zeraligator

Well-Known Member
May 25, 2018
1,411
1,167
313
1. There's no reason you'll lose to Oryenguk if you attack in MK1 30 Troops in double strength. Please send me a Save so I can look into it.
2. I think the MK2 needs some tweaking, but you should win if attacking at double strength. I'd appreciate a Save for this as well.





Time for my State of the Union speech.

1. Two fiefdoms currently have no animations: Hawatia (quest + Wench) and Limtinia (Wench(es) only). I want to spend a few more weeks to close this "artistic gap" and then start working on VV-K2.

2. There are also few non "artistic" features I wanted to implement to improve the metagame, but... I lost my developer.

Again.

For those not familiar with this tragic affair, Gojira667 was my partner from 2021 to July 2025, when he disappeared completely. In September I started working with another developer who, I now have a reason to believe, recently (or perhaps not recently, depends on your view of the honesty of people) decided to leave the project without informing me anything. It is my understand that he is, in fact, active elsewhere but does not respond in email or Discord. Kids nowadays call this behavior ghosting, if I am not mistaken. So I'm looking for a good Python developer who wants to partner with me, and I have some candidates in the pipe.

If I don't find a satisfactory developer, I'll start working on VV-K2 and once I find developer, I'll close the gaps of the first game.

3. And now for something… interesting. A few weeks ago I was approached by an Unreal expert who suggested we partner up and make the next game in Unreal.

Since I don’t want to waste time on it, I gave him a challenge: make the opening of Vae Victis - Khan in Unreal and if it’s cool, I’ll consider your suggestion. I provide him about 20-30 minutes of guidance per day, but other than that he is on his own. I’ll give you a link for an interim demo which is ugly as hell, just so you’ll get a taste of what I’m talking about.

Remember it is:

  1. Ugly
  2. It is ugly because it is a temporary version, work in progress
  3. It is not finished
  4. Even it the final result is beautiful as we can make it, I may still stay with Renpy

Video of the temporary, ugly demo is here.

To summarize: a few more weeks for closing artistic gaps in the current game and then to the next game, which may be in either Ren'py or Unreal.

Cheers!
Here ya go
 
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Alberis

Newbie
Nov 21, 2021
26
22
62
1. There's no reason you'll lose to Oryenguk if you attack in MK1 30 Troops in double strength. Please send me a Save so I can look into it.
2. I think the MK2 needs some tweaking, but you should win if attacking at double strength. I'd appreciate a Save for this as well.





Time for my State of the Union speech.

1. Two fiefdoms currently have no animations: Hawatia (quest + Wench) and Limtinia (Wench(es) only). I want to spend a few more weeks to close this "artistic gap" and then start working on VV-K2.

2. There are also few non "artistic" features I wanted to implement to improve the metagame, but... I lost my developer.

Again.

For those not familiar with this tragic affair, Gojira667 was my partner from 2021 to July 2025, when he disappeared completely. In September I started working with another developer who, I now have a reason to believe, recently (or perhaps not recently, depends on your view of the honesty of people) decided to leave the project without informing me anything. It is my understand that he is, in fact, active elsewhere but does not respond in email or Discord. Kids nowadays call this behavior ghosting, if I am not mistaken. So I'm looking for a good Python developer who wants to partner with me, and I have some candidates in the pipe.

If I don't find a satisfactory developer, I'll start working on VV-K2 and once I find developer, I'll close the gaps of the first game.

3. And now for something… interesting. A few weeks ago I was approached by an Unreal expert who suggested we partner up and make the next game in Unreal.

Since I don’t want to waste time on it, I gave him a challenge: make the opening of Vae Victis - Khan in Unreal and if it’s cool, I’ll consider your suggestion. I provide him about 20-30 minutes of guidance per day, but other than that he is on his own. I’ll give you a link for an interim demo which is ugly as hell, just so you’ll get a taste of what I’m talking about.

Remember it is:

  1. Ugly
  2. It is ugly because it is a temporary version, work in progress
  3. It is not finished
  4. Even it the final result is beautiful as we can make it, I may still stay with Renpy

Video of the temporary, ugly demo is here.

To summarize: a few more weeks for closing artistic gaps in the current game and then to the next game, which may be in either Ren'py or Unreal.

Cheers!
Will the sequel have more male rape and bestiality? I was a bit disappointed we only got 3 sissy scenes and almost no Beasty scenes apart from 1 blowjob with a dog and the flashback with the red stallion.
 

Zeruelll

Member
Jul 17, 2018
140
146
218
To summarize: a few more weeks for closing artistic gaps in the current game and then to the next game, which may be in either Ren'py or Unreal.
My opnion on this coming from someone with commercial game development experience,

If the 2nd game is gonna be very different wherein it's gonna be some type of an open world sandbox w/ quests and stuff to do that would really benefit from what you usually see in an Unreal Engine game(in general, not just like the UE games we have here), I don't think it's necessary to switch to Unreal engine.

Since if it was decided for it to be in Unreal this time, it's gonna be a completely different game direction already at least to me. Since if you're switching to Unreal, you'd better make use of the assets and stuff you can do w/ the Unreal Engine. If u still plan on keeping the territory conquering/managing and such like with the world map, I would think an actual 3rd person combat system w/ armies and such like what you'd see in Mount & Blade would make more sense compared to the current one we have to justify the switch to Unreal. That, and UE alone could significantly increase development times compared to Ren'py :KEK:
And like with all UE games, there's also the fact you may experience a lot of performance issues at the start, like how Wuthering Waves was performing during it's early days where in only people with High-end PCs could fully enjoy it.

So unless you're gonna fully utilize the Unreal Engine in the 2nd game, I think it would be better stick with Ren'py and keep the original core mechanics your game currently has. Just my opinion really. I'd still try the 2nd game if u made it in UE specially since my pc wouldn't have problems running it, albeit not as enthusiastic compared to the current Ren'py one. Not sure bout the others though, but I in fact actually exclude Unreal Engine games on my filters :LUL: So it would be the only UE game I would be playing here if ever.
 

chiefkilic

Member
Jul 1, 2017
105
211
167
When will an update be released that continues Act 2, or is the developer experiencing writer's block? The last 5 or 6 updates are just fixes and have no story. I'd like to continue playing the game, but the developer hasn't released anything new for about a year. (Translated with Google)
 

BetoGtz

New Member
Sep 1, 2020
8
5
94
I lost my saved game. Could someone please share their save files with me before starting this update? I'd like to resume playing.
 
Dec 6, 2024
96
42
77
Unless you are going to make the next VVK game an open world run around and f@#$ everything game.. Unreal, please no.

Aside from Unreal being so much harder to just lightly edit for my own reasons (tweak edit almost every renpy game for myself locally), If its still going to be the same style of game, and you dont need anything like real-time animations and open world stuff, id say skip Unreal. It would just be a waste of time and energy otherwise.
I think ren py sucks, but Unreal is very likely overkill... as long as he has a reliable developer, I dont really care. Also, he says he already has a bunch of guys applying. Otherwise I might have tried myself.
 
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RayJefferson

Member
Mar 4, 2018
399
250
251
The Mk2 combat system absolutely needs to be reviewed; I just lost a 3 vs. 2 battle because my soldiers missed their attacks while the enemy didn't (attack on Marbia, 50 vs. 40).
I'll miss fewer attacks in XCOM lol
 
4.20 star(s) 151 Votes