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Maccabbee

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Mar 26, 2024
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We know she has been reset multiple times because she wanted to leave:

sc "Absolutely love it. Learning from one of the greats, but..."
ad "But you've wanted to leave for a while, right?"
sc "Sorry, sir. I was a little home-sick for a while."
sc "But I'm enjoying myself a lot more now."
ad "That's good to hear. Means we don't have to reset anymore."
sc "Reset?"
ad "Does waking up on an empty plane, getting picked up by Teagan, sound familiar to you?"
sc "What do you mean? It happened when I got here. How did you know?"
ad "You see, we can't have you leave just yet. Teagan was doing what she was told to help you resync when you woke up."
ad "She has picked you up at the airport four times now."


We don't know however how long she has been there before she had to be reset again. When u4ia takes place I believe it has been a couple of months since her last reset, but it's unknown if that's the case every time.

The whole story gives me the vibe of a SciFi version of The Truman Show meets Groundhog Day but with memory manipulation :KEK:
Yeah, I forgot about that conversation! It's been a minute...
 
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Dr.TSoni

Engaged Member
May 20, 2022
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It's her romance route that saved her for me. She's really hurt by what she has to do and I really believe we can trust her when she asks us to.
I wonder what season 2 has in store for us. I'm pretty sure we get to learn that MC's dad was threatening to hurt her and her family.
But she undoubtedly caused brain damage to Sea... and we all know she was at a disadvantage from the start.
download.jpg
 

Zorro#34

Active Member
Apr 23, 2022
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Now that I've followed every LI path as solo, these are my top 10 girls that aren't under "others":
1. Roxanne
2. Jackie
3. Sea
4. Nyah
5. Gina
6. Teagan
7. Geneva
8. Samantha
9. Celeste
10. Siwan (just because she's hot and mysterious)
We share 3 girls in our Top-5s with Roxanne as the leader, but for me it's Celeste and Teagan instead of Nyah and Gina. Celeste's probably the LI addressing my tastes the most, as I love busty blondes and girls in uniform, and she's both. She lacks chemistry with this particular MC though, something Roxy thrives on. Teagan, meanwhile, just enjoys the good memories from Chapter 1 when she was the only likeable (to me) LI to get any focus.
 
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Netgear

Active Member
Jul 25, 2018
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daddy dearest wouldn't need to go such lengths to dig up mc's brains if he was android.
At the time i wrote this comment, i hadn't played this update, now that i did, i understand more, way more, the plot of this game and the MC's place in it
 

cxx

Message Maestro
Nov 14, 2017
77,139
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Yes, but we don't get to see how long this exactly takes place after she left the group.
year, max 2 and sometime after reset recovering.

But she undoubtedly caused brain damage to Sea... and we all know she was at a disadvantage from the start.
she wasn't brightest bulb to begin with.

1 way could be figuring counting android models, 1-2 per model.
 

Chillout1984

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Nov 15, 2020
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A comment on Steam about Penelope made me think. Quite a few people hope we will get to see a CeCe moment with here, where we will find out she somehow is still alive/alive again. Although it would be imo a copout if the dev uses the same "twist" twice, knowing the story it might be possible because ever since Penelope died at least one thing didn't feel right to me.

Geneva says that Penelope was already cold when she felt her. Imo that would be way too fast, especially in a warm/hot climate. My guess is that IF Penelope returns, we will find out she is also an older Mark model like Sam's "husband" and Nyah.

Talking about Sam, that's quite a weird idea: Cel can have a relationship with the "widow" (for lack of a better word) of her sister's killer :BootyTime:
 
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swilkes022

Newbie
Jul 4, 2024
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A comment on Steam about Penelope made me think. Quite a few people hope we will get to see a CeCe moment with here, where we will find out she somehow is still alive/alive again. Although it would be imo a copout if the dev uses the same "twist" twice, knowing the story it might be possible because ever since that moment at least one thing didn't feel right to me.

Geneva says that Penelope was already cold when she felt her. Imo that would be way too fast, especially in a warm/hot climate. My guess is that IF Penelope returns, we will find out she is also an older Mark model like Sam's "husband" and Nyah.

Talking about Sam, that's quite a weird idea: Cel can have a relationship with the "widow" (for lack of a better word) of her sister's killer :BootyTime:
It's funny - I was just getting ready to post the same thing. It would definitely explain why she could suddenly start speaking normally for a few minutes, then go right back into that semi-catatonic state she was in before. She was clearly trying to warn MC, hence why she was deactivated (why she was cold) and taken away.
 
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herruva

New Member
Dec 28, 2017
11
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What about Lin? I really like her. Hopefully more content with her. I was doing her path, but now I need to play again to see if there is any hint that she is also involved with the drug company.
 
