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ogr blanc

Active Member
May 15, 2019
938
1,581
the sad part is, this project was doomed from the start.

this would never come even close to its target promisses, because there were too many, and the game was a jumbled mess.
now, this could still deliver something great, if only they focused on something, instead of trying to do everything at once.

if anything, i hope developers start to realize that, while it may sound nice to promisse the moon, and every other celestial body in existance, it would do them well to just go for one thing at a time, and work it enough before moving on to the next target.

this game had alot of promisse, but the convoluted vision and unfocused design really made it something that would never deliver.
 
Oct 4, 2019
75
259
I'm really hoping this isn't abandoned, I picked it up on Steam around the beginning of the year without any knowledge of the development issues and enjoyed what I played. I was getting annoyed by how the most recent update on the Steam page was from December, and then happened to stumble upon it on here and saw the abandoned tag. Glad to see it's not officially abandoned, yet, and that it's just people assuming it is based on the lack of content. I guess I'll stay hopeful that I didn't waste my money, because I actually really enjoyed the game.
 

Ferghus

Engaged Member
Aug 25, 2017
2,897
4,451
I'm really hoping this isn't abandoned, I picked it up on Steam around the beginning of the year without any knowledge of the development issues and enjoyed what I played. I was getting annoyed by how the most recent update on the Steam page was from December, and then happened to stumble upon it on here and saw the abandoned tag. Glad to see it's not officially abandoned, yet, and that it's just people assuming it is based on the lack of content. I guess I'll stay hopeful that I didn't waste my money, because I actually really enjoyed the game.
It's not the lack of content, it's the lack of communication and evidence of the game being worked on for the past X amount of months. If you're wondering why the site tags games as abandoned, it's because some developers straight up ghost or lie about working on the game. The tag is not meant to be a slight against the developer, it exists to help people filter out games in development that haven't shown signs of life in a long time.
 

n0-floW

Newbie
Dec 3, 2017
74
66
The game is no longer abandoned, I guess:
1651090693055.png

Link to changelog of upcoming update:

Today, Dev also shared with 3 samples of new (?) soundtrack that is currently being created.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,360
3,219
The game is no longer abandoned, I guess:
View attachment 1780077

Link to changelog of upcoming update:

Today, Dev also shared with 3 samples of new (?) soundtrack that is currently being created.
If you're referring to the abandoned tag, that won't go away until a new version of the game is posted. Doesn't matter what a developers says or shows off, the only things that gets rid of that tag is a playable update.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,360
3,219
Anyway, since this is a game thread, about a game, have those screenshots and artworks the developer shared on their discord recently (along with the developer commentary that happened at the same time):

new slime artworks/animations
unknown1.png

unknown2.png

(They also jiggle when right clicked)

unknown3.png

unknown4.png

preview of 'futa x player' anal sex scene (with the new character Nadia)
There is support for any sex/gender of player in game.

vemture_seas_nadia_anal_sex_face.gif
vemture_seas_nadia_anal_sex.gif

^ low quality gifs, I don't know how to export something high quality from Spine Animate that isn't intended to be rendered by a game engine

gif showing bone animation rig of new 'Grindhouse Coffee' location, where big dicked girls provide 'cream' in your hot beverages

animframe.gif

'bone' animation

unknown5.png

new enemy type in the new dungeon - Emberkin

new voidling enemy/redesign

unknown6.png
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,360
3,219
Again, since this is a game thread, about a game, have some more neat info about the game:

The other day, I mentioned the game had a built-in modding API. While that's not functional, the game itself is actually fairly easy to mod for those who want to do it. Some basic information on the subject:

