- Dec 2, 2017
- 5
- 0
Is there a way to figure out what they did exactly, to bypass it? Thanks.They did something to the game that causes this. If you add an empty .rpy file to the game folder the same thing happens.
Is there a way to figure out what they did exactly, to bypass it? Thanks.They did something to the game that causes this. If you add an empty .rpy file to the game folder the same thing happens.
```
I'm sorry, but an uncaught exception occurred.
While running game code:
TypeError: __init__() got an unexpected keyword argument 'kind'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 111, in script call
File "scripts/plot/plot_menu.rpyc", line 194, in script call
File "scripts/plot/act_1_new/act1_menu.rpyc", line 18, in script call
File "scripts/plot/act_1_new/chapter_1/menus.rpyc", line 341, in script call
File "scripts/plot/act_1_new/chapter_1/dialogues.rpyc", line 497, in script
File "F:\Other\Stuff\Innocent_Witches-0-10-alpha-pc\renpy\ast.py", line 921, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "F:\Other\Stuff\Innocent_Witches-0-10-alpha-pc\renpy\exports.py", line 1373, in say
who(what, *args, **kwargs)
File "F:\Other\Stuff\Innocent_Witches-0-10-alpha-pc\renpy\character.py", line 1180, in __call__
return Character(kind=self, **kwargs)(what, interact=interact, _call_done=_call_done, multiple=multiple, _mode=_mode, _with_none=_with_none)
File "F:\Other\Stuff\Innocent_Witches-0-10-alpha-pc\renpy\character.py", line 1580, in Character
return type(kind)(name, kind=kind, **properties)
TypeError: __init__() got an unexpected keyword argument 'kind'
Windows-10-10.0.22621 AMD64
Ren'Py 8.0.1.22070801
Innocent Witches 0.10-alpha
Sun Jan 22 21:05:37 2023
```
This seems to be a bug caused by the parentheses. Will fix this in a future release0x52
I have version 1.13.2 in the /game subfolder. I haven't deleted the 0x52-URM folder in Roaming because I didn't want to start over and rename all the characters, but I hope that won't make a difference. So anyway, I noticed last night that when playing The Golden Boy v0.1 that if I renamed Alex to Son, it worked. But if I renamed Alex (Think) to Son (Think), it wouldn't work. I thought that there was just a problem with that game, and not the Universal Ren'Py Mod. But then today, I noticed the same problem in Just For You v5.0. Renaming Richard to Son worked, but renaming Richard (Think) to Son (Think) did not work. Could this be a bug?
At some point in this game they make a variable called "list", but this is a reserved name used by Python. This breaks URM (potentially anything in the game).0x52 Has anyone mentioned issues with URM in "The Roommate"?
It worked early in the game, and I do have saved variables from that point but at today's point, in-game, search no longer works, it returns no results (even for the vars I have saved). The fact it worked, and now doesn't, seems... odd.
Thanks! This was very helpful for me to find the issueBack to searching, I found out the girls have a lastname so I tried searching for it but I did get an error ...
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00library.rpy", line 268, in say who(what, interact=interact, *args, **kwargs) File "game/0x52/framework/inputs.rpy", line 85, in enter TypeError: isinstance() arg 2 must be a class, type, or tuple of classes and types
Yes. This is on my todo listPS. The variables screen could also do with pagination. Like the Renaming screen in the past, this one too causes slowdown when you're tracking a lot of variables. Not as much as the Renaming screen did but noticable
Seems like they also broke rollback by creating a variable named "list"EDIT: I dug up a backup from saturday (thank god for nightly backups). I added an example of the odd error you can get after a roll-back and continue...
Seems like you URM .rpa file got corrupted somehow?Latest version of URM, latest version of "Town of Magic"
Got a crash immediately after pressing `Start` on the main menu.
