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gallahanjack

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Dec 12, 2022
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On a happier note, I'm really impressed by how VR Hot looks. I willl check it out later, it's been a while since I last tested it. It's buggy still from what people say, but look at this:

And VR Hot did this with a third of the funding of vamx on patreon. Not VAM, not a typo. A third (or half) of the budget of VAMX. And a tiny fraction of vam's funding. It has the "nextgen" genesis8 models of vam2 already. Clothes, hair, physics, models look better, more realistic than VAM's. He even did AI himself.

The only thing it doesn't have it's vam's modders. Period.

Those defending 5 years for this trash beta, you're in denial. What's the excuse? It's not technical. What "artist" you're talking about? It's a model poser with physics, a very clear task. Recreate vam1, but make it better performance. He did VAM1 in less time, as a hobby project. It should be faster now. Look at VR Hot, he's doing the VAM base components around the same quality or better, and for a fraction of the funding. Idk about VRHot's UX & UI, last time I checked it wasn't great but that's more about design. VAM's UI isn't great neither, but it's stable at least (with 0 game mechanics tho).

I agree with others, meshedvr could've and should've hired some other dev or devs if he lost interest to code. But he doesn't do that because he'll be milking it until he retires probably. Or until somebody else takes the modders away.
Yeah the amount of dick-riding and glazing for Meshed like he's some sort of god is really cringe, these people are almost as bad as haters lol... The beta1 (imo alpha) for VAM was really disappointing for the length of development.

It almost reminds me of the cope or praise people would post on specific stock forums or cryptocoins glazing the developers or board only to lose everything XD.
 
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Sep 11, 2021
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Only content creators know what VAM means, since this is not a game per se, but a platform for content creators. That is, a game to create games with all the necessary tools to create whatever the imagination can. It is a perfect bridge to put all the power of Unity in the hands of artists, creators of scenes and characters, without them having to lay out and develop a single line of programming code within Unity, something that is practically not seen in any other video game... or in which they could cite any that are not from (Illusion). Those who criticize their urgency to see VAM2, why don't they create their own video game? If VAM2 weren't so relevant to their games, they wouldn't be so urgent for it to come out already.
 

x360x

Newbie
Jun 14, 2024
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Those who criticize their urgency to see VAM2, why don't they create their own video game?
My friend, why don't you build your iphone and get one already built? What kind of mentality is this? You're telling me to go build my own iphone if I'm upset with Apple... He's the game developer. Why should the players create their own game?!

5 years for this beta is not urgency. Remember that the entire VAM1 was built in 5 years... And he had a job then too for the most part. What urgency are you talking about?

I think the millions of dollars fucked him up somehow.
 

Tha D Wizzy

Newbie
Mar 16, 2022
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Only content creators know what VAM means, since this is not a game per se, but a platform for content creators. That is, a game to create games with all the necessary tools to create whatever the imagination can. It is a perfect bridge to put all the power of Unity in the hands of artists, creators of scenes and characters, without them having to lay out and develop a single line of programming code within Unity, something that is practically not seen in any other video game... or in which they could cite any that are not from (Illusion). Those who criticize their urgency to see VAM2, why don't they create their own video game? If VAM2 weren't so relevant to their games, they wouldn't be so urgent for it to come out already.
Except he's getting paid to do this and create content promptly. I'm one of them, as well as a creator. His output is unacceptable and has only endured because competitors are not in an advantageous position yet. Know this: For many, there is NO brand loyalty to Meshed and VaM; it's only in this position by the market alone. Once another alternative arises, he'll lose his little golden goose or be forced to restructure his development process.
 
Sep 11, 2021
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Except he's getting paid to do this and create content promptly. I'm one of them, as well as a creator. His output is unacceptable and has only endured because competitors are not in an advantageous position yet. Know this: For many, there is NO brand loyalty to Meshed and VaM; it's only in this position by the market alone. Once another alternative arises, he'll lose his little golden goose or be forced to restructure his development process.
You're absolutely right about this, because if someone comes along with another game that's on par with VAM right now and surpasses it, VAM could be pushed to the back burner and forgotten if they don't work fast, but as long as no one does, we'll all be waiting... and no one likes to wait too long, it's true, but they say that good games have preferred to be delayed for years rather than come out with something bad that would damage their long and arduous years of development.