  • The game's data is stored in the jar file, specifically "Venture Seas/bin/VentureSeas.jar"
  • A jar file is just a zip file with a different name. Just use a tool like winrar or 7zip to extract it, and you can use the same tool to replace edited files in the existing jar.
  • There's a lot of stuff inside the archive. Ignore everything but the "character" and "data" folders.
  • Most data for the game is stored as ".tsv" files. These are tab-separated spreadsheets, and can be loaded into excel or google sheets for easier editing.
  • The "character" folder contains a folder for every prefab folder in the game. You can add new characters if you add a new numbered folder and edit info.tsv accordingly. Do not skip a number. The game will crash if you do.
  • The data folder contains scenes, towns, dungeons, items, and everything else. Very little of this is safe to edit without also editing the game's code.
  • You can change the contents of a shop safely.
  • You can add new scenes to existing towns and dungeons safely.
  • You might be able to add new ship scenes safely, I'd have to double-check.
  • You cannot add new towns, new dungeons, new music, or new backgrounds safely. The game will crash and/or corrupt save data without appropriate edits to the code.
  • You can add new races and edit the features of existing ones using racegen.tsv.
  • There is a reference file somewhere that explains the event script system. It might be script.tsv, but I don't have it available to double-check at the moment.
So with all of those restrictions, why bother? Because you can add new scenes and encounters to towns and dungeons, and with some careful playing around that can add up to a lot of content very quickly.
 
Last edited:

LatZaiN

New Member
Jan 25, 2018
10
18
Anyone knows what's new?
CHANGELOG
Content Additions
  • Main Story - Chapter 5 added

  • New dungeon - Bleakfyre Harrows
  • ----New unique artwork race - Greblins (Warrior and Shaman versions)
  • ----New unique artwork race - Emberkin
  • ----New boss - Minoguar
  • ----Reworked Voidling/summon visual design
  • ----New items - Food, Armor, Weapons, Materials, Treasures, Cosmetics
  • ----New Runes: [Incinerate], [Flaming Target], [Ashes to Ashes], [Cleanse]

  • New town - Itzayula
  • ----New unique artwork character - Priestess Akna
  • ----New character/animated still - Goddess Kisin
  • ----New repeatable lewd artwork featuring Akna and Kisin

  • New side content - Grindhouse Coffee (futa coffee shop)
  • ----New unique character artwork - Nadia
  • ----2 new repeatable animated lewd scenes with Nadia

  • Added several new transformation items
  • ----Dubious Blue Pill - Penis size increase
  • ----Frigid Essence - Penis size decrease
  • ----Brotox Injection - Change face to masculine
  • ----He-Shea Butter Facial - Change face to androgynous
  • ----Sizzling Salve - Change body type to lean
  • ----Felidan Pheromones - Ball size decrease
  • ----Fun Juice - Ball size increase (Updated info and text scene)
  • ----Siren's Breath - Reduces breast size (Updated info and text scene)
  • ----All items above can now be crafted or purchased (from limited vendor inventory)

  • Added new clothing items
  • ----Tribal Armor
  • ----Breezy Top (supports custom color)
  • ----Tribal Tasset
  • ----Tribal Gloves
  • ----Tribal Sandals

  • New 'Eye-Shadow' type functionality
  • ----Can change at 'Nyaura' town alchemist trader - [Flirty], [Tribal] added

  • New voicebanks for giantess and quirky feminine
  • ----Added giantess voice to Hydra and Yeti
  • ----Added quirky feminine to Mariel and Alexis

  • Added environmental color 'tinting' system to characters (Averages pixels from bg image)
  • Added particle-based weather system
  • ----Added new 'snowfall weather' particle effect to appropriate scenes
  • ----Added new 'rainfall' particle effect to appropriate scenes
  • ----Added new 'foggy' particle effect to appropriate scenes

  • Several new environment artworks
  • All slime enemy designs have new unique artwork reworks
  • Several new special scenes to various existing dungeons (future lewd scenes)
  • 'Tribal' makeup alternate for aurelia (will be an unlockable special costume in future)
  • Added many new travel/journey blurbs to show after completing a ship journey
  • Added a few minor NPCs into the game for more variation in existing content
  • New sex looping sound system (currently only on new scenes)
  • New ambiance audio tracks (added appropriately throughout the game)

