lxl80

Newbie
May 11, 2017
16
46
More info required. All saves have worked for me and I have over 30 pages of them dating back to the Stone Age.
I probably got hit by the same save loading issue:
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/script.rpyc", line 15, in script
  File "renpy/ast.py", line 1969, in execute
    self.call("execute")
  File "renpy/ast.py", line 1957, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 2983, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3910, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 975, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 910, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 766, in load
    roots, log = loads(location.load(filename))
  File "renpy/loadsave.py", line 63, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
University of Problems 1.1.5-(Extended)
Tue Feb 28 01:02:37 2023
All saves fail with this. Really weird looking attribute name. rpdl downloaded version if that matters. Other downloads seem so slow that can't now verify if this is just corrupted package.
 
Last edited:

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,860
I probably got hit by the same save loading issue:
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/script.rpyc", line 15, in script
  File "renpy/ast.py", line 1969, in execute
    self.call("execute")
  File "renpy/ast.py", line 1957, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 2983, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3910, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 975, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 910, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 766, in load
    roots, log = loads(location.load(filename))
  File "renpy/loadsave.py", line 63, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
University of Problems 1.1.5-(Extended)
Tue Feb 28 01:02:37 2023
All saves fail with this. Really weird looking attribute name.
Don't be silly.... you used SanchoMod before and trying to load a modded save inside an unmodded VN. You know this.

You have two choices (pick either, but not both):
  1. Be patient while I update the mod for v1.1.5 Ext
  2. Use the "SaveFixer" found in every SanchoMod thread OP
If you elect to use the "SaveFIxer" then do NOT forget you did this as that file MUST be removed if you later install the mod. It's one or the other, never both.
 
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ImperialD

Devoted Member
Oct 24, 2019
10,672
10,779
Don't be silly.... you used SanchoMod before and trying to load a modded save inside an unmodded VN. You know this.

You have two choices (pick either, but not both):
  1. Be patient while I update the mod for v1.1.5 Ext
  2. Use the "SaveFixer" found in every SanchoMod thread OP
If you elect to use the "SaveFIxer" then do NOT forget you did this as that file MUST be removed if you later install the mod. It's one or the other, never both.
sorry to say dude but i never use mods and hardly ever have issues ... not saying mods are bad .. i know your one of the best at it ... just not using them i can't blame them :)
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,860
sorry to say dude but i never use mods and hardly ever have issues ... not saying mods are bad .. i know your one of the best at it ... just not using them i can't blame them :)
From your traceback quoted:
" AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0' "

That is from my code. So, that save is a modded save. If you don't want to use SanchoMod in the future and want to load that particular save then install the SaveFixer as instructed. That'll get you done. No other mod has this fixing feature... but I take your time and your saves seriously, and it doesn't matter to me if folks use the mod or not tbh, I make them for my personal use. Just drop the fixer inside your "/game" folder of a clean VN (unmodded/hacked) and you'll be all set.
 
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lxl80

Newbie
May 11, 2017
16
46
Don't be silly.... you used SanchoMod before and trying to load a modded save inside an unmodded VN. You know this.

You have two choices (pick either, but not both):
  1. Be patient while I update the mod for v1.1.5 Ext
  2. Use the "SaveFixer" found in every SanchoMod thread OP
If you elect to use the "SaveFIxer" then do NOT forget you did this as that file MUST be removed if you later install the mod. It's one or the other, never both.
Yeah. I blame being dead tired at the moment...