I have been developing for 3 years with UNREAL simply story-type scenes and animations, and to be able to release a system where players have the power to create scenes and characters and save them and open them on other computers, it must require C ++ programming, which at this moment is beyond my knowledge for me and many other artists who do not know the code and structure of video game programming in depth, even though I can surpass human realism with UNREAL, this would take years of development and that is where VAM has and will have the total advantage in programming code, and also that not only DAZ3D characters but practically any character can be passed to VAM (supposedly).

If the UNREAL metahuman alone is horrible at customizing the characters' bodies (being that Unreal is an entire company with vast employees) imagine. That is true, UNREAL easily surpasses the visual realism of UNITY enormously, and if a good developer appears who manages to copy the VAM system in UNREAL, VAM graphics would be in serious trouble, due to the delay and deficiencies in graphics of UNITY vs UNREAL ENGINE, and I believe that this has been one of the biggest problems of Meshed in the future.
 

Tha D Wizzy

Newbie
Mar 16, 2022
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You're absolutely right about this, because if someone comes along with another game that's on par with VAM right now and surpasses it, VAM could be pushed to the back burner and forgotten if they don't work fast, but as long as no one does, we'll all be waiting... and no one likes to wait too long, it's true, but they say that good games have preferred to be delayed for years rather than come out with something bad that would damage their long and arduous years of development.

I have been developing for 3 years with UNREAL simply story-type scenes and animations, and to be able to release a system where players have the power to create scenes and characters and save them and open them on other computers, it must require C ++ programming, which at this moment is beyond my knowledge for me and many other artists who do not know the code and structure of video game programming in depth, even though I can surpass human realism with UNREAL, this would take years of development and that is where VAM has and will have the total advantage in programming code, and also that not only DAZ3D characters but practically any character can be passed to VAM (supposedly).

If the UNREAL metahuman alone is horrible at customizing the characters' bodies (being that Unreal is an entire company with vast employees) imagine. That is true, UNREAL easily surpasses the visual realism of UNITY enormously, and if a good developer appears who manages to copy the VAM system in UNREAL, VAM graphics would be in serious trouble, due to the delay and deficiencies in graphics of UNITY vs UNREAL ENGINE. I believe that this has been one of the biggest problems for Meshed in the future.
TRVTH NVKE

I wish he'd come on and hire a bigger dev team. Unfortunately, this niche within a niche is still too niche for most to get involved in, so we have products in the single-digit count. VaM is showing its age, terribly, and I long to pay someone else to forge the tools I use for my craft. I would cancel my patronage today and invest in someone more inclined to produce at a decent pace.
 

Lou33

Newbie
Mar 16, 2023
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You're absolutely right about this, because if someone comes along with another game that's on par with VAM right now and surpasses it, VAM could be pushed to the back burner and forgotten if they don't work fast, but as long as no one does, we'll all be waiting... and no one likes to wait too long, it's true, but they say that good games have preferred to be delayed for years rather than come out with something bad that would damage their long and arduous years of development.

I have been developing for 3 years with UNREAL simply story-type scenes and animations, and to be able to release a system where players have the power to create scenes and characters and save them and open them on other computers, it must require C ++ programming, which at this moment is beyond my knowledge for me and many other artists who do not know the code and structure of video game programming in depth, even though I can surpass human realism with UNREAL, this would take years of development and that is where VAM has and will have the total advantage in programming code, and also that not only DAZ3D characters but practically any character can be passed to VAM (supposedly).

If the UNREAL metahuman alone is horrible at customizing the characters' bodies (being that Unreal is an entire company with vast employees) imagine. That is true, UNREAL easily surpasses the visual realism of UNITY enormously, and if a good developer appears who manages to copy the VAM system in UNREAL, VAM graphics would be in serious trouble, due to the delay and deficiencies in graphics of UNITY vs UNREAL ENGINE, and I believe that this has been one of the biggest problems of Meshed in the future.
Problem is, I have yet to play a game thats actually optimized when it uses unreal engine. Every single game I have ever played that uses unreal engine usually has some if not massive performance issues. Anybody who didn't have a least a basic 3060 or 2070 wouldnt likely be able to play the game even on low settings.
 
Sep 11, 2021
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Problem is, I have yet to play a game thats actually optimized when it uses unreal engine. Every single game I have ever played that uses unreal engine usually has some if not massive performance issues. Anybody who didn't have a least a basic 3060 or 2070 wouldnt likely be able to play the game even on low settings.
Unfortunately, with Unreal you either need to upgrade your hardware or you're out of the VR game, especially with the new advances in MegaLights and Lumen. It seems Metahuman is taking a big leap forward in Unreal 5.6.
 

x360x

Newbie
Jun 14, 2024
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Unfortunately, with Unreal you either need to upgrade your hardware or you're out of the VR game, especially with the new advances in MegaLights and Lumen. It seems Metahuman is taking a big leap forward in Unreal 5.6.
I think metahuman doesn't allow porn usage tho, that's why we don't see better adult games with UE. Something like VAM with metahuman models would be next level...


