It’s unfair to show a lot of locations and opponents in the picture and video review, and present a game with 2 opponents) but this can be understood. As for the controls, I’m used to Shift - dash, E hit or interaction (or both) Q special move, sometimes R and F the rest is inconvenient, or add a layout designer, getting out is not difficult or easy, I think it’s normal, but there should be consequences, slowdown\weakening\impossibility to jump\impossibility to dash\reduced HP\impossibility to hit\birth = stun after a while, if you don’t hide, you receive damage from all opponents (you can set up an additional finishing animation). But for starters, I think simplification for the sake of mass appeal and accessibility for casual players or a choice of difficulty is enough.