B-52reloaded

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What problem you have with your playthrough? Are you confused about some choice? I can list all game paths if you're missing something.
It would be helpful to have all paths ... there are so many choices and forks where you can turn in the wrong direction ... if you could post a walkthrough it would be highly appreciated!
 

Dilettante

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Jun 6, 2017
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It would be helpful to have all paths ... there are so many choices and forks where you can turn in the wrong direction ... if you could post a walkthrough it would be highly appreciated!
I don't have any written walkthroughs, but you can leave a question about any path or choice and i'll answer. The routes available now is: the barmaid (Jenny), Amanda (co-worker, you can choose either at a bar choice), dormitory girls (Nicole, Courtney, Erika, Rosanna), laptop woman, Marcie's parties (further from here you can progress either with Beth or Megan's routes), Sophia and Nadine route (you can progress with either later). Pretty sure that's all, some paths have variations of the scenes in them though. But there's not a lot of where you can go into the wrong direction once you choosed path. Some paths can be combined with other though (if it's not conflicts with it and mutually exclusive) so you're not stuck on only one, like dormitory girls can be progressed with others, and Marcie+Beth or Megan.
 

B-52reloaded

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Aug 25, 2018
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I don't have any written walkthroughs, but you can leave a question about any path or choice and i'll answer. The routes available now is: the barmaid (Jenny), Amanda (co-worker, you can choose either at a bar choice), dormitory girls (Nicole, Courtney, Erika, Rosanna), laptop woman, Marcie's parties (further from here you can progress either with Beth or Megan's routes), Sophia and Nadine route (you can progress with either later). Pretty sure that's all, some paths have variations of the scenes in them though. But there's not a lot of where you can go into the wrong direction once you choosed path. Some paths can be combined with other though (if it's not conflicts with it and mutually exclusive) so you're not stuck on only one, like dormitory girls can be progressed with others, and Marcie+Beth or Megan.
Yeah thanks I would like to know how to get the Sophia route, the laptop woman and the coworker. Thx!
 

Dilettante

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Yeah thanks I would like to know how to get the Sophia route, the laptop woman and the coworker. Thx!
Sophia - at her examination scene, choose "Play along with her story", "Warn her about the shirt", "I wouldn't mind... It's a nice view...", then in scene with her and Nadine "Accept the invitation". At a bar you need to "Stay longer" and then "Go out and follow them". It basically starts their family path. Then, you will also have choices to help Sophia "babysit" Nadine and let her live with you for a time. The only choice to progress only with Sophia you will get further in the game, is "Offer to check Sophia shoulder" and then you can offer her money for Nadine's tuition. Every other choice i didn't mention is not really important.
Laptop woman is not a traditional route, it starts automatically as you play gold version and you can combine it with many other. You will have few chances to spy on her, with or without choice. Like, you can do that after first yoga scene. You will also have a chance to meet her in laundromat, but if you're on Sophia\Nadine path Nadine will come with you here and will prevent you from talking with laptop woman. So try that at some other route.
Amanda - At a bar scene, choose "Flirt with Amanda instead". It starts her path. You will meet her later at the same place, can make a move at her, will have some more choices at her place after, some sexual content and spying scene. The other encounter you will have with her is scene in newest version, at hospital.
 

Penfold Mole

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Sophia - at her examination scene, choose "Play along with her story", then in scene with her and Nadine "Accept the invitation". At a bar you need to "Stay longer" and then "Go out and follow them". It basically starts their family path.
There has to be something more or the game is bugged. Did all that, got message from Karla the next morning about her and Sophia being at the hotel and an invitation to go to meet them, but after visiting the Yoga class I only had an option to go to Woody's (with an option to follow the college girls before that). There was no option visit to the hotel anywhere.
How are you supposed to get the option to go to the hotel and meet Sophia the next day?

And I'm not sure what do you mean by accepting the invitation in the scene with Sophia and Nadine? I got no invitation from them to anywhere.

The damn game also has its script scrambled, no way to read it to find out myself.

I also seem to have missed the lunch scene with Sophia and Nadine that seems to be happening after the elevator scene and before the house call to Alicia the stewardess. How do you get there?

