farmer_10

Newbie
Feb 14, 2018
19
4
Probably a bug: I keep trying to take my garrisoned troops back, but the game won't let me. The menu says that I've emptied it out, but my troop counter stays the same.
 

erkper

Well-Known Member
May 16, 2018
1,682
2,221
Probably a bug: I keep trying to take my garrisoned troops back, but the game won't let me. The menu says that I've emptied it out, but my troop counter stays the same.
It takes several turns for your garrisoned troops to move back into your main army.
 

Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,213
5,333
Hi all!

In about 9 days, the game will celebrate one year since the initial launch. To celebrate this I will publish a piece which will consist of some thoughts and future plans (i.e. boring wall of text) and maybe random art bits. If anyone wants to ask a question to be included in this piece, feel free to PM me and I'll try to answer.
 

Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
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could someone help : there's no prisoners in cell ? did i miss something ?



View attachment 1643958 View attachment 1643960
When you finished fighting with the ruling wench, did you see an option to ravish her or send her to a cell? I'm guessing you didn't, and you killed all of them. In order not to kill your opponent, make sure you attack with Subdue or Defensive attacks only. Use Aggressive and Normal for... well... opponents you don't intend to fuck later.

What can you do now? Restart the game but use Skip 'N Win on each quest so you don't have to replay it if you don't want to. Switching VN Mode (in the palace) will allow you to bypass most fiefdom management and in 1:1 combat you can always choose to use the Chicken icon to instantly win them (without killing your opponent).
 

Doorknob22

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Moderator
Game Developer
Nov 3, 2017
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1. C:\Users<your_username>\appdata\roaming\renpy\khan
2. game's root\game\saves
 

Jaike

Well-Known Member
Aug 24, 2020
1,413
4,916
In about 9 days, the game will celebrate one year since the initial launch. To celebrate this I will publish a piece which will consist of some thoughts and future plans (i.e. boring wall of text) and maybe random art bits. If anyone wants to ask a question to be included in this piece, feel free to PM me and I'll try to answer.
I have just one question:

futa gagnbagn an censership fetsih when?​

:p But seriously, congratulations with the one-year anniversary. It's been a year of timely and good-quality updates and that's really something to be proud of!
 
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Alteni

Engaged Member
Jan 23, 2018
2,571
5,546
i need help i am suck i dont know how to progress :
After this quest , i get stuck or that's it ?

Capturesss.JPG Capture.JPG
 
Feb 18, 2018
308
601
Nice game. I was enjoying playing the original game with VN mode OFF but after playing the Fahada storyline, I realized that there was no way to actually win since my army limit was only 30 and the dev specifically told in the game to only fight when I have a numbers advantage. So I turned the VN mode on because I thought that since the game is in development, that must be the only way to play now. Later I learned that the army strength is doubled but only if you play a specific storyline (can't remember her name). Even though the dev claims that this is not a VN and it is actually a game, with such forced linearity, it is actually just a VN disguised as a game but with extra steps. There is another game here called "Kingmaker" which does the same thing but a lot better. Even though it is in the very early stages, I had fun playing that game. With this game, I just felt like I was playing a VN which is not a bad thing but the game portions of it felt superficial and maybe unnecessary. I like city management games and when you add the adult aspect to them, it's just a win-win for me. This game didn't do that for me. If the dev removed some forced linearity and gave the game some open-world feel, but I don't know. Even in the mini VNs, there is nothing to do at all except go to and fro a fixed number of times and then it ends. Other than that the characters are well made, the story is nice. I liked Alam the best. The cruel parts are done better than the romantic ones IMO. I would like to see more in the future.
 

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,371
Nice game. I was enjoying playing the original game with VN mode OFF but after playing the Fahada storyline, I realized that there was no way to actually win since my army limit was only 30 and the dev specifically told in the game to only fight when I have a numbers advantage.
The trick to this is to whittle down her forces.
attack her 40 with 30. retreat just before they all die. hopefully you whittled down her forces to ~25 and your own to 5-ish
now recruit more people until you have 30 again and attack her a second time. now it is your 30 against her 25. you might have to retreat a second time depending on luck of the dice.

After you conquer your first target it gets a lot easier as you now have a cap of 50 which gives you the numerical advantage
but without cheating it is a bit of a pain to manage. you get constantly raided and need to protect all places. and you are constantly losing loyalty on provinces unless you have 20 troops garissoned there (every province only provides 20 troops total!) and to actually improve it you need to garisson 30 troops. (can only do it for one province at a time since your troop limit is 10 + X*20. where X = number of provinces owned)
It is very much a slog. I just use VN mode nowadays.
 

