AggAggAgg Stealing the suitcase makes Jack angry, because he will find out it's you. And mad Jack = no work at Kinky Nymph. I'll make it a little more obvious.
Tristin4857 There are 2 random events with Ben's drinking. You need to trigger the one at the weekend when you go with him for a drink. It will unlock asking him to drink with you.
JustAl It's kind of funny how my game stopped being compared to Insexsity, which was my main inspiration, and now it's compared to Pizza Hot instead, as if I took ideas from them, while my game came out first and I never really played it
Anyway, as a rule, I'm not gonna shit on fellow devs, but our games are not alike, as we have different goals, approaches and put emphasis on other stuff, so I fully understand that someone who likes one game can hate the other one. My game has its flaws, but I listen to the feedback and with each update I try to fix the mentioned problems, and I believe that majority of balance problems will disappear with v34 release, as I'll add unlockable traits mid-game, so players themselves will be able tweak the game aspects they struggle the most with. Thanks a lot, mate!
doctor321 I know that we, devs, aren't humans, but mere money making machines, who always stay calm, nice, professional, tough & emotionless, while you all can get mad at us, insult us, shit on our projects, ruin them for fun or even send us death threats. We basically become enemies to many just because we decided to make our own projects instead of working 9-5, regardless if they are mods, free to play, buy to play, with DLCs etc., it's always the same thing - it will trigger some people, because they simply exist. So yeah, I'm sorry that from time to time I get angry and show emotions, as I try to defend myself and my project against such people who appear basically on a daily basis. Sometimes I forget that as a dev I'm not allowed to, because everything I do & say can (and will) be used against me and make people run away.
Monki0 Now that's a great comparison, thanks
I was thinking about multiple monetization systems over the years and I believed that cheats + beta & experimental stuff was the most fair. Cheats are non-mandatory as I'm balancing the game without them in mind, while releasing beta/experimental content to the public always ended bad... With my previous team we also had some bonus content paywalled, like X-Ray, but I removed it in the end, as it felt wrong. Although looking at the other games after all these years, probably locking the public release a few versions behind would earn me more money, but I wanted my game to be free, thus I'm sticking to the cheats. Stuff like bonus clothes or events for real money felt the worst in this project, and I'm never doing it. No DLCs or similar crap, even on itch.io and Steam. And the same content for both versions - Basic & Extended. Cheers!
bro111 Pregnancy is kinda hard to add traits for, as it's more of a kink thing rather than gameplay mechanic like cleanliness. Whether people really love or hate pregnancy, they all will still try to pick traits to make it easier or harder, thus I decided that all traits affecting it in any way will be positive and cost TP. And yes, I can add stronger version of traits for people who really want fast pregnancy, but I can't add 10 of them for people who want 3, 4, 5 or 7 days only. With all the "it's a single player game, you should be able to do whatever you want" I disagree. Some people (including me) wants their games to be balanced with some rules set, while making exploits visible (really powerful traits/items) makes it really tempting for people to use them, or they might be unaware it's an exploit and use it, fucking up their balanced experience. I personally lose interest very fast when game is too easy or when I get to access all the stuff too fast. I never play games in which I can do everything from the start. And regardless, you can customize your gameplay experience with the mentioned traits, perks and items, and I'm actively working on further expanding the arsenal. More ways - sure. Unlocking everything easily - nope. That's the approach I chose for this project. And thanks for the suggestion with backstory-oriented traits, I can do that. Cheers!
Penitensary Welcome back! There was a bug (already fixed in v33a) where Event Sheet lost connection and didn't update events' info after loading a save, but I'll take a look into Record Holder and your save. I'm glad that tips system added in v32 is doing its job. Soon I'll expand it onto other places, like glory hole etc. Those messages should be hidden and only one of them triggered, will check it out. Lottery events got fixed in v33. Thanks a lot! Much appreciated!
fiqaveronica Hey, 30 mins is not that bad. For many people it crashes after 10 mins
It crashes (most likely) due to running out of RAM, as 8 GB is strongly recommended right now, as it really depends on how your phone is bloated with all apps etc., but I'm working on optimization and I might have some good news soon!
papiree Hey there and welcome to F95! It's nice to hear that some people can see that it's not another mindless porn game and that I put a lot of emphasis on RPG elements. Damn, I knew that fade in was annoying and I drastically reduced how often it plays over the development, but had no idea it could hurt eyes. Transitions happen, because NPCs load their positions, animations & clothes during that time and it's very unsightly. But I'll think of something. You can edit the frequency of how often they play by reducing their chance, look for the "Expression Sound Chance" in the settings (O button), while moan audio can be lowered in the sound settings (L button). Regarding sex content, I'm 100% sure that my game has more sex scenes than already finished Insexsity game, but since UiTC is not linear, you have to look for them and there are various requirements to trigger them. But game is far from finished and more will come. Thanks a lot for the feedback!
Sadly, some people are unaware of how motivating it is to hear something nice, and on contrary how destructive it is when people shit on the project without any
constructive feedback. Cheers, lads!