You're not wrong lmao. Also I'm considering making the sandbox system much faster, since currently there's basically no reason to have it take five interactions to get a scene, and there will be choices in the story for certain scenes, etc, though it's not linear. I mean it makes sense story-wise to have it be slow but gameplay wise when I'm testing it, it's mostly just annoying. As a solo dev who released his game ten days ago, I'm very much still learning what does and doesn't work, what the compromise between gameplay and story-based progress should be and a bunch of other stuff as well.