Doorknob22

Super Moderator
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Game Developer
Nov 3, 2017
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Vae Victis - Khan was released one year ago, so in order to celebrate it I want to build a massive wall of text and leave it here for people who are completely bored and enjoy a reading challenge.

I’d like to start by thanking the people who support the project via , help me with testing, promote the game here in F95 by mentioning it here and there, help with coding, report bugs or just hang out in my Discord and reply to my rants as I work on the game. I love you guys.

I’ve been writing porn since 1997. I think my first stories were actually in English but only God knows where they (or the sites I published them on) are now. But I quickly moved to my native tongue and have been publishing in Hebrew ever since. My stories in Hebrew are all over the place with rape, incest, NTR, trans and a whole lot of vanilla because although other fetishes draw more attention, I fucking love vanilla.

The irony is that I’ve been searching for years for a platform that will allow me to write a porn game in Hebrew but when I finally decided I can do it with Ren’py I was like: “Nah, let’s do it in English”. The reason I went with English is that I wanted to have strong Fantasy elements and it would be weird and very limiting to do it in Hebrew. The vast majority of my Hebrew porn is contemporary.

For me the essense of Vae Victis - Khan is transforming power into sex. This is the emotional experience I aim to invoke in the players. The player sees a pretty Wench and he wants to sex her but he can’t because her army is too strong so he starts investing time and effort into making his army stronger. Once it is strong enough to overcome the opposing fiefdom (and its hot ruler) I hope to invoke in the players some thrill, a momentary excitement, a flash of “I have you now, bitch!”. A sense of power.

It might surprise you that the quests (or mini-quests as they were originally called, causing some people to skip them thinking they were minigames) were added relatively late, just before the release of 0.1. My original plan was to make the game more strategy based: a pure game where you manage your empire, conquer a fiefdom and get the Wench to do with her as you wish. But I just couldn’t get enough fluff into the strategy part and it took me about 2-3 minutes to get the army big enough for taking out the next fiefdom so it was like 2-3 minutes prep and then you get the Wench. Not much of a buildup. Then it just hit me: what do I do best? Write porn! Hence the quests as you know them were born.

I still think the original idea is a great idea: a good and fun strategy game where you work on your empire for 20-30 minutes before getting it ready to capture a fiefdom is a very hot concept in my opinion, but my coding skills were not up to the task. Maybe in the future.

While the essence of the game is transforming power into sex, I want to say a few words about what it’s not: It’s not about male supremacy or hatred of women. Neither the protagonist nor me are “out to put women in their natural place” or other such nonsense. I wanted to create a game where players can play a complete bastard, a self centered asshole who is strong enough to take whatever he wants.

Often when creators attempt to create a “villain feature”, they fall into one of two common traps (or tropes)
1. The villain only hurts bigger villains so it’s alright. You see in the Dexter series (didn't get to watch it), Venom movies (watched the first) etc.
2. She secretly likes it so it’s alright. Numerous porn titles.

I didn’t want any of these. I wanted to give the player the option to play a total bastard with absolutely no excuses other than “I can so I will”. I like Karder, but if you pay attention to the female cast they are often more impressive than he is: Domia who rose from a sex slave to a formidable warrior, Fahda who started from nothing to become a successful and powerful merchant, fierce little Yuki who will stop at nothing to free her daughter and more. They are often more inspiring than the protagonist who is relentless in achieving his goals but can come across as self centered, petty and even childish (yet, I love him).

Following that, the cult of Wakabia is not metaphor for feminism, it’s simply a story tool: by giving the Wakabian followers increased powers I make them more worthy opponents to Karder (and more satisfying to overcome) and since they are not supposed to have (male) sex, it makes their seduction/ravishment so much sweeter. It’s also an important part of the greater story, which I reveal between the versions.

From the beginning I wanted to create a physically strong male character. A character who can solve (some) problems simply by punching someone in the nose. It might seem counter intuitive, but writing a wimpy character is much easier than writing a powerful one because for a wimpy character everything is an obstacle and every girl can refuse him, hence problems (and solutions) are in abundance. Writing an interesting powerful character is more challenging in my opinion because I always have to balance between showing his power and not dulling the plot by allowing every problem to be solved by punching someone. In the beginning of the Tinpingia/Waioo quest, Karder meets with Gaal the elfkin in the pub, then some constables barge in. He kicks their asses but they manage to kidnap Gaal during the commotion so you do get a sense of power but not to the extent that none of the problems matter. Another example was punching Abustan the farmer in the face: go hunt your own boars, cunt.

