- Jan 19, 2020
- 12,382
- 47,860
More info required. All saves have worked for me and I have over 30 pages of them dating back to the Stone Age.saves dont work![]()
More info required. All saves have worked for me and I have over 30 pages of them dating back to the Stone Age.saves dont work![]()
same here ... but i'll start a new game incase some newer shit got addedMore info required. All saves have worked for me and I have over 30 pages of them dating back to the Stone Age.
I probably got hit by the same save loading issue:More info required. All saves have worked for me and I have over 30 pages of them dating back to the Stone Age.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "scripts/script.rpyc", line 15, in script
File "renpy/ast.py", line 1969, in execute
self.call("execute")
File "renpy/ast.py", line 1957, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 2983, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3910, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 975, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 910, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 766, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'
Windows-10-10.0.19041
Ren'Py 7.4.4.1439
University of Problems 1.1.5-(Extended)
Tue Feb 28 01:02:37 2023
Don't be silly.... you used SanchoMod before and trying to load a modded save inside an unmodded VN. You know this.I probably got hit by the same save loading issue:
All saves fail with this. Really weird looking attribute name.Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/000statements.rpy", line 570, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "renpy/common/00action_file.rpy", line 452, in __call__ renpy.load(fn) AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0' -- Full Traceback ------------------------------------------------------------ Full traceback: File "scripts/script.rpyc", line 15, in script File "renpy/ast.py", line 1969, in execute self.call("execute") File "renpy/ast.py", line 1957, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "renpy/statements.py", line 278, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 570, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "renpy/exports.py", line 2983, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3101, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 3910, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/transition.py", line 48, in event return self.new_widget.event(ev, x, y, st) # E1101 File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 720, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/behavior.py", line 975, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 910, in handle_click rv = run(action) File "renpy/display/behavior.py", line 329, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 452, in __call__ renpy.load(fn) File "renpy/loadsave.py", line 766, in load roots, log = loads(location.load(filename)) File "renpy/loadsave.py", line 63, in loads return cPickle.loads(s) AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0' Windows-10-10.0.19041 Ren'Py 7.4.4.1439 University of Problems 1.1.5-(Extended) Tue Feb 28 01:02:37 2023
sorry to say dude but i never use mods and hardly ever have issues ... not saying mods are bad .. i know your one of the best at it ... just not using them i can't blame themDon't be silly.... you used SanchoMod before and trying to load a modded save inside an unmodded VN. You know this.
You have two choices (pick either, but not both):
If you elect to use the "SaveFIxer" then do NOT forget you did this as that file MUST be removed if you later install the mod. It's one or the other, never both.
- Be patient while I update the mod for v1.1.5 Ext
- Use the "SaveFixer" found in every SanchoMod thread OP
From your traceback quoted:sorry to say dude but i never use mods and hardly ever have issues ... not saying mods are bad .. i know your one of the best at it ... just not using them i can't blame them![]()
Yeah. I blame being dead tired at the moment...Don't be silly.... you used SanchoMod before and trying to load a modded save inside an unmodded VN. You know this.
You have two choices (pick either, but not both):
If you elect to use the "SaveFIxer" then do NOT forget you did this as that file MUST be removed if you later install the mod. It's one or the other, never both.
- Be patient while I update the mod for v1.1.5 Ext
- Use the "SaveFixer" found in every SanchoMod thread OP
i didn't put a traceback ,,, someone else didFrom your traceback quoted:
" AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0' "
That is from my code. So, that save is a modded save. If you don't want to use SanchoMod in the future and want to load that particular save then install the SaveFixer as instructed. That'll get you done. No other mod has this fixing feature... but I take your time and your saves seriously, and it doesn't matter to me if folks use the mod or not tbh, I make them for my personal use. Just drop the fixer inside your "/game" folder of a clean VN (unmodded/hacked) and you'll be all set.
You tricked me...i didn't put a traceback ,,, someone else did![]()
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pretty much .. yeah .. not that have never used a mod .. just 99% of the time i don'tYou tricked me...you both have red GTs that start with the same letter. I'm currently speed reading as I code... but: Why did you reply to my post to lxl80 anyway? Just to say you don't ever play modded? Noted.
So... what falls in the one percentile? Now you've got me curious as to what VN is either so difficult or so special.pretty much .. yeah .. not that have never used a mod .. just 99% of the time i don't![]()
none last year or this yearSo... what falls in the one percentile? Now you've got me curious as to what VN is either so difficult or so special.
Thanks for all you do brother, you know you're sincerely appreciated. They're working us overtime today...updating to extended... update only done 345MB and posted below, uploading full repack...
[VN] [Ren'Py] University of Problems [v1.1.5 Basic] [DreamNow] [MQ, MyRepack-YAC]
Original size: 6.31GB
Repack size: 1.79GB
You don't have permission to view the spoiler content. Log in or register now.
QuickTip: Keep your files, when Extended (or future version) is out i will post Update Only so you won't need to download the whole thing again.
PC =You must be registered to see the links/ PixelDrain.
MacOS (EngineFilesOnly) = WorkUpload (Tutorial on how to create PC/MacOS build)
Notice: If you have my previous repack or v1.1.5 Basic, just use Update Only from below link.
Update Only MQ from v1.1.0 (or v1.1.5basic) to v1.1.5extended (345MB) =You must be registered to see the links
Notice: Its already included in the repack but if you want just the Official Guide v1.1.5 check in attachments below.
Click LIKEif you find my post useful
![]()
[VN] [Ren'Py] University of Problems [v1.1.5 Extended] [DreamNow] [MQ, MyRepack-YAC]
Original size: 6.31GB
Repack size: 1.79GB
You don't have permission to view the spoiler content. Log in or register now.
QuickTip: Keep your files, when Extended (or future version) is out i will post Update Only so you won't need to download the whole thing again.
PC = PixelDrain
MacOS (EngineFilesOnly) = WorkUpload (Tutorial on how to create PC/MacOS build)
Notice: If you have my previous repack or v1.1.5 Basic, just use Update Only from below link.
Update Only MQ from v1.1.0 (or v1.1.5basic) to v1.1.5extended (345MB) =You must be registered to see the links
Notice: Its already included in the repack but if you want just the Official Guide v1.1.5 check in attachments below.
Click LIKEif you find my post useful
![]()
You might want to wait... I don't think the 2022 Holiday scenes are in them. I'm working with him to sort it out...With FAP369ZONE request, I've added some mirrors for the his full repack. Enjoy
You must be registered to see the linksWorkuploadYou must be registered to see the links
You might want to wait... I don't think the 2022 Holiday scenes are in them. I'm working with him to sort it out...
It's DreamNow ... he left the old build code for the SDK that is set to build that archive for the 2022 Holiday scripts/images. Seems he placed the scripts and images in other folders but never updated is build code.Little late to waitIt's no biggie took me only a few minutes to do that.
So, are we all good then?It's DreamNow ... he left the old build code for the SDK that is set to build that archive for the 2022 Holiday scripts/images. Seems he placed the scripts and images in other folders but never updated is build code.
Well.... that wasted time I don't currently have away from getting this beast of a mod updated... ugh.