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Old Man Al

Well-Known Member
Jan 18, 2022
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Dropping in real quick with some stats for this week's output. 77 story renders and 2,060 frames of animation completed. This is also the first time I've spent more than a full day setting up a single animation. I'm trying some new tricks to make you feel more a part of the action than watching a PH video, and I'm very happy with how it's turning out.
I've also put together an 'action-sneak-teaser' nsfw trailer that I was planning to show you today, but there's an animation in the queue I'd very much like to include, so most likely next week.

The video will be released on the U4iA Steam page ( and I'll upload a version here on Patreon.

The other planned trailer is the story-focused sfw theatrical trailer, which will be available on my YouTube channel ( and here on Patreon when we're getting closer to a release.
Tomorrow is Constitution Day here in Norway, and as we celebrate that, I'll take one of those rare 'weekend off's. But don't worry, my computers are still rendering, and have enough work queued up to last way into next week.
Enjoy your weekend too, and as always, stay safe out there.
And for the Norwegians here, Gratulerer med dagen.

// Drifty
 

DrakaF

Member
Dec 4, 2020
209
314
181

Dev Diary, May 23rd, 2025
New
Yesterday
I hope you enjoyed the trailer-teaser for the last episode of the season. If you didn't see it, you can check out the U4iA Steam page or the attachment in .
For the rest of the week, I've been working on the last scene of the season. It's a big one, so it required a full two days of setup, and for this, I also had to do the scripting first, as it's way too much to remember when posing.
Setup means finding positions for every character, making sure the lighting is okay from all angles, so I can move the cameras around without having to adjust it from camera to camera. It also means giving every person a set of clothes, and creating custom clothing adjustment morphs in Blender, as I think most of you know that Daz doesn't behave well with the more top-heavy girls like Ana.
Booba-fix, before and after

In total, there are 18 figures in a rather small space for this scene, so quite a few test renders were done to figure out the limits of how many characters I could render in one go before crashing Daz.
Still, when I looked at the numbers now, I was pleasantly surprised by how many renders were completed this week despite all the testing. 1,702 animated frames and 107 story renders. That also means I've surpassed the runtime (minutes and seconds) of animations compared to episode 3. And I still have three more lewd scenes to do. One of them a threesome.
Lastly, the preview, this time as an attachment, as it's a bit spoiler-y (Do you hear that, Patreon? Spoiler tags, please!) :)
Cheers, and stay safe out there.
// Drifty

See for attachment. ;)
 

Jafo

Well-Known Member
Oct 8, 2017
1,351
4,586
445

Dev Diary, May 23rd, 2025
New
Yesterday
I hope you enjoyed the trailer-teaser for the last episode of the season. If you didn't see it, you can check out the U4iA Steam page or the attachment in .
For the rest of the week, I've been working on the last scene of the season. It's a big one, so it required a full two days of setup, and for this, I also had to do the scripting first, as it's way too much to remember when posing.
Setup means finding positions for every character, making sure the lighting is okay from all angles, so I can move the cameras around without having to adjust it from camera to camera. It also means giving every person a set of clothes, and creating custom clothing adjustment morphs in Blender, as I think most of you know that Daz doesn't behave well with the more top-heavy girls like Ana.
Booba-fix, before and after

In total, there are 18 figures in a rather small space for this scene, so quite a few test renders were done to figure out the limits of how many characters I could render in one go before crashing Daz.
Still, when I looked at the numbers now, I was pleasantly surprised by how many renders were completed this week despite all the testing. 1,702 animated frames and 107 story renders. That also means I've surpassed the runtime (minutes and seconds) of animations compared to episode 3. And I still have three more lewd scenes to do. One of them a threesome.
Lastly, the preview, this time as an attachment, as it's a bit spoiler-y (Do you hear that, Patreon? Spoiler tags, please!) :)
Cheers, and stay safe out there.
// Drifty

See for attachment. ;)
Well I see difference. But I mostly like boobs.
 