    Other Changes
  • Added validation code for active/completed quests arrays for existing save files
  • ----This should fix some broken progression in existing save files
  • ----Added main story event validation when loading a file

  • Improved 'product use' error checks and text alerts
  • Removed 'Dark Pit' Event in Ruined Alcazar
  • Improved paper-doll part coloring with darker skin tones
  • Dungeon info files can now have a 'default ambiance' track set
  • Slightly buffed dungeon exp gain from completing a zone
  • Expedition end panel will now always show, no matter how a dungeon has ended
  • You will no longer take backtracking damage during expeditions while on casual difficulty
  • Reworked some code in preparation for further modding support
  • Converted buttons in character info panel to tooltips
  • Functionality to add colored text to tooltips
  • Added option to surrender during Expedition Map screen
  • Can now only mark 1 target at a time during combat
  • Equipment and Outfits are returned to ship inventory when dismissing crewman/whore
  • Food item use now only shows active Expedition members
  • Replaced some Vinthal anger voice clips
  • Tweaks to mouth movement system for main characters
  • Enemy skins/body can now be set for combat encounters from spreadsheets
  • Optimized animated sex code
  • Changed some item descriptions/info
  • Slightly altered appearance of some existing NPCs
  • Updated functionality of old spreadsheet scripts & added a few new scripts
  • Minor tweaks to many scenes throughout the game (improved transitions, audio etc...)

  • Added cheat/debug skip to the start of each in-game chapter
  • ----Provides relevant gear/levels for characters
  • Added hotkey rebinding menu for 0-9 (more hotkey support to come)
  • ----Added keybinding for hiding/showing UI (num_5 default)
  • ----Added keybinding for quicksaving (and new save slot) (num_0 default)
  • ----Added keybinding for using kits during expeditions (hotkeys z|x|c)
  • Added buyback option from traders
  • ----Can buyback any sold item (anywhere), at an increased cost
  • New ship upgrade allowing brothel workers to [Rest Up] quicker
  • ----Ship upgrades now validate on load

    Bug/Issue Fixes
  • Fixed progression issue after the end of Deepmount Caverns
  • Fixed dungeon zone slots not cycling as intended (causing progression issues)
  • Fixed issue where monk fight would be loaded instead of void behemoth in sakura jungle
  • Fixed major issues with scene transitions/fade system
  • Fixed coin not being removed for chapter 4 ship and outfit upgrades
  • Fixed Lai li fight incorrectly leading to void behemoth fight
  • Fixed food usage issue in dungeons, where crew selection wouldn't be prompted
  • Fixed Crewman and Whore prospects available in towns not saving/loading correctly
  • Fixed some issues with yeti fisting lewd scene
  • Fixed Town Requests progressing before player accepts them
  • Fixed duplicate town requests generated from town board
  • Fixed UI issues with animated UI when opening combat loot bags
  • Fixed issue with SexManager sprite skin changing code
  • Fixed default audio slider imbalance
  • Fixed issues with the silhouette system
  • Fixed issue with Aurelia footplay scene when the player has a cock
  • Fixed ball size not adjusted to match cock size in intro editor
  • Fixed 'Southern Eccentric' NPC having an unintended feminine voice
  • Fixed arms not being skin tinted in Aurelia sex scene
  • Fixed combat stat descriptions showing unintended letters/symbols
  • Fixed central continent showing the wrong name on the world map
  • Fixed wrong ambiance and music playing when leaving outfitter tent in Sea of Tents
  • Fixed some issues involving screen-wide particle effects
  • Fixed Troll NPCs not having a mouth in some expressions
  • Fixed Troll Hunter appearing at the edge of the screen during the pre-combat scene
  • Fixed unintended random Uthgar boss fight in Deepmount Caverns
  • Fixed crash caused by rudely declining Vinthal for sex after he walks you home
  • Fixed several reported typos in scenes
[*] Fixed a bunch of other minor bugs that I neglected to note
 
3.20 star(s) 27 Votes