MyFirstPornAcc

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This game's main problem is that all bitches look like clones. It would break the bank if he wouldn't just go for so many copies of the same asset. It just makes the game look silly.
 
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Sancho1969

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Kim, Lexi, Natalie, and Sasha have been added to the PVU Relations app. Plus, you can now adjust Relation points for them using in-game cheats-added 5 new music tracks
Considering Natalie's isolated gallery section was removed and replaced by Nikki's some updates ago... this makes no sense to me. Her once "side LI" status was completely replaced by Nikki, ain't it? She's had only the U18 content added since the Nikki swap (we're now on U25)... therefore what's the point of displaying or altering her Relp?

Reckon I need the new scripts to answer it for myself...
 
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Sony676

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Considering Natalie's isolated gallery section was removed and replaced by Nikki's some updates ago... this makes no sense to me. Her once "side LI" status was completely replaced by Nikki, ain't it? She's had only the U18 content added since the Nikki swap (we're now on U25)... therefore what's the point of displaying or altering her Relp?

Reckon I need the new scripts to answer it for myself...
I would give a lot to get good Natalie content since it's so rare... Each update just more of the same instead of delivering some variety. I have a weakness for girls with freckles, ngl. But it seems like you said, dev has completely given up on her.
 
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Sancho1969

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Considering Natalie's isolated gallery section was removed and replaced by Nikki's some updates ago... this makes no sense to me. Her once "side LI" status was completely replaced by Nikki, ain't it? She's had only the U18 content added since the Nikki swap (we're now on U25)... therefore what's the point of displaying or altering her Relp?

Reckon I need the new scripts to answer it for myself...
Correction... I forgot there was one "workout" scene for Natalie in U21. But my point still stands.... her Relp has never actually mattered at all in choices... only her event vars. Therefore reporting the stat (now) and providing a "cheat" (don't get me started) is worthless and won't change anything...even if you start from scratch and replay the entire VN. There are zero conditionals that take into account her Relp in the entire VN from inception. The dev makes some very odd decisions tbh... and doesn't fix old bugs that have been present for ages (I finally stopped reporting them with solutions since they fall on deaf ears).

Dunno... it's all just so odd and wasted time/effort to make such changes imho.
 
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HiP1

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Considering Natalie's isolated gallery section was removed and replaced by Nikki's some updates ago... this makes no sense to me. Her once "side LI" status was completely replaced by Nikki, ain't it? She's had only the U18 content added since the Nikki swap (we're now on U25)... therefore what's the point of displaying or altering her Relp?

Reckon I need the new scripts to answer it for myself...
Nikki is a main LI, i'm pretty sure. she just had a very late start.
and side LIs also have relationship point checks, actually. Kim has lots of them.
 

HiP1

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Correction... I forgot there was one "workout" scene for Natalie in U21. But my point still stands.... her Relp has never actually mattered at all in choices... only her event vars. Therefore reporting the stat (now) and providing a "cheat" (don't get me started) is worthless and won't change anything...even if you start from scratch and replay the entire VN. There are zero conditionals that take into account her Relp in the entire VN from inception. The dev makes some very odd decisions tbh... and doesn't fix old bugs that have been present for ages (I finally stopped reporting them with solutions since they fall on deaf ears).

Dunno... it's all just so odd and wasted time/effort to make such changes imho.
it's most likely to prepare for later content that will use those points.
 

Sancho1969

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it's most likely to prepare for later content that will use those points.
I seriously doubt it bud. Regardless, Relp points have little to no value past U11 in almost all cases... it's the event choices that make/break almost everything in this VN. It's always been that way. Again, Relp is only of "assistance" at the beginning of the story for the bulk of all LI's/side LI's.
 

HiP1

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I seriously doubt it bud. Regardless, Relp points have little to no value past U11 in almost all cases... it's the event choices that make/break almost everything in this VN. It's always been that way. Again, Relp is only of "assistance" at the beginning of the story for the bulk of all LI's/side LI's.
actually, in recent updated, rel points have significant importance, if you don't have enough, you get locked out of big choices. the dev just chose to keep them relevant for big choices.
 

Sancho1969

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actually, in recent updated, rel points have significant importance, if you don't have enough, you get locked out of big choices. the dev just chose to keep them relevant for big choices.
That's simply not the case. Almost all recent update variances rely on event choices (see below for exceptions). Relp is still added at times but not accounted in any significant way (nothing that comes to mind since I last updated the mod 3mos ago) except the following:

The only ones that come to mind to provide choices that would otherwise be disabled are Rachel in the update before last (U23) and Roxy in the update before that (U22)... but either will work with the appropriate event var as well so it's mute tbh. Prior to that it's Ashley in U20. That's it in the last 5 updates bud.

None of those have anything to do with Natalie...which was my original post's point here and here.
 

HiP1

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That's simply not the case. Almost all recent update variances rely on event choices (see below for exceptions). Relp is still added at times but not accounted in any significant way (nothing that comes to mind since I last updated the mod 3mos ago) except the following:

The only ones that come to mind to provide choices that would otherwise be disabled are Rachel in the update before last (U23) and Roxy in the update before that (U22)... but either will work with the appropriate event var as well so it's mute tbh. Prior to that it's Ashley in U20. That's it in the last 5 updates bud.

