- Aug 7, 2018
- 58
- 121
Another weekly update!
Been working on the logic for customer spawning and assignment, getting it to work with global variables. Still no supplement mechanics like drink/cigs, though.
Also been working on the upgrade shop itself, but it's looking similar to the original game's shop at the moment, so I don't think it's worth showing.
One thing I *did* do was make the lottery a bit more interesting:
It doesn't spin yet, but it does populate randomly from the list and properly masks everything. I'd like to get the wedges placed via script instead of by hand for uniformity, but I didn't want to leave people without some sort of visual for this week.
When I get stuck on a programming issue, I've also been thinking about new stuff to add to the game. I have a couple of ideas for new content for girls, more potential for different types of girlpacks, and implementing mechanics in new ways. I'd like to hear your input!
Been working on the logic for customer spawning and assignment, getting it to work with global variables. Still no supplement mechanics like drink/cigs, though.
Also been working on the upgrade shop itself, but it's looking similar to the original game's shop at the moment, so I don't think it's worth showing.
One thing I *did* do was make the lottery a bit more interesting:
It doesn't spin yet, but it does populate randomly from the list and properly masks everything. I'd like to get the wedges placed via script instead of by hand for uniformity, but I didn't want to leave people without some sort of visual for this week.
When I get stuck on a programming issue, I've also been thinking about new stuff to add to the game. I have a couple of ideas for new content for girls, more potential for different types of girlpacks, and implementing mechanics in new ways. I'd like to hear your input!
You must be registered to see the links