- Jan 19, 2020
- 12,382
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sigh...dude, you said "but either will work with the appropriate event var as well so it's mute tbh". and that is false.
You can't even get to any of those choices without the appropriate event var being awarded in previous updates... you'd never even have access to the scenes to begin with, therefore none of the three choices exampled would even be presented.
You can literally set all LI's to 1,000 Relp pnts starting at ~U12+ and miss ALL content that wasn't already setup to be obtained via event var choices proceeding that (U11 and prior). We're on U25 now. Using Relp to "cheat" for almost all content in U12+ is futile.
I could obviously supply thousands of lines of code as proof but it's much easier for you to load up a save at ~U12+ and cheat in maximum Relp pnts for an LI you don't already have unlocked via non-cheated previous playthrough and see what you get.... nothing. There might be one exception to this test as I'm going from memory here of hundreds of conditionals but one exception would hardly make my overall point false.
Fair enough, damn good thing you aren't writing a walkthrough for this VN then.needing a threshold of rel is not the same as having been through a specific event. I disagree 200% with you on that for sure.
I'm not a fan of Natalie, I made a point regarding her. And I'm telling you as the author of the mod that the baseline for Routes are event vars in this VN. If you want to cheat in a character path/route that you didn't have before in anything past ~U12 then it can only be done via event var changes, not through Relp pnts (as can be proven in the test I suggested). All the Relp phone cheats are really only somewhat relevant early game.you might be a mega fan of Natalie and demand more content for her, and not getting any for a while sucks, and i'm sorry, but setting a baseline for every LIs is better
Regardless, none of this is a debate I have time for nor entertained by so I'll leave it at that. Have a good one bud.