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Chillout1984

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Nov 15, 2020
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What about Lin? I really like her. Hopefully more content with her. I was doing her path, but now I need to play again to see if there is any hint that she is also involved with the drug company.
I didn't get the feeling that Lin is involved, neither as an employee nor as a user, or at least not directly. I do have a feeling that Synne wants her to spy on MC (seeing how pushy she was according to Lin for Lin to be at the beach party and also how focused Synne is on not wanting MC to become too close not only with Geneva but also Lin), but looking at Lin's reactions (which seem sincere to me) she doesn't know why.

It's funny - I was just getting ready to post the same thing. It would definitely explain why she could suddenly start speaking normally for a few minutes, then go right back into that semi-catatonic state she was in before. She was clearly trying to warn MC, hence why she was deactivated (why she was cold) and taken away.
Geneva said that Penelope also had a moment of clarity with her in the past, so it's not the first time it happens. However it is a big coincidence imo that she died so soon after a moment of clarity with MC. I also wonder if she really knew who MC is, and that she's not simply confusing him with Mark-24.

The final thing I'm wondering about is who Roxy's real mother could be. Imo it's pretty weird that MC's dad calls Roxy "very very special".
 

cxx

Message Maestro
Nov 14, 2017
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What about Lin? I really like her. Hopefully more content with her. I was doing her path, but now I need to play again to see if there is any hint that she is also involved with the drug company.
most likely is squeaky clean since didn't make appearance during end.
 

herruva

New Member
Dec 28, 2017
11
14
83
Funny stuff:

Artemis is one of my favorite games (maybe top 3 with Being a Dik and Leap of Faith).

Yesterday, I was playing u4ai latest chapter. During the very first scene my brain farted because I could have sworn that MC's mom was Samantha. And then all of a sudden, during the flashback, the mom was another model. I spent probably 30 minutes thinking wtf was that until I realized Samantha's DAZ model is basically MC's mom from Artemis. lol
 
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Quetzzz

Well-Known Member
Sep 29, 2023
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If you explore every freeroam event to its fullest extent and talk with everyone whenever you can, everything is fine.
But, if you only do the bare minimum during freeroams (for instance, for the solo LI Steam achievement), many inconsistencies pop up.

The worst ones I've seen so far have to do with Samantha and Celeste.
- It's possible to speak with Samantha the first time at the bar of the hotel, avoid all other conversations, and then speak with her at the cabin. She'll tell Celeste she has gotten to know the MC better, and she'll let Electra out to play. Weird if the player hasn't exchanged more than 5 sentences with her.
- She also says that the MC reminded her of her ex, but that she cleared this up with him... Which could've never happened either.
- It's possible to have never spoken with Celeste until the hotel when meeting Synne. She will be too familiar with the MC, and the MC will say he saw her address on her suitcase, which is an event that isn't guaranteed.
- If you skip meeting her at the hotel, then you can have your very first conversation with her at the cabin. This conversation does take the whole murder thing into account and won't mention it if their meeting at the hotel was skipped, but at the same time I wonder what they need to talk about if they've never had a conversation. The player would've missed the entire chain of events, and the slate would be clean. Worse, if the MC didn't go to the garage as Celeste was leaving, why is she still there? She only decided to stay after thinking she recognized the MC.

There are many more small inconsistencies depending on avoided interactions during freeroams, which puts these freeroams in a weird limbo state. I can't tell if these inconsistencies are bugs or a design choice. If it's a design choice, I would even prefer that the game force important scenes in VN mode if they were skipped or missed during the freeroam.
For instance, in the case of the garage, after pushing the red button to exit the freeroam, the MC would consider that he really wants to check out the garage first before ending the day. This scene would then play, and most of the above inconsistencies would be solved.

My personal preference would be that people who the MC doesn't interact with actually treat him as an acquaintance or friend-of-friend. It's fine that they think he's attractive, but not every woman is promiscuous, and some would need to actually like him before they're willing to share a bed. From the perspective of these LIs, they would've seen the MC at events walk past them to speak to other people. That's a pretty strong signal to indicate disinterest.
 
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Chillout1984

Forum Fanatic
Nov 15, 2020
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If you explore every freeroam event to its fullest extent and talk with everyone whenever you can, everything is fine.
But, if you only do the bare minimum during freeroams (for instance, for the solo LI Steam achievement), many inconsistencies pop up.

The worst ones I've seen so far have to do with Samantha and Celeste.
- It's possible to speak with Samantha the first time at the bar of the hotel, avoid all other conversations, and then speak with her at the cabin. She'll tell Celeste she has gotten to know the MC better, and she'll let Electra out to play. Weird if the player hasn't exchanged more than 5 sentences with her.
- She also says that the MC reminded her of her ex, but that she cleared this up with him... Which could've never happened either.
- It's possible to have never spoken with Celeste until the hotel when meeting Synne. She will be too familiar with the MC, and the MC will say he saw her address on her suitcase, which is an event that isn't guaranteed.
- If you skip meeting her at the hotel, then you can have your very first conversation with her at the cabin. This conversation does take the whole murder thing into account and won't mention it if their meeting at the hotel was skipped, but at the same time I wonder what they need to talk about if they've never had a conversation. The player would've missed the entire chain of events, and the slate would be clean. Worse, if the MC didn't go to the garage as Celeste was leaving, why is she still there? She only decided to stay after thinking she recognized the MC.