Ignoring and then trying to open the menu also yeets a traceback, this time saying it can't find `FontAwesome5Free-blablabla.otf.x52`Code:I'm sorry, but an uncaught exception occurred. While loading <renpy.display.im.Image object ('0x52/images/urm_vertical.x52') at 0x7fa363170640>: File "renpy/common/00gamemenu.rpy", line 170, in script $ ui.interact() File "renpy/common/00gamemenu.rpy", line 170, in <module> $ ui.interact() OSError: Couldn't find file '0x52/images/urm_vertical.x52'. -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/00gamemenu.rpy", line 170, in script $ ui.interact() File "/home/username/Downloads/Town of Magic/renpy/ast.py", line 1131, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "/home/username/Downloads/Town of Magic/renpy/python.py", line 1061, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/00gamemenu.rpy", line 170, in <module> $ ui.interact() File "/home/username/Downloads/Town of Magic/renpy/ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "/home/username/Downloads/Town of Magic/renpy/display/core.py", line 3377, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "/home/username/Downloads/Town of Magic/renpy/display/core.py", line 3912, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "/home/username/Downloads/Town of Magic/renpy/display/core.py", line 2602, in draw_screen surftree = renpy.display.render.render_screen( File "render.pyx", line 495, in renpy.display.render.render_screen File "render.pyx", line 266, in renpy.display.render.render File "/home/username/Downloads/Town of Magic/renpy/display/layout.py", line 884, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "/home/username/Downloads/Town of Magic/renpy/display/transition.py", line 378, in render top = render(self.new_widget, width, height, st, at) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "/home/username/Downloads/Town of Magic/renpy/display/layout.py", line 884, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "/home/username/Downloads/Town of Magic/renpy/display/layout.py", line 884, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "/home/username/Downloads/Town of Magic/renpy/display/screen.py", line 704, in render child = renpy.display.render.render(self.child, w, h, st, at) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "/home/username/Downloads/Town of Magic/renpy/display/layout.py", line 884, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "/home/username/Downloads/Town of Magic/renpy/display/dragdrop.py", line 474, in render cr = render(child, width, height, st, at) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "/home/username/Downloads/Town of Magic/renpy/display/transform.py", line 747, in render return transform_render(self, width, height, st, at) File "accelerator.pyx", line 187, in renpy.display.accelerator.transform_render File "render.pyx", line 266, in renpy.display.render.render File "/home/username/Downloads/Town of Magic/renpy/display/layout.py", line 1334, in render surf = render(child, File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "/home/username/Downloads/Town of Magic/renpy/display/layout.py", line 1105, in render surf = render(d, width - x, rh, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "/home/username/Downloads/Town of Magic/renpy/display/layout.py", line 1060, in render surf = render(d, rw, height - y, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "/home/username/Downloads/Town of Magic/renpy/display/transform.py", line 747, in render return transform_render(self, width, height, st, at) File "accelerator.pyx", line 187, in renpy.display.accelerator.transform_render File "render.pyx", line 266, in renpy.display.render.render File "/home/username/Downloads/Town of Magic/renpy/display/im.py", line 627, in render return cache.get(self, render=True) File "/home/username/Downloads/Town of Magic/renpy/display/im.py", line 295, in get surf = image.load() File "/home/username/Downloads/Town of Magic/renpy/display/im.py", line 720, in load raise e File "/home/username/Downloads/Town of Magic/renpy/display/im.py", line 685, in load filelike = renpy.loader.load(self.filename) File "/home/username/Downloads/Town of Magic/renpy/loader.py", line 820, in load raise IOError("Couldn't find file '%s'." % name) OSError: Couldn't find file '0x52/images/urm_vertical.x52'. Linux-6.1.6-arch1-1-x86_64-with-glibc2.36 x86_64 Ren'Py 8.0.3.22090809 Town of Magic 0.64.010 Wed Jan 18 15:28:05 2023
Of course, with enough time and the rights skills. But I'm not going to put too much effort into this for only one VN.Is there a way to figure out what they did exactly, to bypass it? Thanks.
It's unclear to my what you're experiencing. What VN are you talking about and what variables are you changing?Hello, had a question about the path changing or however you call it. Basically, playing a renpy game, changed two paths that were earlier on in a save and their variables. But everytime I reopen the game it goes back to how it was before. Basically missed those events, changed their variables to either true or false to get them, but they say missed again when I even to back to main menu. What exactly can make this happen?
Looks like they use custom character definitions that are not fully compatible with Ren'Py's say callback.When attempting to use the renaming function on any character in the Innocent Witches game I get the below error:
Thanks the great mod and hopeful for any help.Code:``` I'm sorry, but an uncaught exception occurred. While running game code: TypeError: __init__() got an unexpected keyword argument 'kind' -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 111, in script call File "scripts/plot/plot_menu.rpyc", line 194, in script call File "scripts/plot/act_1_new/act1_menu.rpyc", line 18, in script call File "scripts/plot/act_1_new/chapter_1/menus.rpyc", line 341, in script call File "scripts/plot/act_1_new/chapter_1/dialogues.rpyc", line 497, in script File "F:\Other\Stuff\Innocent_Witches-0-10-alpha-pc\renpy\ast.py", line 921, in execute renpy.exports.say(who, what, *args, **kwargs) File "F:\Other\Stuff\Innocent_Witches-0-10-alpha-pc\renpy\exports.py", line 1373, in say who(what, *args, **kwargs) File "F:\Other\Stuff\Innocent_Witches-0-10-alpha-pc\renpy\character.py", line 1180, in __call__ return Character(kind=self, **kwargs)(what, interact=interact, _call_done=_call_done, multiple=multiple, _mode=_mode, _with_none=_with_none) File "F:\Other\Stuff\Innocent_Witches-0-10-alpha-pc\renpy\character.py", line 1580, in Character return type(kind)(name, kind=kind, **properties) TypeError: __init__() got an unexpected keyword argument 'kind' Windows-10-10.0.22621 AMD64 Ren'Py 8.0.1.22070801 Innocent Witches 0.10-alpha Sun Jan 22 21:05:37 2023 ```
I have plans for changing how detected choices are displayed0x52 as usual thanks for the update. As I have said earlier (several times) in this thread and forum that I am a noob about coding. URM greatly helps me overcome dilemmas when choosing options in renpy game. I encountered This Mod which I found similar like URM and it is also, a suggestion whether or if it is possible to make URM like that mod.
