zeraligator

Well-Known Member
May 25, 2018
1,411
1,167
313
1. There's no reason you'll lose to Oryenguk if you attack in MK1 30 Troops in double strength. Please send me a Save so I can look into it.
2. I think the MK2 needs some tweaking, but you should win if attacking at double strength. I'd appreciate a Save for this as well.





Time for my State of the Union speech.

1. Two fiefdoms currently have no animations: Hawatia (quest + Wench) and Limtinia (Wench(es) only). I want to spend a few more weeks to close this "artistic gap" and then start working on VV-K2.

2. There are also few non "artistic" features I wanted to implement to improve the metagame, but... I lost my developer.

Again.

For those not familiar with this tragic affair, Gojira667 was my partner from 2021 to July 2025, when he disappeared completely. In September I started working with another developer who, I now have a reason to believe, recently (or perhaps not recently, depends on your view of the honesty of people) decided to leave the project without informing me anything. It is my understand that he is, in fact, active elsewhere but does not respond in email or Discord. Kids nowadays call this behavior ghosting, if I am not mistaken. So I'm looking for a good Python developer who wants to partner with me, and I have some candidates in the pipe.

If I don't find a satisfactory developer, I'll start working on VV-K2 and once I find developer, I'll close the gaps of the first game.

3. And now for something… interesting. A few weeks ago I was approached by an Unreal expert who suggested we partner up and make the next game in Unreal.

Since I don’t want to waste time on it, I gave him a challenge: make the opening of Vae Victis - Khan in Unreal and if it’s cool, I’ll consider your suggestion. I provide him about 20-30 minutes of guidance per day, but other than that he is on his own. I’ll give you a link for an interim demo which is ugly as hell, just so you’ll get a taste of what I’m talking about.

Remember it is:

  1. Ugly
  2. It is ugly because it is a temporary version, work in progress
  3. It is not finished
  4. Even it the final result is beautiful as we can make it, I may still stay with Renpy

Video of the temporary, ugly demo is here.

To summarize: a few more weeks for closing artistic gaps in the current game and then to the next game, which may be in either Ren'py or Unreal.

Cheers!
Here ya go
 
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Alberis

Newbie
Nov 21, 2021
26
22
62
1. There's no reason you'll lose to Oryenguk if you attack in MK1 30 Troops in double strength. Please send me a Save so I can look into it.
2. I think the MK2 needs some tweaking, but you should win if attacking at double strength. I'd appreciate a Save for this as well.





Time for my State of the Union speech.

1. Two fiefdoms currently have no animations: Hawatia (quest + Wench) and Limtinia (Wench(es) only). I want to spend a few more weeks to close this "artistic gap" and then start working on VV-K2.

2. There are also few non "artistic" features I wanted to implement to improve the metagame, but... I lost my developer.

Again.

For those not familiar with this tragic affair, Gojira667 was my partner from 2021 to July 2025, when he disappeared completely. In September I started working with another developer who, I now have a reason to believe, recently (or perhaps not recently, depends on your view of the honesty of people) decided to leave the project without informing me anything. It is my understand that he is, in fact, active elsewhere but does not respond in email or Discord. Kids nowadays call this behavior ghosting, if I am not mistaken. So I'm looking for a good Python developer who wants to partner with me, and I have some candidates in the pipe.

If I don't find a satisfactory developer, I'll start working on VV-K2 and once I find developer, I'll close the gaps of the first game.

3. And now for something… interesting. A few weeks ago I was approached by an Unreal expert who suggested we partner up and make the next game in Unreal.

Since I don’t want to waste time on it, I gave him a challenge: make the opening of Vae Victis - Khan in Unreal and if it’s cool, I’ll consider your suggestion. I provide him about 20-30 minutes of guidance per day, but other than that he is on his own. I’ll give you a link for an interim demo which is ugly as hell, just so you’ll get a taste of what I’m talking about.

Remember it is:

  1. Ugly
  2. It is ugly because it is a temporary version, work in progress
  3. It is not finished
  4. Even it the final result is beautiful as we can make it, I may still stay with Renpy

Video of the temporary, ugly demo is here.

To summarize: a few more weeks for closing artistic gaps in the current game and then to the next game, which may be in either Ren'py or Unreal.

Cheers!
Will the sequel have more male rape and bestiality? I was a bit disappointed we only got 3 sissy scenes and almost no Beasty scenes apart from 1 blowjob with a dog and the flashback with the red stallion.
 

