Wouldn't that be basically the same as what this game already does with the video folders?Technically this isnt complicated to do but unsecure as hell. It would require the application to scan the folder without any discretion, which is a big no go even for a junior programmer.
That's what's great about randomness, "now you don't have to choose," lol. Of course, if this functionality was added for images, I'm sure it could also be implemented where the random image folder had more specific subfolders like the videos already do.Randomness would be interesting too. But if there were a way to have a series of phots from fully clothed, to topless, to naked, to various sex acts, it would feel like it added another layer of progression and depth. As is, I'm often conflicted choosing between more mundane clothed pics and hotter nude ones.
There is an issue with trying to add more functionality for getting random images with this game in the sense that many mods are already made. You’d have to ensure a way to keep backwards compatibility for the hundreds of girlpacks already completed. It’s not really feasible to ask for those packs to include new photos for the new random ranks.That's what's great about randomness, "now you don't have to choose," lol. Of course, if this functionality was added for images, I'm sure it could also be implemented where the random image folder had more specific subfolders like the videos already do.
No. It still follows a certain logic which means an intrusion attempt has to follow that logic at least. What you are asking for is how the bad stuff ends up in seemingly harmless software.Wouldn't that be basically the same as what this game already does with the video folders?
Maybe that could be solved by having the code check the girlpack's JSON data, if it doesn't have RandomImages: true" or whatever, then it would just do images the same way the game normally does, instead of the random way.There is an issue with trying to add more functionality for getting random images with this game in the sense that many mods are already made. You’d have to ensure a way to keep backwards compatibility for the hundreds of girlpacks already completed. It’s not really feasible to ask for those packs to include new photos for the new random ranks.
I am fiddling around with modding stuff so I’ll take a look at the photo stuff to see how it works.
Thank you for this. I did end up editing those two files in VisualStudio as well as GirlClass.cs I got it working in the way that I wanted but I'm not sure how I would go about sharing it unless people just want those three files. As a person has already mentioned, there is already a ton of girlpacks and mods like the girlpack editor that assume the 25,50,75 breakpoints and I don't expect them to change. This was more of a personal project and for my own installation I will go in and edit the girlpack portraits for my favorite girls that I usually play with. If people want them I've attached the files below but I want to emphasize that I'm not a developer and all I really did was change some variables. Also you can't just drag and drop them into your base game installation. They're under Assets\Scripts in the VCHH_source_code that Disgruntler linked and you would have to replace them and then rebuild and run in Unity. The portraits you would want in your girlpacks to make sure it works are 17,34,50,67,83. Pose, HJ, BJ, Sex, Group respectively.I believe what you are asking is:
StaticStrings.cs - contains the variables
RegisterGirl.cs - contains the logic
Good luck and do share with everyone your idea if you happen to make it work
In my current build, I have implemented the above suggestion as an option toggle (so you can switch between the performance breakpoints and the default ones). As others have said, any change to girls should be backwards compatible to avoid breaking all the girlpacks that are out there. Many girlpacks come with more than the default number of portraits for player preference, but increasing the number of portraits used in game might be tricky.Would anybody be able to point me to where I could change the portrait change breakpoints? I'm not a game dev or anything but mod most things to my liking. Right now I'm just looking to change the portraits to the act that occurs at that level of openness. For instance instead of portrait 25, it would be portrait 17 with a full nude pose. Instead of portrait 50 it would be portrait 34 with a handjob or titjob pose. Any help on this would be appreciated.
Why not removing the video you are not fond of entirely?Is there any mod where you can manually move onto next video earlier or end video earlier? For example, assigning to Dance booth and the clip playing isn't what I'm fond of, then I just want to skip to another clip or terminate booth early.
Agreed. If you really don't like a video, just go into the file and delete it. Once you get used to editing the girlpacks, it becomes pretty easy to adjust them to what you want to see and don't.Why not removing the video you are not fond of entirely?
Do you have to relaunch the game if you do this? Like if theres a vid I hate and I alt tab to the folder with the vid and delete it, will the vid be unavailable to be retrieved during gameplay?Why not removing the video you are not fond of entirely?
Yes. Any time you change the game file, you'll need to restart. Its a good idea to close it before you do.Do you have to relaunch the game if you do this? Like if theres a vid I hate and I alt tab to the folder with the vid and delete it, will the vid be unavailable to be retrieved during gameplay?
I believe I have done some pack testing in the past, where I switched out the contents of a folder and ran a new workday without restarting the game (and it worked fine). For profile images, you definitely have to restart, and it's certainly not a bad idea any time you make a change if you have the time. But I don't think it's absolutely necessary for videos.Yes. Any time you change the game file, you'll need to restart. Its a good idea to close it before you do.
I have a similar issue, however it seems not to affect other people. For me videos that are .mp4 do not work at all. If its .webm videos (VP8 specifically) it works fine.Not able to seen video in. Game during work assignment, excluding basic girl pack even all other girl pack similar details
While I can see the idea behind it, I am not sure what advantage this should have compared to the base lesson. As far as I understand the mechanic, this will also just raise openness by 1 for each lesson.I have made a powershell script which generates a basic lesson sequence with no text with a series of images. remove the .txt extension to use.
The usage is very simple, put some images into the images/lessons portrait folder, rename than to have numbers at the very end (1,2... 01, 02...) like that as suffix. best use advance renamer to bulk rename them.it will use that as the order in which the lesson plays. than select all images and copy their path (ctrl + shift + c) and run the script.
it automatically creates a lesson.json inside the girls text/lessons folder. if there is no lessons folder it will create one. if there is already a lesson.json it will rename it to lesson1 ..2 ..3 and so on. if no image path is in the clipboard it will not create a file.
it is not important where the script is ran from, because it only takes the path of the girlpack into account.
the script automatically determine portrait and landscape format. portraits will be use as portrait with centered orientation and landscape will be used as backgrounds. that is so that images will not be stretched weirdly.
lastly the text fields will be empty, it can be easily changed when opening the file though. the openess can also be edited inside the file. default openess is 20 - 99 and repeatable. this script is meant to quickly and efficiently create generic event series for any girls. use sites like pornpics com to find full image albums.
Hopefully this will encourage girlpack creators to add some "lessons" events for the girls, without the need to create a whole story or fiddle around with the json structure for every event.
Yes it won't change anything gameplay wise, but it will at least play a series of images instead of nothing.While I can see the idea behind it, I am not sure what advantage this should have compared to the base lesson. As far as I understand the mechanic, this will also just raise openness by 1 for each lesson.
I personally see the idea as I said but I can also read your script and understand it. Common users copying and pasting things while running powershell is what gets me, because for some simple cosmetics this is not a good approach. The base lesson creates the same result minus a picture but also with much less technical issues that will derive from this. Are you ready to take care of all those people running into rights issues etc?Yes it won't change anything gameplay wise, but it will at least play a series of images instead of nothing.
I'm not quite sure what you mean by rights issues? it just uses the files you already have to create the underlining json structure. Technically there shouldn't be much issues when running the script.I personally see the idea as I said but I can also read your script and understand it. Common users copying and pasting things while running powershell is what gets me, because for some simple cosmetics this is not a good approach. The base lesson creates the same result minus a picture but also with much less technical issues that will derive from this. Are you ready to take care of all those people running into rights issues etc?