the same issue for me, reproducable, but cannot figure the causeSeems like you URM .rpa file got corrupted somehow?
Considering the blake3 hash of the file is the same as the one in a freshly downloaded zip's, I think something's wrong with the download instead?Seems like you URM .rpa file got corrupted somehow?
It's the game Lessons in Love and im trying to change the following to true -It's unclear to my what you're experiencing. What VN are you talking about and what variables are you changing?
Thanks for the reply, I presume this isn't something that is within the scope of this mod to fix? Either way thank you very much for this mod I've found it incredibly helpfulLooks like they use custom character definitions that are not fully compatible with Ren'Py's say callback.
Ehm, do you want the whole game with rpa files unpacked and .rpyc files decompiled? or just the decompiled rpy files?Of course, with enough time and the rights skills. But I'm not going to put too much effort into this for only one VN.Is there a way to figure out what they did exactly, to bypass it? Thanks.
Currently UNRPYC doesn't support the Ren'Py version they've used. Once it does, it will be a lot easier to figure out what is causing this.
if stats == True:
$ stat += 1
heheFeature request: How about have an option to show the code for each choice in a notification slider, or an overlay on the screen, without having to click through the screen popups, such as: having to click the "Choices Detected" icon, and then click "code" for each choice.
This would make URM act like a customized walkthrough mod where it shows the score along with each choice without any extra clicking or need for additional user interaction.
Thanks. Pretty much what I had in mind. I'll check it out. URM is great for the features, like searching and changing variables, notifying the player of missed paths, but lots of times, I just want to see the impact of the choices, without having to click through any submenus.hehethere's already a kind of mod for this... actually a kind of walkthrough generator...
But, please! DO read the spoilers since there's three different versions, and two of them are very much Ren'Py (major) version dependant as in for 7.x or 8.x
Word of warning, backup the /game folder before trying...
the same issue for me, reproducable, but cannot figure the cause
I'm able can reproduce it, but it's not clear to me why this is happening. And it seems like only "Town of Magic" is affected?Considering the blake3 hash of the file is the same as the one in a freshly downloaded zip's, I think something's wrong with the download instead?
Could it be that you changed the variable and immediately saved after that?It's the game Lessons in Love and im trying to change the following to true -
Harukadate5
Harukalust10
Makidate15
Not sure if there's something else I need to change for these things to not revert back to false in the save. I accidentally did it right for something else but these I can't seem to figure out
Correct. I'm not going to create a fix for this exception.Thanks for the reply, I presume this isn't something that is within the scope of this mod to fix? Either way thank you very much for this mod I've found it incredibly helpful![]()
Yes, the problem is that I cannot decompile the .rpyc files.Ehm, do you want the whole game with rpa files unpacked and .rpyc files decompiled? or just the decompiled rpy files?
It's been suggested before. See this:I'm not sure if this was suggested already, but I couldn't find anything.
Would there be a way to ignore paths by their expression from appearing as notification or in the watch panel? I'm thinking about small branches that don't really do anything like
that might be littered around the code.Code:if stats == True: $ stat += 1
I've put it on the wishlist![]()
there's issue with RenPy, when you change variable (even using console) then do rollback, it also reverts to previous value, but when you roll forward, your "new" value isn't restored.So I'm not really sure if this is an issue with URM, but lately, I've been finding multiple games having issues with variables and rollback. If a variable is changed or flag is set, and I rollback to before that choice or instance, it keeps the changes. Since it's happening with many different games and the common link is URM, I thought maybe this was the cause.
If this is the first time hearing about it, I can do some tests to see if URM is really causing it. Let me know.