Zeruelll

Member
Jul 17, 2018
140
148
218
To summarize: a few more weeks for closing artistic gaps in the current game and then to the next game, which may be in either Ren'py or Unreal.
My opnion on this coming from someone with commercial game development experience,

If the 2nd game is gonna be very different wherein it's gonna be some type of an open world sandbox w/ quests and stuff to do that would really benefit from what you usually see in an Unreal Engine game(in general, not just like the UE games we have here), I don't think it's necessary to switch to Unreal engine.

Since if it was decided for it to be in Unreal this time, it's gonna be a completely different game direction already at least to me. Since if you're switching to Unreal, you'd better make use of the assets and stuff you can do w/ the Unreal Engine. If u still plan on keeping the territory conquering/managing and such like with the world map, I would think an actual 3rd person combat system w/ armies and such like what you'd see in Mount & Blade would make more sense compared to the current one we have to justify the switch to Unreal. That, and UE alone could significantly increase development times compared to Ren'py :KEK:
And like with all UE games, there's also the fact you may experience a lot of performance issues at the start, like how Wuthering Waves was performing during it's early days where in only people with High-end PCs could fully enjoy it.

So unless you're gonna fully utilize the Unreal Engine in the 2nd game, I think it would be better stick with Ren'py and keep the original core mechanics your game currently has. Just my opinion really. I'd still try the 2nd game if u made it in UE specially since my pc wouldn't have problems running it, albeit not as enthusiastic compared to the current Ren'py one. Not sure bout the others though, but I in fact actually exclude Unreal Engine games on my filters :LUL: So it would be the only UE game I would be playing here if ever.
 
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chiefkilic

Member
Jul 1, 2017
111
238
167
When will an update be released that continues Act 2, or is the developer experiencing writer's block? The last 5 or 6 updates are just fixes and have no story. I'd like to continue playing the game, but the developer hasn't released anything new for about a year. (Translated with Google)
 
Dec 6, 2024
96
42
77
Unless you are going to make the next VVK game an open world run around and f@#$ everything game.. Unreal, please no.

Aside from Unreal being so much harder to just lightly edit for my own reasons (tweak edit almost every renpy game for myself locally), If its still going to be the same style of game, and you dont need anything like real-time animations and open world stuff, id say skip Unreal. It would just be a waste of time and energy otherwise.
I think ren py sucks, but Unreal is very likely overkill... as long as he has a reliable developer, I dont really care. Also, he says he already has a bunch of guys applying. Otherwise I might have tried myself.
 
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RayJefferson

Member
Mar 4, 2018
400
250
251
The Mk2 combat system absolutely needs to be reviewed; I just lost a 3 vs. 2 battle because my soldiers missed their attacks while the enemy didn't (attack on Marbia, 50 vs. 40).
I'll miss fewer attacks in XCOM lol
 

Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,792
6,650
718
So no new content just bug fixes for this down load?
most of it bug fix after all we have the ending wait for more game content
Most of it is dozens on new animations, improved renders and sound effects in scenes which didn't have them before.

I think ren py sucks, but Unreal is very likely overkill... as long as he has a reliable developer, I dont really care. Also, he says he already has a bunch of guys applying. Otherwise I might have tried myself.
Unless you are going to make the next VVK game an open world run around and f@#$ everything game.. Unreal, please no.

Aside from Unreal being so much harder to just lightly edit for my own reasons (tweak edit almost every renpy game for myself locally), If its still going to be the same style of game, and you dont need anything like real-time animations and open world stuff, id say skip Unreal. It would just be a waste of time and energy otherwise.

My opnion on this coming from someone with commercial game development experience,

If the 2nd game is gonna be very different wherein it's gonna be some type of an open world sandbox w/ quests and stuff to do that would really benefit from what you usually see in an Unreal Engine game(in general, not just like the UE games we have here), I don't think it's necessary to switch to Unreal engine.

Since if it was decided for it to be in Unreal this time, it's gonna be a completely different game direction already at least to me. Since if you're switching to Unreal, you'd better make use of the assets and stuff you can do w/ the Unreal Engine. If u still plan on keeping the territory conquering/managing and such like with the world map, I would think an actual 3rd person combat system w/ armies and such like what you'd see in Mount & Blade would make more sense compared to the current one we have to justify the switch to Unreal. That, and UE alone could significantly increase development times compared to Ren'py :KEK:
And like with all UE games, there's also the fact you may experience a lot of performance issues at the start, like how Wuthering Waves was performing during it's early days where in only people with High-end PCs could fully enjoy it.