It's quite impossible to play without a walkthrough, because there are zero clues and a whole bunch of possible wrong choices that block you out of some scenes or whole paths. In Ren'Py games you at least have an option to read the script to get a clue, but this one is just impossible. Bad, bad way to make a game. :confused:

___________________________
Update...

Alright. I got it now. You're also supposed to warn Sophia about her shirt left open after "Play along with the story". That gives you an option to compliment her that it's a nice view (down her cleavage). Only then Sophia will invite you to have lunch with them. I guess that opens the path with them, I haven't got to the next day after discovering this, yet.

At least I got a clue from the CG I extracted to find out about the lunch scene. And thanks to your clues and CG now found the right way to get there. Without your clues and extracted CG it would be like blind men touching an elephant, trying to find out how it looks like.
 
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Dilettante

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There has to be something more or the game is bugged. Did all that, got message from Karla the next morning about her and Sophia being at the hotel and an invitation to go to meet them, but after visiting the Yoga class I only had an option to go to Woody's (with an option to follow the college girls before that). There was no option visit to the hotel anywhere.
How are you supposed to get the option to go to the hotel and meet Sophia the next day?

And I'm not sure what do you mean by accepting the invitation in the scene with Sophia and Nadine? I got no invitation from them to anywhere.
___________________________
Update...

Alright. I got it now. You're also supposed to warn Sophia about her shirt left open after "Play along with the story". That gives you an option to compliment her that i'ts a nice view (down her cleavage). Only then Sophia will invite you to have lunch with them. I guess that opens the path with them, I haven't got to the next day after discovering this, yet.

At least I got a clue from the CG I extracted to find out about the lunch scene. And thanks tou your clues and CG now found the right way to get there. Without your clues and extracted CG it would be like blind men touching an elephant, trying to find out how it looks like.
Ah, so that's how it is. Interesting to know. Because the thing is, i had no idea you need to warn Sophia about her shirt and compliment to get this route at all. I pretty much always warned her in my plays and didn't have a trouble with unlocking it, so i thought those wasn't important choices. Seemed like small thing. Maybe there's more of such seemingly unimportant choices i needed to list. And yeah, that should open this path now. Spending time with Nadine and all that.
The damn game also has its script scrambled, no way to read it to find out myself.
Yeah, that's not really convenient. CG and online version was also archived in pretty tricky way. Not every user would bother to find out about a way to unpack that app.asar.
It's quite impossible to play without a walkthrough, because there are zero clues and a whole bunch of possible wrong choices that block you out of some scenes or whole paths. In Ren'Py games you at least have an option to read the script to get a clue, but this one is just impossible. Bad, bad way to make a game. :confused:
Well, personally, i played the game all along for these two years without any walthroughs or hints at all, and successfully find out and completed all routes. So, sometimes impossible is possible. :) And that's how i play, methodically reading, saving, returning etc. Playing in a "curious way". Of course this engine lacks few great features from renpy, and overall slows down playthrough quite a bit, so you need a free time and patience. But still, can be worked with and has it own charm i guess. I'm not saying that i'm usual player\reader, no, i'm pretty experienced when it comes to completing VNs with big amount of choices, consequences, that overall seen by many as pretty confusing. I'd say this game is definitely not a worst in that though, even in comparison with some from this forum. And i'd disagree that there's "zero clues". From what i've seen, most of the choices do have a logic behind them (at least "h game" logic). Like this one about shirt. If you want to become closer to Sophia, it's logical to warn her and then compliment to maybe progress with her. Yes, not every woman in every game would like that. But this one did. So yeah, initially in this situation you choose blindly. But then, you start to find out what this particular woman likes. And yes, i agree that those "bunch of wrong choices" is can be pretty treacherous. It's fun for me though. Not only choices, but how the game throwing at you mutually exclusive paths, and you need to find out what can be combined with what, what leads to what etc. It's pretty unique style that tries to be realistic and not something i've seen much in these games.
 
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Penfold Mole

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I agree that most of the choices are somewhat logical, otherwise it would be truly impossible to play it, but when a whole path is hidden behind a single seemingly insignificant choice, then this is a bad way to design a game. Only making the trigger fire at random is worse than that. Important things like paths should have multiple triggers, at least a few of which should be more obvious. Most people these days don't have enough time nor patience to go through all possible choices to find everything there is to find. And if the gratification from it is as little as it is here, most of them will just drop it and never try again or find ways to extract CG and will ignore the story as a whole (which I find incredibly important myself). Putting a few puzzles into a game isn't bad by itself, forcing the player to solve them blindfolded, is. Very few people enjoy solving this kind of puzzles.

