- Dec 17, 2017
- 838
- 487
Setting it to False inside dump is IMHO out of question. The comments there say its there for a reason. I think for now its enough to put the line at the begin of methodI tested this on the rest of the game files. The game started without any problems. However, it is unknown whether something will appear during the progress. ...
print_atl_callback()
.I thought about moving the whole function from
__init__
to sl2decompiler
because its the only place where its needed, however there could be problems with these linenumber switches in there. Looks like its takes the line numbers from sl2 and the others from init and count with it in some way where to put stuff.I do this also with this game. Good for testing with much code and custom stuff. You should have fun. I did two day ago a test with a version from last year and got a error. A already known one. Our friend revertable is a back...this time "RevertabableList doesn't support append". I look some other day ...later in this... "argh"!...downloading the latest version of SummerTime Sega to test it. It was in this game that I periodically had problems similar to the current one. I'll see how the decompilation will go now.
Yeah, true. I try to figure out how to trace just part of the full code.It's lovely, but in my opinion, too detailed.