None of those have anything to do with Natalie...which was my original post's point here and here.
the code says otherwise, bro. those choices literally only unlocks if you have enough rel points. if you don't, the choices are disabled.
and my point was that rel points are still relevant, and if the dev chose to show them for those side LIs specifically, it means he has plans for them to matter for choices for them. might not be in this specific 1.4.0 update, but in future ones.
 

Sancho1969

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the code says otherwise, bro. those choices ....
No shit.... that's what "except the following:" means in my post. I literally provided the only three exceptions in the last 5 updates. But they aren't all actually exceptions due to (again, the following):

if you don't, the choices are disabled
As I stated: two of the three choice examples "will work with the appropriate event var as well so it's mute tbh". This means the conditional(s) contains alternatives ("or" for example).

Anyway, this is all off track of my original post. My point was the status view and Relp cheat of Natalie and not this other rabbit hole. Anything is possible of course but I assure you there are literally hundreds of variables set in this VN that do diddly-squat (nothing) including her and others Relp as a sole condition past U11. Natalie already has several event vars set from early game so her Relp has now become irrelevant (imo). It's much more efficient to use one of the specific event vars in a conditional going forward than any Relp var accumulated.

You can disagree, that's fine, I respect that. I'll let my track record speak for itself.
 

HiP1

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No shit.... that's what "except the following:" means in my post. I literally provided the only three exceptions in the last 5 updates. But they aren't all actually exceptions due to (again, the following):


As I stated: two of the three choice examples "will work with the appropriate event var as well so it's mute tbh". This means the conditional(s) contains alternatives ("or" for example).

Anyway, this is all off track of my original post. My point was the status view and Relp cheat of Natalie and not this other rabbit hole. Anything is possible of course but I assure you there are literally hundreds of variables set in this VN that do diddly-squat (nothing) including her and others Relp as a sole condition past U11. Natalie already has several event vars set from early game so her Relp has now become irrelevant (imo). It's much more efficient to use one of the specific event vars in a conditional going forward than any Relp var accumulated.

You can disagree, that's fine, I respect that. I'll let my track record speak for itself.
dude, you said "but either will work with the appropriate event var as well so it's mute tbh". and that is false. you can't enable those choices just with event vars.

needing a threshold of rel is not the same as having been through a specific event. I disagree 200% with you on that for sure. maybe the dev won't use rel points for a long time specifically for Natalie, but at least he sets it up as having the intention to use it. you might be a mega fan of Natalie and demand more content for her, and not getting any for a while sucks, and i'm sorry, but setting a baseline for every LIs is better, even if there is no content planned.
 

Nikki Klein

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doesn't fix old bugs that have been present for ages (I finally stopped reporting them with solutions since they fall on deaf ears)
Now I got intrigued. You can DM me and list them. I'd check if those are bugs and relevant to be reported and fixed.
 

Sancho1969

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dude, you said "but either will work with the appropriate event var as well so it's mute tbh". and that is false.
sigh...

You can't even get to any of those choices without the appropriate event var being awarded in previous updates... you'd never even have access to the scenes to begin with, therefore none of the three choices exampled would even be presented.

You can literally set all LI's to 1,000 Relp pnts starting at ~U12+ and miss ALL content that wasn't already setup to be obtained via event var choices proceeding that (U11 and prior). We're on U25 now. Using Relp to "cheat" for almost all content in U12+ is futile.

I could obviously supply thousands of lines of code as proof but it's much easier for you to load up a save at ~U12+ and cheat in maximum Relp pnts for an LI you don't already have unlocked via non-cheated previous playthrough and see what you get.... nothing. There might be one exception to this test as I'm going from memory here of hundreds of conditionals but one exception would hardly make my overall point false.

needing a threshold of rel is not the same as having been through a specific event. I disagree 200% with you on that for sure.
Fair enough, damn good thing you aren't writing a walkthrough for this VN then.

you might be a mega fan of Natalie and demand more content for her, and not getting any for a while sucks, and i'm sorry, but setting a baseline for every LIs is better
I'm not a fan of Natalie, I made a point regarding her. And I'm telling you as the author of the mod that the baseline for Routes are event vars in this VN. If you want to cheat in a character path/route that you didn't have before in anything past ~U12 then it can only be done via event var changes, not through Relp pnts (as can be proven in the test I suggested). All the Relp phone cheats are really only somewhat relevant early game.

Regardless, none of this is a debate I have time for nor entertained by so I'll leave it at that. Have a good one bud.
 

Sancho1969

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Now I got intrigued. You can DM me and list them. I'd check if those are bugs and relevant to be reported and fixed.
Hey Nikki,

I don't have the project open but off the top of my head... a memorable UI issue has always been:
While in-game open the Notebook via the UI, then (because the UI isn't hidden) open the Phone via the UI while the Notebook is still open. This obviously shouldn't be allowed but borks the phone code as you'll see.

Another is early game notification alerts (I think they're borked in U1 or U2... I can't recall exactly).

Also (due to the dev's use of the Show function rather than the ShowMenu function) is that one can ghost click Main Menu buttons from other screens due to them not being internally modal'd proper via RenPy.

That's just a few from memory that have existed for a year or more. I'm sure more can be found that I reported here via search... this will narrow down my posts quite a bit here. I haven't even listed them all tbh... I have most in my project notes which I can retrieve this weekend.
 
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