What you can do is copy a scene dialog in Data/Dialogs that already is in the game, that way you don't have to worry about structure. You then need to edit the dialog, I often use Notepad for that because it's easier to edit the text. You will find two very important command in the start of the scene: <command:background:Background Name> and <command:change_view:Scene Name>. This is were you will insert what scene and background will appear in the scene. You then find the folder for the scene you want in Graphics/Scenes, there will be two folders, one which is the loop, and one that is the ending, for example "mom-10" and "mom-10-cum". You will also find a folder named Backgrounds, that one is pretty self-explanatory. You then add the name of the background into the background command and the loop scene in the change_view command. You won't have to worry about the speed and the transitions, because they will already be there of you copied a scene. You can then edit the dialog however you want. If you want to add a new dialog, you need to start with a | then you need to add the name of the person speaking. You do this by writing <N1>, the number is what tells the game who is speaking. You can find what number belongs to what character in the Actor section of the Database. In the end, there will be another change_view command, this is where you insert the ending of the scene, the "cum" stage. You just write the name of the scene again and add -cum in the end of the name. I think that's all I can say for now, if there is still something you don't understand, just ask in the thread and someone will probably answer. I hope this helps!!