What makes the Patreon system hard to swallow....you can go to GameStop and purchase an XBOX or PS game for $20-60, and you permanently own it, and it's a completely finished game.
A person could donate that amount and much more to a dev, and spent countless months/years playing partial updates and getting excited about the game, but never get to finish it, cause the dev had other important things pop up.
I get it. The world is a lot different now, due to the internet constantly changing. But, it just seems to me like this could work a lot better if the devs would collect donations up until the game is halfway done, release half the game as a teaser, then with the donations already received, spend their time finishing that game, then release that game before starting a new project....at least that mentality works for musicians with their albums via kickstarter, gofundme, etc.