BTW, Playing these games here I have learned an incredible amount of know-how about how not to design a (VN type of) game and how a game should or could be designed.
 

Dilettante

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I agree that most of the choices are somewhat logical, otherwise it would be truly impossible to play it, but when a whole path is hidden behind a single seemingly insignificant choice, then this is a bad way to design a game. Only making the trigger fire at random is worse than that. Important things like paths should have multiple triggers, at least a few of which should be more obvious. Most people these days don't have enough time nor patience to go through all possible choices to find everything there is to find. And if the gratification from it is as little as it is here, most of them will just drop it and never try again or find ways to extract CG and will ignore the story as a whole (which I find incredibly important myself). Putting a few puzzles into a game isn't bad by itself, forcing the player to solve them blindfolded, is. Very few people enjoy solving this kind of puzzles.
I guess that's one of the main deals with this dev. Trying to making everything a bit closer to realism (as far as that's possible), so every choice has it's consequences and you won't be given much of a chance to re-think. Is it bad, or is it good, everyone will decide for themself. I know that curious players like me are minority. Even smaller minority, given that i'm also always trying to find and complete every path. But yes, i know that most of the people is not only playing these VNs for "quick gratification", impatient or don't have time, but are willing to look at CG without even trying to read anything at all (maybe that's why he encrypted those CG this time :p). So, yeah. I'm willing to bet that dev knows about some people's general stance, but he also knows that you a) can't please everybody, and b) other part of his audience will be really pleased with what concepts\twists he came up with. As some show even here. And his patreon also shows that. I mean, i can understand all your points and i'm certainly not saying that that's a "great way to design a game". I agree that it may be kinda hard for a usual impatient newcomer to "get" into the game, and those triggers could be made more obvious. Especially this one about Sophia's shirt. It's just that my playstyle is different.
BTW, Playing these games here I have learned an incredible amount of know-how about how not to design a (VN type of) game and how a game should or could be designed.
Yeah, that i did learned too. ;) Hate most of sandboxes for example.
 

Armadillo

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In Ren'Py games you at least have an option to read the script to get a clue, but this one is just impossible. Bad, bad way to make a game. :confused:
So according to you, a dev who doesn't leave the source code widely open to everybody explore it's a bad way of making a game? o_O

Also i don't understand what's all this fuss about using a different engine. Apart from the issue of not supporting the skip feature I don't see any major differences compared with renpy visual novels. When replaying some paths, i used the playback speed at maximum to help fix that missing skip feature, not perfect but it's doable.
And by the way, good luck in playing renpy games online, that's how i found out about this game at playforce one.
Also curious to see that some big devs started using this engine too on their games, mrdots, dreams of desire, milf city. Play their games online and see in what engine it was made... maybe this engine it's not that bad after all...

I agree that most of the choices are somewhat logical, otherwise it would be truly impossible to play it, but when a whole path is hidden behind a single seemingly insignificant choice, then this is a bad way to design a game. Only making the trigger fire at random is worse than that. Important things like paths should have multiple triggers, at least a few of which should be more obvious.
Again, I don't see the big issue here, it's a visual novel that offer choices to the player, like any other vn do. Regarding Sophia, I unlocked it the first time i played it, it was logical to me, it made sense, like in real life that's what I've told her. And honestly I only noticed that i had "unlocked" her path when someone else complained about it here too. So player needed a combo of 3 correct answers (that to me were logical) to enter Sophia/Nadine story, it wasn't "random" or illogical.
I love playing these vn's and exploring all they have to offer on the different story paths, that's the beauty of it. What's the fun in playing a vn that through all play only gives very few and easy options to the player? it must offer some challenge after all.

Most people these days don't have enough time nor patience to go through all possible choices to find everything there is to find.
For instant gratification it's better to look only at the game cg, or play something else, like lifeselector "games" or watch plain porn :p

I wouldn't say this is the best vn I ever played, and if it's well or bad designed, I don't know, so far the choices seemed logical, but i know we all have different tastes and play games in a different way. Imo Urban Voyeur it's probably one of the few vn's that show interesting and original stuff with some realism, so we've like 5 or 6 stories going on inside the game at same time, and NONE of them is related with incest and about a guy who lives with his mother and sisters :sick: Thank you, can I have more vn's like this one please?
 