I have to research at some point is there some easy way to make these compatibility issues just give some clear error popup with that information. :unsure:
 

ImperialD

Devoted Member
Oct 24, 2019
10,672
10,779
From your traceback quoted:
" AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0' "

That is from my code. So, that save is a modded save. If you don't want to use SanchoMod in the future and want to load that particular save then install the SaveFixer as instructed. That'll get you done. No other mod has this fixing feature... but I take your time and your saves seriously, and it doesn't matter to me if folks use the mod or not tbh, I make them for my personal use. Just drop the fixer inside your "/game" folder of a clean VN (unmodded/hacked) and you'll be all set.
i didn't put a traceback ,,, someone else did :unsure: :ROFLMAO:
 

CptRexx

Well-Known Member
Jun 17, 2018
1,138
1,497
Looks like I'm going to start from the beginning for some characters. It's been a while since I played this game.
 

ImperialD

Devoted Member
Oct 24, 2019
10,672
10,779
You tricked me... :ROFLMAO: you both have red GTs that start with the same letter. I'm currently speed reading as I code... but: Why did you reply to my post to lxl80 anyway? Just to say you don't ever play modded? Noted.
pretty much .. yeah .. not that have never used a mod .. just 99% of the time i don't :)
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,860
FYI: You folks that were dicking around with Basic before Extended dropped, over 1/3 of the past and current updates changed in just the last 36hrs or so. Those being:
  • U6, U7, U9, U11, U13, U16, U20
You might should have waited... just sayin'.
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
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updating to extended... update only done 345MB and posted below, uploading full repack...
[VN] [Ren'Py] University of Problems [v1.1.5 Basic] [DreamNow] [MQ, MyRepack-YAC]

Original size: 6.31GB
Repack size: 1.79GB

You don't have permission to view the spoiler content. Log in or register now.

QuickTip: Keep your files, when Extended (or future version) is out i will post Update Only so you won't need to download the whole thing again.

PC = / PixelDrain.
MacOS (EngineFilesOnly) = WorkUpload (Tutorial on how to create PC/MacOS build)

Notice: If you have my previous repack or v1.1.5 Basic, just use Update Only from below link.
Update Only MQ from v1.1.0 (or v1.1.5basic) to v1.1.5extended (345MB) =

Notice: Its already included in the repack but if you want just the Official Guide v1.1.5 check in attachments below.

Click LIKE (y) if you find my post useful :geek:
Thanks for all you do brother, you know you're sincerely appreciated. They're working us overtime today...
 

SonsOfLiberty

Board Buff
Compressor
Sep 3, 2022
18,665
153,362
[VN] [Ren'Py] University of Problems [v1.1.5 Extended] [DreamNow] [MQ, MyRepack-YAC]

Original size: 6.31GB
Repack size: 1.79GB

You don't have permission to view the spoiler content. Log in or register now.

QuickTip: Keep your files, when Extended (or future version) is out i will post Update Only so you won't need to download the whole thing again.

PC = PixelDrain
MacOS (EngineFilesOnly) = WorkUpload (Tutorial on how to create PC/MacOS build)

Notice: If you have my previous repack or v1.1.5 Basic, just use Update Only from below link.
Update Only MQ from v1.1.0 (or v1.1.5basic) to v1.1.5extended (345MB) =

Notice: Its already included in the repack but if you want just the Official Guide v1.1.5 check in attachments below.

Click LIKE (y) if you find my post useful :geek:

With FAP369ZONE request, I've added some mirrors for the his full repack. Enjoy :)

 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,860
Little late to wait :ROFLMAO: It's no biggie took me only a few minutes to do that.
It's DreamNow ... he left the old build code for the SDK that is set to build that archive for the 2022 Holiday scripts/images. Seems he placed the scripts and images in other folders but never updated is build code.

Well.... that wasted time I don't currently have away from getting this beast of a mod updated... ugh.
 

SonsOfLiberty

Board Buff
Compressor
Sep 3, 2022
18,665
153,362
It's DreamNow ... he left the old build code for the SDK that is set to build that archive for the 2022 Holiday scripts/images. Seems he placed the scripts and images in other folders but never updated is build code.

Well.... that wasted time I don't currently have away from getting this beast of a mod updated... ugh.
So, are we all good then? :coffee:
 
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4.30 star(s) 198 Votes