans you two are up to in her store, and I've mostly finished posing it. 123 story renders and 1223 frames of animation were finished.
I think I measured my maximum output capacity for one week at some point, which is about 260 story renders or 2,600 frames of animation (or a combination of those two). So it's up there with what I can output in a week - if you count in about 400 frames of animation which I had to scrap and redo, due to a visual glitch.
It does depend on the girls, though, as some render much slower than others due to their hair being more complex - Celeste being the slowest of them all, but Sea is up there, too.
Next week, I'll keep posing and adding to the render queue. That way, it can keep rendering while I shift my attention to the scripting part when it's time to do that.
Roxy looks great in her new outfit, though. Here she is, in roughly half of it.
You don't have permission to view the spoiler content. Log in or register now.
(sorry if you opened that in public) :)
Have a nice weekend, and as always, stay safe out there.
// Drifty
Sheeesh, looking so much forward to that scene with Roxy!! She's really cool and sexy :love:
 

cxx

Message Maestro
Nov 14, 2017
68,869
34,912
With the mod, can I see all the scenes in a single gameplay or do I have to play again to see other scenes?
need to do at least 3 separate saves for most scenes, maybe even more but no savenaming so if does more than 3 needs notes.
 

LinkBox88

Member
Feb 22, 2020
249
498
Whenever there's a game that has a bunch of branching paths like this I always wonder what the creator's vision is for our playing experience. I understand it's up to the player but I always suspect there's an underlying vision that's inspiring the decisions and choices a dev makes.

More specifically, I wonder whether the creator is anticipating a single playthrough that's fully customized by the choices the player makes (recognizing that a lot of the content won't be used in a given playthrough) or if there's more of an expectation that players will be trying different playthroughs to experience more of the content/variations.

The reason I ask is because I have two conflicting tendencies when it comes to games: I'm a collector/completionist while also having very little patience for previously seen content. I can't justify experiencing much of the same narrative just for a little bit of unseen content and minor scene variations. I noticed after the first chapter that I had seen like half the renders of that chapter and that felt like a lot of the dev's work went unused in my experience.

I've been playing it straight and just making whatever choices I want all the time without much thought put into the consequences or what I might be missing out on and I've enjoyed playing it that way but it still feels like I'm not necessarily getting the full experience.

Was this game built for customized one-run playthroughs or for replayability?

Team Geneva all the way!
 
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