So unless you're gonna fully utilize the Unreal Engine in the 2nd game, I think it would be better stick with Ren'py and keep the original core mechanics your game currently has. Just my opinion really. I'd still try the 2nd game if u made it in UE specially since my pc wouldn't have problems running it, albeit not as enthusiastic compared to the current Ren'py one. Not sure bout the others though, but I in fact actually exclude Unreal Engine games on my filters :LUL: So it would be the only UE game I would be playing here if ever.
I don't know exactly what the sequel will look like if I decide to use Unreal Engine, but I do know that in the last few weeks I've been seen the word "optimization" (used by the Unreal developer) more times than I have seen it in my entire life. The Unreal dev is an Unreal pro and the first thing he looks at is optimization.

Like I said, I don't know what (and if) a VV-K game will look like, but here are some general ideas I have:

1. Usage of Daz assets exported to Unreal. So far (and again, we're very early on this road) it has been a successful process, saving us the need to hire a dedicated modeler (or whatever they are called). Before anyone says Polygon count, I purchased a which is supposed to significantly cut down polygon count.

2. Sex scenes 1: Unreal will allow us to chain and randomize animations, making sex scenes more interesting. Also, since I don't actually have to render every scene locally, I can create much longer animations.

3. Sex scenes 2: Control fucking speed during sex scenes. Now via "fast/medium/slow" buttons, but directly keyboard controlled.

4. Sex scenes 3: "transition pose animations" in sex scenes. Move from doggy to Missionary, for example, using an animation.

5. Sex scenes 4: camera control, of course.

6. Combat will probably stay the same (R/P/S) only nicer, played directly in the scene and animated hits. Developing a distinct real time combat system a la Mount & Blade is essentially making another game. Same with army Vs. army combat (which, yes, needs to be improved before VV-K2 sees light): nicer animations but probably same engine.

7. That leaves the Unreal engines for the quests. Instead of overhead map and icons to click on, Karder will be in an environment, which is IMHO much more immersive.

I can't stress this enough: My focus in the coming (and recent) weeks is how to make the current game better. When I do think of VV-K2, it is mostly story ideas and charatcer development. Despite the seemingly detailed manifest I wrote above, I have not decided on whether to go with Unreal for many reasons, the biggest being: I'm comfortable using Renpy. I can debug its problems and fix them. Switching to Unreal will make me a stranger in my own home and force me to rely on others.

Will the sequel have more male rape and bestiality? I was a bit disappointed we only got 3 sissy scenes and almost no Beasty scenes apart from 1 blowjob with a dog and the flashback with the red stallion.
I don't know. All I can say for now is: check out the K9 blowjob scene in the recent update.

...The last 5 or 6 updates are just fixes and have no story. I'd like to continue playing the game, but the developer hasn't released anything new for about a year. (Translated with Google)
Actually, version 0.14 was a story version (Karder crosses the Sea of Knives), meaning the last 2 updates had no story. I think the quality of the game should be uniform, and I hate it that earlier sections have no animations.

steam no update still 0.15
Version 0.16 will reach Steam before the Winter Sale for sure.

The Mk2 combat system absolutely needs to be reviewed; I just lost a 3 vs. 2 battle because my soldiers missed their attacks while the enemy didn't (attack on Marbia, 50 vs. 40).
I'll miss fewer attacks in XCOM lol
Yes. I'm aware of the problem and intend to fix it.

the queen is yet pregnant?
No pregnant content for Queen Remy yet.
 

Gaona

New Member
Aug 31, 2018
3
0
11
I'm having some sort of error in this version in a new playthrough. When I set the game to VN mode, it seems cosmetic only. When i close the menu and reopen it, its re-disabled the mode back to default
 

Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,792
6,650
718
I'm having some sort of error in this version in a new playthrough. When I set the game to VN mode, it seems cosmetic only. When i close the menu and reopen it, its re-disabled the mode back to default
1. You start a new game.
2. You set the game to VN Mode.
3. You play a turn or two.

Now when you go to the settings VN Mode is off?
 

Ntrsugar

Active Member
Dec 27, 2020
770
1,080
307
1. There's no reason you'll lose to Oryenguk if you attack in MK1 30 Troops in double strength. Please send me a Save so I can look into it.
2. I think the MK2 needs some tweaking, but you should win if attacking at double strength. I'd appreciate a Save for this as well.





