I need to decide why allow the option to kill a Wench because gaming wise, an option that no player ever wants to make is not an option at all and should be removed. For example, I could add a condition that if you kill the ruling Wench her fiefdom will stay at 100 Obedience for 10 turns hence you can Force Yield them with impunity. In other words: let the player decide. But if killing the Wench is only there as "a mistake you should try to avoid" it has no business staying there.
Yeah, I should fix this dialog, that's the burden of writing a non linear game.
And Vae Victis is a game where you get to play an asshole. A narcistic, brutal, occasionally funny, rarely compassionate and sometimes rapey asshole. And I love him for that.
Oh, I forgot there was an option to avoid the molestation altogether. I'll fix that for 0.7, thanks!
There's a lot to be done with moving troops.
1.
gojira667 and myself have been hunting for the elusive "white bar bug" for months and I'm not sure we're any closer to nailing it, but it's our Moby Dick. And we will crush it.
2. There
is something wrong with Marbia, sometimes armies sent there disappear. It doesn't reproduce easily but I see more players have been complaining about it so it's not just my imagination.
3. For 0.7 I'll fix the
design issues regarding troops and raids. Maybe you won't need a garrison to defend against raids, hence you will be able to send troops to a fief even if no garrison is present and garrisons will be needed to control Obedience. Or maybe another solution, but troops, raids and garrisons are the number one pain point for the meta game.
Lots of impregnation and (optional) rape but incest is on slow burn for now.