I wish he'd come on and hire a bigger dev team. Unfortunately, this niche within a niche is still too niche for most to get involved in, so we have products in the single-digit count. VaM is showing its age, terribly, and I long to pay someone else to forge the tools I use for my craft. I would cancel my patronage today and invest in someone more inclined to produce at a decent pace.
Yea, it's not looking great for 3d adult games.. And it's been like this for a while. Illusion is imo the best hope but they'd have to adapt to the market and embrace this subscription model. They're traditional tho... Imagine Illusion going to patreon. Many would support them just because they're Illusion. Even just to download the old games from an official place. I see all sorts of scams with thousands of supporters on patreon... Illusion would be something worth supporting, even just to say thanks for their work. They could be working just on one game, making updates for it on patreon and they'd probably earn a lot more with that than with spamming spinoffs and trying to sell them like traditional games.
 
Sep 11, 2021
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I think metahuman doesn't allow porn usage tho, that's why we don't see better adult games with UE. Something like VAM with metahuman models would be next level...




Yea, it's not looking great for 3d adult games.. And it's been like this for a while. Illusion is imo the best hope but they'd have to adapt to the market and embrace this subscription model. They're traditional tho... Imagine Illusion going to patreon. Many would support them just because they're Illusion. Even just to download the old games from an official place. I see all sorts of scams with thousands of supporters on patreon... Illusion would be something worth supporting, even just to say thanks for their work. They could be working just on one game, making updates for it on patreon and they'd probably earn a lot more with that than with spamming spinoffs and trying to sell them like traditional games.
If you are referring to Illusion (company) it unfortunately died in 2023 and is discontinued.

.


Metahuman is not that it does not allow use in porn, I think, but there are no genitals so nothing can be done immediately, but by modifying the original mesh it would be possible to do something just like Daz does with his characters.
 

pkingstar

Newbie
Aug 21, 2020
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When VAM2 is fully released, I'm sure Meshed will cut VAM1 as much as possible)) so that everyone switches to VAM2
VAM 1 is already cut. There are no updates unless it's really needed. Like security fixes etc. He already mentioned this.
 

xvAresvx

Active Member
Nov 28, 2021
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VAM 1 is already cut. There are no updates unless it's really needed. Like security fixes etc. He already mentioned this.
you didn't quite get it) it will cut the hub, that's all, but in Vam 2 the hub will be completely
 

Magoo2

Newbie
Feb 21, 2020
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If someone can spin up a competitor that functionally can match VaM in the time people unironically think VaM2 will take to dev they should. I just don't see it happening.

If someone did come out with a comparable platform, people would make content for it, much like people did with VaM. But you need a sim engine that handles all the physics, with good lighting, that works in vr, has the same level of customization and interaction, and is performant.
 

x360x

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Jun 14, 2024
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If you are referring to Illusion (company) it unfortunately died in 2023 and is discontinued.
They started again as Illgames, they were supposed to launch a new VRKanojo this month on steam but delayed it

EDIT: at least everyone thinks and says it's them... judging by how the new vrkanojo looks idk anymore......
 
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xvAresvx

Active Member
Nov 28, 2021
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They started again as Illgames, they were supposed to launch a new VRKanojo this month on steam but delayed it

EDIT: at least everyone thinks and says it's them... judging by how the new vrkanojo looks idk anymore......
I'll say honestly that VR Kanojo and Horny Select 2 are far from Vam in both graphics and functions! The only thing is that there is some kind of plot, it's cool, but in Vam there are user scenes))
 
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SinFear

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Mar 13, 2020
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I'll say honestly that VR Kanojo and Horny Select 2 are far from Vam in both graphics and functions! The only thing is that there is some kind of plot, it's cool, but in Vam there are user scenes))
Horny Select 2 is more powerful in graphics and functions than VAM. Powerful post-processing plugin. Replace shaders at any time. Emulation of linear lighting. Correct reflections in the eyes. Convenient plugin for connecting nodes with each other. Creation of rigs of above average complexity. Workspace and overall interface are better. And much more )
 
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