armyman035

New Member
Sep 7, 2020
7
0
downloaded and installed the game, but my virus protection wont let me play it. keeps saying it is malware and not to trust it. even when i click to trust it it doesnt let it run. and then says it cant fine the .exe file needed to run it. dont know what else to do . guess ill try a later version.
 
May 27, 2017
711
2,997
Sandbox, day/night cycle, inventory and money management all add tedium to VNs, it breaks the flow and pacing of story-telling. Go to X location at Y time and have Z item in inventory, it makes for a very unintuitive and uncompelling experience. Not to mention it's difficult to fap while playing sandbox/point-to-click navigation nightmares.

If you create a Poll Vote in this thread 60-70% would vote for Visual Novel style rather than Sandbox. Other game threads have done so and the result always shows VN style as preferred.

Renders look good and female models are fairly original, but the MC model has been used multiple times. School settings are a dime a dozen, and most people dislike Sandbox games, please consider changing to VN style gameplay. Good luck milexdi.
 

Dripping

Well-Known Member
Feb 16, 2019
1,323
3,290
Limited actions on specific days, poor navigation, empty maps with nothing to do....
And then there are also the ones that have really stupid things like: Go to the garage, open the second box from the right on the shelf that's in the back, get the old coffee pot but leave the car keys in there. When all the mission/quest asked you to do, was to get "a container for water", without any hints for what kind of container or where to find it in the first place.

What the problem is with all this?
1. Asking for a specific item without specifically mentioning what, but referring to it in a much broad sense that could also apply to other things (like the long drink glass you had to get for another quest).
2. Lack of hints where the item might be found, and with 20 locations to visit and many more cupboards, boxes, under the beds and whatnots within those visitable locations, this is just a tedious timesink, no fun at all.
3. Oh, those car keys? If you grab them, 5 days later, your in-game dad will be angry that you stole them and kick you out of the house, resulting in a sudden game over, and you'll have to go many saves back to fix that.

Just some examples of really bad gameplay some developers put into sandbox games. Sandbox games need a LOT of consideration to actually be fun to play.
-Lots of content everywhere, idealy with variable random encounters that are not necessary to progress any of the storylines (but may be triggered by storylines or cut off at some point due to storyline progression).
-Very elaborate quest descriptions and/or quest hint system.
 

Dripping

Well-Known Member
Feb 16, 2019
1,323
3,290
I think that's also the reason for devs who started with VNs and switched to sandbox. They ran out of ideas so they started to work on a sandbox game because then they can work much slower.
Well, there's definitely an advantage to sandbox games for developers in that: whenever they need a break from progressing the storyline, they can work on side content within the same game, so they can still release a tangible update. It just depends a bit on how it's implemented, whether it'll be fun for the players. Players who already reached "day 16" won't have much interest in side content that's only available from day 3 till day 12.
 
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