Here ya go1. There's no reason you'll lose to Oryenguk if you attack in MK1 30 Troops in double strength. Please send me a Save so I can look into it.
2. I think the MK2 needs some tweaking, but you should win if attacking at double strength. I'd appreciate a Save for this as well.
Time for my State of the Union speech.
1. Two fiefdoms currently have no animations: Hawatia (quest + Wench) and Limtinia (Wench(es) only). I want to spend a few more weeks to close this "artistic gap" and then start working on VV-K2.
2. There are also few non "artistic" features I wanted to implement to improve the metagame, but... I lost my developer.
Again.
For those not familiar with this tragic affair, Gojira667 was my partner from 2021 to July 2025, when he disappeared completely. In September I started working with another developer who, I now have a reason to believe, recently (or perhaps not recently, depends on your view of the honesty of people) decided to leave the project without informing me anything. It is my understand that he is, in fact, active elsewhere but does not respond in email or Discord. Kids nowadays call this behavior ghosting, if I am not mistaken. So I'm looking for a good Python developer who wants to partner with me, and I have some candidates in the pipe.
If I don't find a satisfactory developer, I'll start working on VV-K2 and once I find developer, I'll close the gaps of the first game.
3. And now for something… interesting. A few weeks ago I was approached by an Unreal expert who suggested we partner up and make the next game in Unreal.
Since I don’t want to waste time on it, I gave him a challenge: make the opening of Vae Victis - Khan in Unreal and if it’s cool, I’ll consider your suggestion. I provide him about 20-30 minutes of guidance per day, but other than that he is on his own. I’ll give you a link for an interim demo which is ugly as hell, just so you’ll get a taste of what I’m talking about.
Remember it is:
- Ugly
- It is ugly because it is a temporary version, work in progress
- It is not finished
- Even it the final result is beautiful as we can make it, I may still stay with Renpy
Video of the temporary, ugly demo is here.
To summarize: a few more weeks for closing artistic gaps in the current game and then to the next game, which may be in either Ren'py or Unreal.
Cheers!
Will the sequel have more male rape and bestiality? I was a bit disappointed we only got 3 sissy scenes and almost no Beasty scenes apart from 1 blowjob with a dog and the flashback with the red stallion.1. There's no reason you'll lose to Oryenguk if you attack in MK1 30 Troops in double strength. Please send me a Save so I can look into it.
2. I think the MK2 needs some tweaking, but you should win if attacking at double strength. I'd appreciate a Save for this as well.
Time for my State of the Union speech.
1. Two fiefdoms currently have no animations: Hawatia (quest + Wench) and Limtinia (Wench(es) only). I want to spend a few more weeks to close this "artistic gap" and then start working on VV-K2.
2. There are also few non "artistic" features I wanted to implement to improve the metagame, but... I lost my developer.
Again.
For those not familiar with this tragic affair, Gojira667 was my partner from 2021 to July 2025, when he disappeared completely. In September I started working with another developer who, I now have a reason to believe, recently (or perhaps not recently, depends on your view of the honesty of people) decided to leave the project without informing me anything. It is my understand that he is, in fact, active elsewhere but does not respond in email or Discord. Kids nowadays call this behavior ghosting, if I am not mistaken. So I'm looking for a good Python developer who wants to partner with me, and I have some candidates in the pipe.
If I don't find a satisfactory developer, I'll start working on VV-K2 and once I find developer, I'll close the gaps of the first game.
3. And now for something… interesting. A few weeks ago I was approached by an Unreal expert who suggested we partner up and make the next game in Unreal.
Since I don’t want to waste time on it, I gave him a challenge: make the opening of Vae Victis - Khan in Unreal and if it’s cool, I’ll consider your suggestion. I provide him about 20-30 minutes of guidance per day, but other than that he is on his own. I’ll give you a link for an interim demo which is ugly as hell, just so you’ll get a taste of what I’m talking about.
Remember it is:
- Ugly
- It is ugly because it is a temporary version, work in progress
- It is not finished
- Even it the final result is beautiful as we can make it, I may still stay with Renpy
Video of the temporary, ugly demo is here.
To summarize: a few more weeks for closing artistic gaps in the current game and then to the next game, which may be in either Ren'py or Unreal.
Cheers!
My opnion on this coming from someone with commercial game development experience,To summarize: a few more weeks for closing artistic gaps in the current game and then to the next game, which may be in either Ren'py or Unreal.
I think ren py sucks, but Unreal is very likely overkill... as long as he has a reliable developer, I dont really care. Also, he says he already has a bunch of guys applying. Otherwise I might have tried myself.Unless you are going to make the next VVK game an open world run around and f@#$ everything game.. Unreal, please no.
Aside from Unreal being so much harder to just lightly edit for my own reasons (tweak edit almost every renpy game for myself locally), If its still going to be the same style of game, and you dont need anything like real-time animations and open world stuff, id say skip Unreal. It would just be a waste of time and energy otherwise.