Penfold Mole

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So according to you, a dev who doesn't leave the source code widely open to everybody explore it's a bad way of making a game? o_O
No. Not that. I was talking about games in general without in-game hints where whole paths are being blocked by single, seemingly insignificant choices, while there are also no off-game hints, walkthroughs or at least the script itself available to get any hints about what there is to find in there.
Most choices there are logical, based on real life and quite easy to understand, but the one about buttons most definitely isn't one of them. Which makes it pure luck to get this one right.

And besides all of this, It's just my personal preference. As a developer, I would not try to hide the source code nor try to disable default built-in features of Ren'Py (most of which this node-based engine seems to lack anyway). I am a huge supporter of open source philosophy and I prefer open source software where I have a choice.
I don't see any harm to me or to the game I make if someone digs into the code and cheats his way through the game - it's his choice and freedom to "spoil" the "game experience" for himself if he prefers to do so. Or even if he copies parts of the code to use it in his own creation. It would be nice to mention the original author in the credits, though. I am not a jealous nor a greedy type as you can imagine.

Also i don't understand what's all this fuss about using a different engine. Apart from the issue of not supporting the skip feature I don't see any major differences compared with renpy visual novels. When replaying some paths, i used the playback speed at maximum to help fix that missing skip feature, not perfect but it's doable.
For me the game froze several times with a blank white main window and a few times with the window being black when I tried to click fast through parts of the story I had already read way too many times. Ren'Py has no such problems. Plus, all the other Ren'Py features, including developer console, are giving it a huge advantage compared to this one.
BTW, in this game the back button rarely works while Ren'Py has a quite well working rollback feature I haven't seen in any other engines.
And by the way, good luck in playing renpy games online, that's how i found out about this game at playforce one.
Why, for the love of god, would I prefer perfectly working offline games to flaky crash-prone online ones, when I have a choice?! o_O The only online game I've been playing is Palmer's daughter for dessert and only because the offline version of it seems to have more problems than the online one and its contents is fubar'ed by scrambling anyway.
Also curious to see that some big devs started using this engine too on their games, mrdots, dreams of desire, milf city. Play their games online and see in what engine it was made... maybe this engine it's not that bad after all...
All mrdots games so far have been offline games and built on Ren'Py, DoD and Milfy City (as I just checked because I haven't played that one) are also Ren'Py games, at least originally. I have no idea where you managed to play them online, but I can guarantee that they aren't originals. They must have been converted to another engine either with the developers permission or without. And I wouldn't be surprised if the latter would be true.
Again, I don't see the big issue here, it's a visual novel that offer choices to the player, like any other vn do. Regarding Sophia, I unlocked it the first time i played it, it was logical to me, it made sense, like in real life that's what I've told her.
You played the game in a way as if you were the MC and you were just lucky by doing so and ignoring the title of the game. I played it in a way an "urban voyeur" would be the MC, what he would consider "logical" and which also works elsewhere in the game, but suddenly not in this case. Which is quite illogical and inconsistent, IMO.
And honestly I only noticed that i had "unlocked" her path when someone else complained about it here too. So player needed a combo of 3 correct answers (that to me were logical) to enter Sophia/Nadine story, it wasn't "random" or illogical.
Well, lucky you, as I already explained above. :rolleyes:
I love playing these vn's and exploring all they have to offer on the different story paths, that's the beauty of it. What's the fun in playing a vn that through all play only gives very few and easy options to the player? it must offer some challenge after all.
Well, quess what, so do I. :cool: You seem to think that I don't, but you are totally wrong there.
But in this case the choice was not logical, considering who the MC is supposed to be. It's what I've been explaining the whole time. This was:
  1. not a logical choice,
  2. it looked insignificant and
  3. it was pure luck if some of the players managed to discover the lunch scene at all, by making a choice there that a voyeur most likely wouldn't do.
Puzzles have to be solvable and you have to know that there is a puzzle to unlock something in the first place.
There is nothing in this game suggesting that one of the main paths, possibly the one with the most contents and best story, is locked behind that choice. The player would have no way to find out about its existence.
Without Dilettante's list of paths and the extracted CG (which this dev has also been trying to hide inside enigma-packed executable before) I would have had no way to find out about it. In fact, I have played through about 3 or 4 different versions of this game without ever knowing about this path. And I can assure you that I'm not the only one by far.
Even with those hints I had to drop the game at the second night at Woody's wihtout finding a way to get to the hotel and start the game again almost from the beginning.