Old Man Al

Well-Known Member
Jan 18, 2022
1,085
7,752
637




I knew the scene I mentioned last week was a tough one to make, and I was right. Many people, lots of movement, constantly changing camera angles. And of course, because of what's going on in the scene. I have to admit I wanted to punch the monitor at one point, but now it's done. 178 story renders and a few small animations were the result.
That's one of the big scenes done, and one to go - which is the only free-roam of the episode. I've been building the actual scenery for it over the last few days, and instead of kitbashing multiple Daz assets together, I've spent some time in Blender to expand on existing models instead. It's good practice, and a nice break from the constant posing.
This will be a rather large free-roam, as you have two completely different ways of playing through it. And by large, I mean lots of things going on, and not a lot of screens to navigate. So the amount moving around should be less painful for those who're not that happy about free-roams.
Because there are two different major ways to play it (and some additional minor differences), it should add to replay-value. That also means it will take a few weeks to complete, as there's a lot of content to add.
Anyway, won't bore you anymore this week. Gotta get started.
Have a lovely weekend, and stay safe out there.
// Drifty
 
Mar 13, 2025
103
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37
Ughhhh. Does anyone know how to change/edit the Talents in the Game or savegames. I don't like the "i can't chose this because i have the wrong talents for this action" stuff. Can't find anything specific in the savegame. Only "talents" 1/2.
 

cxx

Message Maestro
Nov 14, 2017
77,282
39,931
1,519
Ughhhh. Does anyone know how to change/edit the Talents in the Game or savegames. I don't like the "i can't chose this because i have the wrong talents for this action" stuff. Can't find anything specific in the savegame. Only "talents" 1/2.
urm? will prolly break the game.
 
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Old Man Al

Well-Known Member
Jan 18, 2022
1,085
7,752
637



As mentioned last week, I've been working on the free-roam this week. As it's the only free-roam of the episode, I've decided not to think too much about time pressure and deadlines, and just fill it with as much content as possible. Honestly, it's been a real blast so far.
I started with the tougher scenes, which involve a lot of people, so that part is now done.
213 renders were completed. Meaning we broke the 2,5k mark and are now at 2,660 so far. Animations totals 21,532 frames.
But I had time to do more than just renders this week. Already back in August of 2021, I made the first character for U4iA. You met her slightly at the end of Leap of Faith if you played that, where she passes Cece in the park at the very end. She's also in the video after the credits. This is what she looks like.
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Now that she was going to be introduced into the U4iA universe, I had a good look at the model and decided it was not good enough. It's outdated, and there have been improvements to models since then, and I've also learned a lot of new things. So I remodelled her completely into this.
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But Slockie - the freckles master - told me that those freckles were simply not gonna cut it, so I made a few changes once again. So... meet Siwan... version 3. And... you might freshen up on the basics of Chess if you want to impress her.
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This week, I also had some fun with the Fluid Painter in Blender, and Sea was more than happy to join up for some mischief in the kitchen. This is the result, and there should be plenty of situations where fluids could come in handy; therefore, this was a fun and valuable learning experience.
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With that adorable image, have a lovely and relaxing weekend. Stay safe out there.
// Drifty
 

Cabin Fever

Engaged Member
Nov 23, 2018
3,909
6,296
697



As mentioned last week, I've been working on the free-roam this week. As it's the only free-roam of the episode, I've decided not to think too much about time pressure and deadlines, and just fill it with as much content as possible. Honestly, it's been a real blast so far.
I started with the tougher scenes, which involve a lot of people, so that part is now done.
213 renders were completed. Meaning we broke the 2,5k mark and are now at 2,660 so far. Animations totals 21,532 frames.
But I had time to do more than just renders this week. Already back in August of 2021, I made the first character for U4iA. You met her slightly at the end of Leap of Faith if you played that, where she passes Cece in the park at the very end. She's also in the video after the credits. This is what she looks like.
You don't have permission to view the spoiler content. Log in or register now.
Now that she was going to be introduced into the U4iA universe, I had a good look at the model and decided it was not good enough. It's outdated, and there have been improvements to models since then, and I've also learned a lot of new things. So I remodelled her completely into this.
You don't have permission to view the spoiler content. Log in or register now.
But Slockie - the freckles master - told me that those freckles were simply not gonna cut it, so I made a few changes once again. So... meet Siwan... version 3. And... you might freshen up on the basics of Chess if you want to impress her.
You don't have permission to view the spoiler content. Log in or register now.
This week, I also had some fun with the Fluid Painter in Blender, and Sea was more than happy to join up for some mischief in the kitchen. This is the result, and there should be plenty of situations where fluids could come in handy; therefore, this was a fun and valuable learning experience.
You don't have permission to view the spoiler content. Log in or register now.
With that adorable image, have a lovely and relaxing weekend. Stay safe out there.
// Drifty
Ugh no no no... that Siwan v3 looks like either overly done makeup or worse, a big shiner on the cheek. v2 looks much better to these eyes.

And as always, freckle lovers, feel free to disagree.
 
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