Time for my State of the Union speech.

1. Two fiefdoms currently have no animations: Hawatia (quest + Wench) and Limtinia (Wench(es) only). I want to spend a few more weeks to close this "artistic gap" and then start working on VV-K2.

2. There are also few non "artistic" features I wanted to implement to improve the metagame, but... I lost my developer.

Again.

For those not familiar with this tragic affair, Gojira667 was my partner from 2021 to July 2025, when he disappeared completely. In September I started working with another developer who, I now have a reason to believe, recently (or perhaps not recently, depends on your view of the honesty of people) decided to leave the project without informing me anything. It is my understand that he is, in fact, active elsewhere but does not respond in email or Discord. Kids nowadays call this behavior ghosting, if I am not mistaken. So I'm looking for a good Python developer who wants to partner with me, and I have some candidates in the pipe.

If I don't find a satisfactory developer, I'll start working on VV-K2 and once I find developer, I'll close the gaps of the first game.

3. And now for something… interesting. A few weeks ago I was approached by an Unreal expert who suggested we partner up and make the next game in Unreal.

Since I don’t want to waste time on it, I gave him a challenge: make the opening of Vae Victis - Khan in Unreal and if it’s cool, I’ll consider your suggestion. I provide him about 20-30 minutes of guidance per day, but other than that he is on his own. I’ll give you a link for an interim demo which is ugly as hell, just so you’ll get a taste of what I’m talking about.

Remember it is:

  1. Ugly
  2. It is ugly because it is a temporary version, work in progress
  3. It is not finished
  4. Even it the final result is beautiful as we can make it, I may still stay with Renpy

Video of the temporary, ugly demo is here.

To summarize: a few more weeks for closing artistic gaps in the current game and then to the next game, which may be in either Ren'py or Unreal.

Cheers!
Please bro , don't switch to Unreal if not absolutely necessary for the vision of your game.
 

zeranta

Member
Apr 23, 2023
302
278
172
Time for my State of the Union speech.

1. Two fiefdoms currently have no animations: Hawatia (quest + Wench) and Limtinia (Wench(es) only). I want to spend a few more weeks to close this "artistic gap" and then start working on VV-K2.

2. There are also few non "artistic" features I wanted to implement to improve the metagame, but... I lost my developer.

Again.

For those not familiar with this tragic affair, Gojira667 was my partner from 2021 to July 2025, when he disappeared completely. In September I started working with another developer who, I now have a reason to believe, recently (or perhaps not recently, depends on your view of the honesty of people) decided to leave the project without informing me anything. It is my understand that he is, in fact, active elsewhere but does not respond in email or Discord. Kids nowadays call this behavior ghosting, if I am not mistaken. So I'm looking for a good Python developer who wants to partner with me, and I have some candidates in the pipe.

If I don't find a satisfactory developer, I'll start working on VV-K2 and once I find developer, I'll close the gaps of the first game.

3. And now for something… interesting. A few weeks ago I was approached by an Unreal expert who suggested we partner up and make the next game in Unreal.

Since I don’t want to waste time on it, I gave him a challenge: make the opening of Vae Victis - Khan in Unreal and if it’s cool, I’ll consider your suggestion. I provide him about 20-30 minutes of guidance per day, but other than that he is on his own. I’ll give you a link for an interim demo which is ugly as hell, just so you’ll get a taste of what I’m talking about.

Remember it is:

  1. Ugly
  2. It is ugly because it is a temporary version, work in progress
  3. It is not finished
  4. Even it the final result is beautiful as we can make it, I may still stay with Renpy

Video of the temporary, ugly demo is here.

To summarize: a few more weeks for closing artistic gaps in the current game and then to the next game, which may be in either Ren'py or Unreal.

Cheers!
Yeah I don't think it's working, unless the guy have time and funding and a group on his own ( as in completely ) - it would be nothing. I mean the enthusiasm must be thrill and the ideal ... But hell, the work is f*cking huge and no way 2 mans can carry it out.
Also what's up with the ghosting behavior, did they lost their balls somewhere ?
 
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RayJefferson

Member
Mar 4, 2018
400
250
251
This follows up on my message and the developer's response:
Okay, yes, this problem will be fixed, that's good. I've noticed that the enemy's numbers drop significantly after a defeat, but do they rebuild faster than my army?
 
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