This is exactly why I call this a bad game design from the point of view of the developer himself. What's the point of creating hundreds of CG images, writing a huge script and hide it in a way that makes it nearly impossible to find it? :rolleyes: It just makes no sense.
For instant gratification it's better to look only at the game cg, or play something else, like lifeselector "games" or watch plain porn :p
As if you already haven't figured out from my previous messages that this was not what I was talking about. You're just trolling, I get it. And I don't like lifeselector garbage. If you knew me a little more as many other forum members do, I always support games with good story. Story is why I play these games in the first place. And an occasional puzzle isn't bad, but this just isn't one. This one is a trial-and-error grind-resolvable labyrinth without an idea what you're looking for or from where.
I wouldn't say this is the best vn I ever played, and if it's well or bad designed, I don't know, so far the choices seemed logical, but i know we all have different tastes and play games in a different way. Imo Urban Voyeur it's probably one of the few vn's that show interesting and original stuff with some realism, so we've like 5 or 6 stories going on inside the game at same time, and NONE of them is related with incest and about a guy who lives with his mother and sisters :sick: Thank you, can I have more vn's like this one please?
I absolutely agree that this is one of the best games there are.
As I already have explained I don't know how many times - just some of the choices in it are badly designed. Not all of them and this one with the buttons is the worst example. You'd have to play it out of character early in the game, way before you can figure out that the guy maybe is capable of being less of a perv than the title suggests. At least occasionally. And it's still out of character, compared to other choices. So no, this is not logical, considering the type the MC is supposed to be by the title.
 
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Alfius

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No. Not that. I was talking about games in general without in-game hints where whole paths are being blocked by single, seemingly insignificant choices, while there are also no off-game hints, walkthroughs or at least the script itself available to get any hints about what there is to find in there.
Most choices there are logical, based on real life and quite easy to understand, but the one about buttons most definitely isn't one of them. Which makes it pure luck to get this one right.

And besides all of this, It's just my personal preference. As a developer, I would not try to hide the source code nor try to disable default built-in features of Ren'Py (most of which this node-based engine seems to lack anyway). I am a huge supporter of open source philosophy and I prefer open source software where I have a choice.
I don't see any harm to me or to the game I make if someone digs into the code and cheats his way through the game - it's his choice and freedom to "spoil" the "game experience" for himself if he prefers to do so. Or even if he copies parts of the code to use it in his own creation. It would be nice to mention the original author in the credits, though. I am not a jealous nor a greedy type as you can imagine.


For me the game froze several times with a blank white main window and a few times with the window being black when I tried to click fast through parts of the story I had already read way too many times. Ren'Py has no such problems. Plus, all the other Ren'Py features, including developer console, are giving it a huge advantage compared to this one.
BTW, in this game the back button rarely works while Ren'Py has a quite well working rollback feature I haven't seen in any other engines.
Why, for the love of god, would I prefer perfectly working offline games to flaky crash-prone online ones, when I have a choice?! o_O The only online game I've been playing is Palmer's daughter for dessert and only because the offline version of it seems to have more problems than the online one and its contents is fubar'ed by scrambling anyway.

All mrdots games so far have been offline games and built on Ren'Py, DoD and Milfy City (as I just checked because I haven't played that one) are also Ren'Py games, at least originally. I have no idea where you managed to play them online, but I can guarantee that they aren't originals. They must have been converted to another engine either with the developers permission or without. And I wouldn't be surprised if the latter would be true.

You played the game in a way as if you were the MC and you were just lucky by doing so and ignoring the title of the game. I played it in a way an "urban voyeur" would be the MC, what he would consider "logical" and which also works elsewhere in the game, but suddenly not in this case. Which is quite illogical and inconsistent, IMO.