People’s attention is naturally drawn to what’s flashy and controversial so I get it why people refer to Vae Victis - Khan as “that rapey game” but I enjoy writing the seduction parts as much as I do the more dominant ones, mainly because I get to explore the character of the ladies which tends to get a little obscured during a rape scene. Rape is never mandatory and there’s always a way to move the story forward without forcing Karder between some lady’s thighs (although I do see the appeal). I don’t include the Ravish/Seduction options for the sake of some obscure balance, I do it for the same reason I do everything else: for my own fun. As an author, I enjoy exploring more than one option.

I added Ravish/Seduction options not for the sake of balance, but I consider whether it makes sense story wise. In the Hawatia/Naniry quest I originally intended to allow Karder to ravish Yuki but then I thought about players who forget what her piece of the puzzle was and come back to ask her, which would have been a bit awkward story wise if Karder abused her earlier. In a similar note, I couldn't find a believable seduction angle to sex with combatants in the Red Arena, so it’s purely non consensual.

In a similar theme, other tags like gay or bestiality are there not because I’m trying to extend the players base players, but because I think they fit in their respective contexts. The elfkin are such a freaky little sex fiends that they will literally fuck anything, including their dogs. Same goes for the gay scenes. For me Karder is so hyper dominant that he will also fuck anyone attractive, male or female.

One of the challenges I’m trying to address is exploring the personality of the ruler Wenches. Ironically, they are the stars of the show but it’s the quest girls who get more face time before the sex starts. The players get to see too little of the Wenches currently, so taking them is somewhat less satisfying than I want it to be. One of the reasons I added them to the images of the Raids is that the players will remember they exist. I need to get them in the players face more, to get the players to care about them more.

And now for some questions from the audience:

1. Are you satisfied with the progress of the game so far?

This is a more complex question than it might appear. Unlike many first year developers, I’m not a complete rookie. I’ve been publishing porn since the late 90s and in my country I’m bigger than all my competitors combined in terms of followers, number of stories published etc. But switching to a different medium in a different language, I have to start almost from scratch: unknown, out of my element and with no fan base. While I knew success in porn games won’t come overnight, there’s still some unconscious taste of disappointment. It doesn’t help that I shackle myself in very creative ways: Subscribestar account only and a game with strong strategy elements which, quite frankly, doesn’t look like any other game that I know.

Having said all that, I am happy. I have some very loyal fans who help me develop and promote the game and also help other fans enjoy it, my ratings are surprisingly high compared to such an offbeat title and most important is that I’m in a creative paradise and I get to fulfil all my fantasies and share it with like minded perverts and fans.

2. How long do you estimate it will take to finish the whole game development?

I honestly don’t know. I have several ideas, ranging from making this some sort of a series (Vae Victis - Khan, Vae Victis - Sea of Knives and Vae Victis - Dominance or something) to making it one full game. Don’t be fooled by the number of fiefdoms on the map, it would take me one hour to generate a new map with the existing fiefdom names and make it smaller or larger. The reason I don’t feel any urge for a deadline is that I’m not cock-teasing my players. I throw tons of pussy on the MC on every version and if there’s one specific cunt you’re after and you’re not getting, well… you’ll have to wait. I want it as much as you do, by the way.

3. You were or maybe still are an erotic novel writer. I think a novel, regardless of which genre it is, is still heavily focused on the story, because there are no images or sounds. But now that you are making a Visual Novel, which I'd say is more focused on the images, do you think it's closer to porn? Like, porn stories are usually comedic and complementary to the sex scenes :p

I never use the term erotica to describe my work, I called it porn from day one. Mostly to deny people the claim: “This is not erotica, this is porn!”. So yes, I write porn. As for the difference in mediums: I just love creating fantasy sex. Naturally, writing comes more easily to me but I enjoy learning new methods of creating and sharing my fantasies and I think my game benefits from my background as a writer.

4. What is the plan for the pregnancy content post-impregnation? Will there be any sort of lineage/dynasty foundation?

Currently no. I’m trying to reduce the “things I need to keep track of” as in my opinion it adds much more complexity than the fun it gives back. I may add some breeding counter someplace, though.

5. Will we see Incest with some sort of rapid-aging magic? Or will all the little bastards just be shipped off to an orphanage to go be a protagonist destined to claim their rightful place as the heir?

I never wrote a father-daughter scene but I do enjoy such scenes in The Guardian and Peasant Quest so it’s tempting to try. Just how fast do those elfkin mature anyway?

Now about the future.