There are many more small inconsistencies depending on avoided interactions during freeroams, which puts these freeroams in a weird limbo state. I can't tell if these inconsistencies are bugs or a design choice. If it's a design choice, I would even prefer that the game force important scenes in VN mode if they were skipped or missed during the freeroam.
For instance, in the case of the garage, after pushing the red button to exit the freeroam, the MC would consider that he really wants to check out the garage first before ending the day. This scene would then play, and most of the above inconsistencies would be solved.

My personal preference would be that people who the MC doesn't interact with actually treat him as an acquaintance or friend-of-friend. It's fine that they think he's attractive, but not every woman is promiscuous, and some would need to actually like him before they're willing to share a bed. From the perspective of these LIs, they would've seen the MC at events walk past them to speak to other people. That's a pretty strong signal to indicate disinterest.
About the Celeste staying thing, that's easy to explain: Samantha probably told her that she saw MC at Cloud 9.

Also there are multiple possible dialogues during the scene where MC can tell he saw her address. I can only remember him saying it once, but on other playthroughs he didn't mention it (even if I met her in the carpark).

But yeah, there are some small inconsistencies like that, but luckily they don't take away that much from the quality and enjoyment of this game.
 

Quetzzz

Well-Known Member
Sep 29, 2023
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About the Celeste staying thing, that's easy to explain: Samantha probably told her that she saw MC at Cloud 9.
Sure... But forcing the scene in the garage to happen wouldn't require us to come up with scenarios to let everything make sense. It's also strange that Samantha would only tell Celeste while she's packing the car and is minutes from leaving.

There's also something about Celeste's story that doesn't make sense, though I suspect it will get explained eventually. At the mansion, she says she came to the island to investigate the MC. But the day she was planning to leave, the MC had only been there for a day or so. So who did she follow to the island? She wouldn't have come to the island on a whim.
She recognized the MC in the garage but later said that friends of her sister confirmed he was the bf because of a picture of him. I'm starting to think an actual clone of the MC lived his life while he was stuck in the hospital. For some reason he ended up at the island as well, and Celeste followed him there?

But yeah, there are some small inconsistencies like that, but luckily they don't take away that much from the quality and enjoyment of this game.
Well, imagine that this is my first time playing the game (I played season 1 before its rework) and I am seeing conversations and references being pulled out of nowhere.
Just now Lars told the MC that Sea shared the story of why he came to the island... I've rarely spoken with Sea and never told her.
I'm sure on a subsequent playthrough where I try to see as much content as possible, all of this will make sense... But for a new player? Not at all.

Also there are multiple possible dialogues during the scene where MC can tell he saw her address. I can only remember him saying it once, but on other playthroughs he didn't mention it (even if I met her in the carpark).
Sadly this isn't because of witnessing the scene but because of the MC's perception check.
Code:
    if tb_fin >= 50:
        me "Same as you, I think."
        me "Noticed the address on your suitcase."
        scene ep3_hotelceleste019 with dissolve
        ce "Very perceptive. And yes, I am."
    else:
        me "And you?"
        scene ep3_hotelceleste019 with dissolve
        ce "Same."
But, show, don't tell. It would've been perfectly fine if we saw the MC look at Celeste's luggage in her room before taking a seat.
 

Chillout1984

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Nov 15, 2020
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Well, imagine that this is my first time playing the game (I played season 1 before its rework) and I am seeing conversations and references being pulled out of nowhere.
Just now Lars told the MC that Sea shared the story of why he came to the island... I've rarely spoken with Sea and never told her.
I'm sure on a subsequent playthrough where I try to see as much content as possible, all of this will make sense... But for a new player? Not at all.
I disagree. For most people it will be later playthroughs that they will notice this. First time players usually want to see as much of the game as possible and it's very hard to miss conversations in the hotel, because you can see which floors have people left to talk with and you get a warning if you want to leave freeroam.
 
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Quetzzz

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I disagree. For most people it will be later playthroughs that they will notice this. First time players usually want to see as much of the game as possible and it's very hard to miss conversations in the hotel, because you can see which floors have people left to talk with and you get a warning if you want to leave freeroam.
You might be right for the majority of players, but there are plenty who mix in a bit of roleplay. Maybe they don't enjoy alcohol and clubs and want to get out of there asap. Perhaps they don't want to disturb guests at a hotel when he's merely exploring, and so on. Or they could dislike a specific freeroam section and just get it over with.
In the hotel you're only forced to speak with Teagan and Sea before you can access the break room, then you're told to press the red button whenever you want to end the freeroam. Don't get me wrong, I love that we're getting this freedom and can decide to play our way... I just think there are a few bugs left to fix.

An alternative is to force the player to do all events on their first playthrough and warn them when skipping that the game will consider they have witnessed everything.
 
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