Well, lucky you, as I already explained above. :rolleyes:

Well, quess what, so do I. :cool: You seem to think that I don't, but you are totally wrong there.
But in this case the choice was not logical, considering who the MC is supposed to be. It's what I've been explaining the whole time. This was:
  1. not a logical choice,
  2. it looked insignificant and
  3. it was pure luck if some of the players managed to discover the lunch scene at all, by making a choice there that a voyeur most likely wouldn't do.
Puzzles have to be solvable and you have to know that there is a puzzle to unlock something in the first place.
There is nothing in this game suggesting that one of the main paths, possibly the one with the most contents and best story, is locked behind that choice. The player would have no way to find out about its existence.
Without Dilettante's list of paths and the extracted CG (which this dev has also been trying to hide inside enigma-packed executable before) I would have had no way to find out about it. In fact, I have played through about 3 or 4 different versions of this game without ever knowing about this path. And I can assure you that I'm not the only one by far.
Even with those hints I had to drop the game at the second night at Woody's wihtout finding a way to get to the hotel and start the game again almost from the beginning.

This is exactly why I call this a bad game design from the point of view of the developer himself. What's the point of creating hundreds of CG images, writing a huge script and hide it in a way that makes it nearly impossible to find it? :rolleyes: It just makes no sense.

As if you already haven't figured out from my previous messages that this was not what I was talking about. You're just trolling, I get it. And I don't like lifeselector garbage. If you knew me a little more as many other forum members do, I always support games with good story. Story is why I play these games in the first place. And an occasional puzzle isn't bad, but this just isn't one. This one is a trial-and-error grind-resolvable labyrinth without an idea what you're looking for or from where.

I absolutely agree that this is one of the best games there are.
As I already have explained I don't know how many times - just some of the choices in it are badly designed. Not all of them and this one with the buttons is the worst example. You'd have to play it out of character early in the game, way before you can figure out that the guy maybe is capable of being less of a perv than the title suggests. At least occasionally. And it's still out of character, compared to other choices. So no, this is not logical, considering the type the MC is supposed to be by the title.
I disagree. You never know in RL what would lead to a further relationship with a woman. Specially a married woman with an abusing husband. 99% of the time in RL you would know her, feel sorry for her and that would be it. The chances of you actually getting into a relationship with her is actually very slim.

I love that about this game. Relationships (and a lot of other things) is all about opportunities and luck. A couple of times I have met and hit it off with stunning 10/10 girls in clubs, but did not take the chance and opportunity was lost for ever. Deciding to go to a wedding/funeral and meeting you wife there is all up to chance. If you did not go, you would have never met her in the first place.

This is the one and only game that actually feels like real life. You make decisions or it get's made for you without knowing what would happen.

All other games Adult games - [I like this girl, I'm going to pursue her...viola I have her (and if you are lucky, every other girl in the game)]

This game [I like this girl, I would like to get to know here romantically... Opportunity never presents itself, life goes on. You meet someone else things continue...that's real life]

You might not like this, but I loved it.
 
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Hjort

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Great game, only things I miss is engine related, rollback and skip would make replaying content a lot smoother.

For anyone interested:
 
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u z i

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wow what a great game!
btw i think think this needs a violence tag :3
things can escalate really quickly.

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Sophia is definitely my favourite, a real beauty with those sexy curves, mmmmhh :love:
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AllenCC

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Feb 15, 2018
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Hi, when i try to launch the mac version of Urban Voyeur I get:

"Check with the developer to make sure Urban Voyeur - Gold Version works...."

Can anyone help me out? Tried reinstalling again, tried running .exe with Wine but neither works.
 

johnelros

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Apr 10, 2018
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Hi, when i try to launch the mac version of Urban Voyeur I get:

"Check with the developer to make sure Urban Voyeur - Gold Version works...."

Can anyone help me out? Tried reinstalling again, tried running .exe with Wine but neither works.
Just checked on my virtualboxed Mac OS X: everything works except of fullscreen. Also if you extract app.asar, you can try the game in the browser mode.
 

fortuna95

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Feb 7, 2018
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17,956
Bug: Nadine wasn't in my room, but MC mentioned her few times ("hide telescope", "better i call Alicia here in bathroom").

This game needs a walkthrough because of few different routes!
 
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4.00 star(s) 25 Votes