Very slowly and gradually, I want to introduce more strategy/fiefdom management elements. Not full blown Sid Meier’s Civilization but I do believe the strategy elements complement the theme of the game so I want to explore them some more.

  1. Improved army on army combat. I have a prototype that I want to polish, but it has a board and the ability to move some units across it and kill each other. Adding such a very simple combat module can help in introducing features like alternative generals (like Domia) each providing different bonuses, having new buildings (archers range, knights fortress etc) and more. VN mode is staying, so if you really don’t like any of this stuff, just ignore it.
  2. Additional fiefdom management tools. Things like Public Executions (drops morale but boosts Obedience), Bribe the Elite (pay Gold to gain Obedience) and more. Yet I intend to use existing mechanisms (Morale/Obedience/Gold/Troops etc) without introducing new ones because I don’t want to overcomplicate the game.
  3. Terror. I’m toying with the idea that Wenches will have a Courage statistics and Karder will have a Terror statistic. Terror will increase by doing nasty things like Force Yield, putting Wenches in the Dungeon and more. Once Karder’s Terror exceeds a ruling Wenche’s courage, she surrenders her kingdom and you’ll have a nice surrendering/submission scene.
  4. Using existing mechanisms I want to give the players more than one way to run the Khaganate, maybe high Obedience fiefdoms will be more stable but carry Morale penalties (thus hurting yield) while a high Morale fiefdom will be more of a headache to run (lower Obedience cap?) but carry better yield.

In the General forum you’ll often see aspiring developers asking “what type of game do I need to make in order for it to be popular?” or “What type of games make the most money?”. I don’t brother with these questions, I just want to create a game I’ll enjoy playing and hopefully others too. In my opinion, it’s the only way to create anything meaningful. Thanks for reading, thanks for playing and thanks for !

Karder, you stupid bastard, you can't get them more pregnant than they already are!
1645138505830.png
 
Last edited:

Sadowdark

Conversation Conqueror
Mar 4, 2020
6,083
8,779
I found out recently that you do not need to kill the authorities of a given country
 

BiggestDickest

Active Member
Game Developer
Apr 14, 2021
728
1,453
While the essence of the game is transforming power into sex, I want to say a few words about what it’s not: It’s not about male supremacy or hatred of women. Neither the protagonist nor me are “out to put women in their natural place” or other such nonsense. I wanted to create a game where players can play a complete bastard, a self centered asshole who is strong enough to take whatever he wants.
On the contrary to hating women, Karder might be loving women too much to the point he cannot resist the urge to make love to them.

One of the challenges I’m trying to address is exploring the personality of the ruler Wenches. Ironically, they are the stars of the show but it’s the quest girls who get more face time before the sex starts. The players get to see too little of the Wenches currently, so taking them is somewhat less satisfying than I want it to be. One of the reasons I added them to the images of the Raids is that the players will remember they exist. I need to get them in the players face more, to get the players to care about them more.
That I think is the biggest problem of the game. For characters that will never appear in a story again, I personally think their screen time is kind of wasteful. After all, the "main" characters are main characters because they are the most developed through taking up the majority of the screen time.

I don't know if you have ever played Warcraft 3. It is not a porn game, but I used to fantasise about a character there. That character is Sylvanas. You play as Arthas, who was seemingly unstoppable as he easily destroyed his former kingdom with his newfound power. It goes deeper than that, but anyway, my impression of Arthas is that he was cocky and hated being stopped by anything. He then invaded the High Elves' kingdom. Sylvanas was the female general of the High Elves army. Despite knowing she was powerless to stop him, she still delayed him considerably, and that drew quite a bit of anger out of his usual condescending attitude. When he finally caught up to her, she demanded a clean death, but of course Arthas didn't give it to her.

That, to me, was a perfect example of what a female enemy character should be. She was not the villain. Arthas was, but I prefer playing as villains anyway. You could feel just how, up to that point, nobody could stand up to Arthas, and neither could Sylvanas, but she still gave him more troubles than all his previous enemies, by not facing him head on. It's like a mosquito stinging you here and there but you can't catch it. You could imagine all the frustration built up in him, and the only opportunity to release it all when he caught her, not to mention that High Elves tended to look down on Humans in Warcraft. She literally kept resisting his advances.

That is the kind of story I hope to see. Let the rulers be the ones standing in Karder's way in the quests. Give Karder a reason to hate them more than just being an enemy. Few things are more satisfying than defeating an enemy that you hate, or putting people in their place. I know you said the game isn't about male supremacy or hatred of women, but I think this doesn't count as such, because you can still feel superior to or hate someone that is female, just that it isn't because they are female, they just happen to be female.
 
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