What would you like me to add to the game in the next update?

  • The connection (police) mechanic. This would be a new "currency" and a new batch of upgrades.

  • More events and the possiblity for the packmakers to add some in their packs.

  • The possbility to train the skills of the girls

  • Progress the story and add story missions (mostly focused on Nicole)

  • Something else (tell me either by PM or in this thread).


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tooldev

Active Member
Feb 9, 2018
874
843
184
Hey everyone, I have a Girlpack downloaded(athena farris) but it is showing 0 video. I remade it myself by moving all the vinds in to a newly created character pack(made by the aplication) all the vids are in teh right format and location and i can play them. I have no clue why it is not working. does anyone know?
Put it up in this thread, so people can look into it and give you corrections if needed
 

Logan1377

Well-Known Member
Feb 13, 2023
1,413
1,948
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Hey everyone, I have a Girlpack downloaded(athena farris) but it is showing 0 video. I remade it myself by moving all the vinds in to a newly created character pack(made by the aplication) all the vids are in teh right format and location and i can play them. I have no clue why it is not working. does anyone know?
It could be a problem with the JSON file. If the scenes aren't tagged as being viable, they won't show up in the game.
 

abcomfg

Newbie
Nov 2, 2018
51
123
166
OK, I think I've managed to combine Raivo's mods with Disgruntler's provided source code. I've also added some things of my own:

- Protosicario's request to add an option to change the portrait change breakpoints (25/50/75/100) to match the performance breakpoints (16.6/33.2/49.8/66.4/83).

No changes to existing girlpacks are needed. But to make the new option fully work, you can add another image named portrait_pose to the girl for that breakpoint. If it doesn't exist, then the default portrait will be used until the foreplay breakpoint is reached. All other portraits stay the same.

- Rearranged the Staff page (see image below). The buttons are now the girls' portrait_small images instead of generic pink buttons. (This is the only page where this appears; I might do this as well for the other pages where the same layout is used.)

- Fixed girl bios not appearing.

- Made the top bar consistent across all screens.

- Changed the Full auto mode and random finishers to only select unlocked finishers (ex. you could previously get creampies while only being able to do blowjobs).

- Probably a couple other small things I forgot about.

I wasn't able to contact Raivo, so I had to try to reverse engineer his mods. It's probable that I missed something. Let me know if something breaks. I'm pretty sure this can't handle saves from 9.5.0.1, so you're probably going to need to start a new game.

If everything works out and once I get more used to the project structure, I might start to try doing actual gameplay changes.

portrait_pose.png staffpage.png


 
Last edited:

rb813

Well-Known Member
Aug 28, 2018
1,589
1,099
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No changes to existing girlpacks are needed. But to make the new option fully work, you can add another image named portrait_pose to the girl for that breakpoint. If it doesn't exist, then the default portrait will be used until the foreplay breakpoint is reached. All other portraits stay the same.
Just to be completely clear, you mean that portrait25 will now show up when they get to 33.2 openness, portrait75 will start being displayed when they get to 66.4, etc.?

EDIT: Since you're expanding on the portraits, would you consider including the option for a second small_portrait? I'm not sure what the breakpoint for it should be, but it would be nice for it to change by 100 at the very least.
 
Last edited:
Apr 26, 2017
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Are there any potential issues when one merge girlpacks? The game's just randomly loading a vid file from a folder, so there shouldn't be any issues, right?
 

rb813

Well-Known Member
Aug 28, 2018
1,589
1,099
326
Are there any potential issues when one merge girlpacks? The game's just randomly loading a vid file from a folder, so there shouldn't be any issues, right?
There shouldn't be any technical issues as far as I've ever heard. The main problem with merging is duplicate or near-duplicate clips.
 
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tooldev

Active Member
Feb 9, 2018
874
843
184
Here it is, Please let me know if you find anything.
Athena Farris pack
I checked the jason and that looks ok, so probably not the cause of your problem.

But i noticed right away that your naming is off for a couple of videos, like this for example:
1730921259512.png
I am not sure, but this mixed naming could be the source of the problem. Your name in your package is with a double r in Farris, while your videos are like the orginal package with a single r in Faris.

P.S. I moved my original Faris folder and unpacked yours. While it is not giving an error while initializing, it will not show your Farris at all in the list of models. So I am almost certain there is a naming problem here.
P.P.S. Renamed your folder and json to 'Faris' with 1 R and the effect is the same. So it is not just the naming but it has to be something with the files themselves. Maybe someone else has a good idea, as I checked also for codex and those seem to be ok as well
 
Last edited:

rb813

Well-Known Member
Aug 28, 2018
1,589
1,099
326
I checked the jason and that looks ok, so probably not the cause of your problem.

But i noticed right away that your naming is off for a couple of videos, like this for example:
View attachment 4206622
I am not sure, but this mixed naming could be the source of the problem. Your name in your package is with a double r in Farris, while your videos are like the orginal package with a single r in Faris.

P.S. I moved my original Faris folder and unpacked yours. While it is not giving an error while initializing, it will not show your Farris at all in the list of models. So I am almost certain there is a naming problem here.
P.P.S. Renamed your folder and json to 'Faris' with 1 R and the effect is the same. So it is not just the naming but it has to be something with the files themselves. Maybe someone else has a good idea, as I checked also for codex and those seem to be ok as well
The video files can have any name you want. There are tons of girlpacks out there with videos that don't have the girl's name in it at all, there's no way that could possibly be the problem.
 

yvat

Newbie
Jul 8, 2017
16
21
135
OK, I think I've managed to combine Raivo's mods with Disgruntler's provided source code. I've also added some things of my own:

- Protosicario's request to add an option to change the portrait change breakpoints (25/50/75/100) to match the performance breakpoints (16.6/33.2/49.8/66.4/83).

No changes to existing girlpacks are needed. But to make the new option fully work, you can add another image named portrait_pose to the girl for that breakpoint. If it doesn't exist, then the default portrait will be used until the foreplay breakpoint is reached. All other portraits stay the same.

- Rearranged the Staff page (see image below). The buttons are now the girls' portrait_small images instead of generic pink buttons. (This is the only page where this appears; I might do this as well for the other pages where the same layout is used.)

- Fixed girl bios not appearing.

- Made the top bar consistent across all screens.

- Changed the Full auto mode and random finishers to only select unlocked finishers (ex. you could previously get creampies while only being able to do blowjobs).

- Probably a couple other small things I forgot about.

I wasn't able to contact Raivo, so I had to try to reverse engineer his mods. It's probable that I missed something. Let me know if something breaks. I'm pretty sure this can't handle saves from 9.5.0.1, so you're probably going to need to start a new game.

If everything works out and once I get more used to the project structure, I might start to try doing actual gameplay changes.

View attachment 4205003 View attachment 4204918


9.5.0.2...plus?
I like the new staff page portrait icons instead of generic pink ones. Maybe its just me, but in both the original and the mod version, some parts of UI seem too busy with information and buttons. Some consolidation would be nice like for rarely used Reset/Repair/RepairAll buttons into one submenu or something.

Seems "Take Class" button doesn't work. Would be nice to also have ability to send them all to class, but I'll hold off on feature requests, I realize this is just a start =)

Thank you for bringing life into this!
 

tooldev

Active Member
Feb 9, 2018
874
843
184
Hey everyone, I have a Girlpack downloaded(athena farris) but it is showing 0 video. I remade it myself by moving all the vinds in to a newly created character pack(made by the aplication) all the vids are in teh right format and location and i can play them. I have no clue why it is not working. does anyone know?
rb813 That is what he/she posted originally in the game thread.
 

rb813

Well-Known Member
Aug 28, 2018
1,589
1,099
326
Here it is, Please let me know if you find anything.
Athena Farris pack
Okay, I think I figured it out. The videos labeled "Faris Dance" have the VP9 codec, which doesn't work in this game. The ones labeled "danceDance" are the correct codec (VP8), but they're 60 frames per second, and that may be too much for this game to deal with. I think all the videos would just need to be re-rendered.
 
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jonas132

Member
Aug 13, 2019
141
363
204
OK, I think I've managed to combine Raivo's mods with Disgruntler's provided source code. I've also added some things of my own:

- Protosicario's request to add an option to change the portrait change breakpoints (25/50/75/100) to match the performance breakpoints (16.6/33.2/49.8/66.4/83).

No changes to existing girlpacks are needed. But to make the new option fully work, you can add another image named portrait_pose to the girl for that breakpoint. If it doesn't exist, then the default portrait will be used until the foreplay breakpoint is reached. All other portraits stay the same.

- Rearranged the Staff page (see image below). The buttons are now the girls' portrait_small images instead of generic pink buttons. (This is the only page where this appears; I might do this as well for the other pages where the same layout is used.)

- Fixed girl bios not appearing.

- Made the top bar consistent across all screens.

- Changed the Full auto mode and random finishers to only select unlocked finishers (ex. you could previously get creampies while only being able to do blowjobs).

- Probably a couple other small things I forgot about.

I wasn't able to contact Raivo, so I had to try to reverse engineer his mods. It's probable that I missed something. Let me know if something breaks. I'm pretty sure this can't handle saves from 9.5.0.1, so you're probably going to need to start a new game.

If everything works out and once I get more used to the project structure, I might start to try doing actual gameplay changes.

View attachment 4205003 View attachment 4204918


9.5.0.2...plus?
Thank you for the release! It's great to see updates on this game. Inevitably, there is some feedback:

- In the Shift planning menu, if you select the girl from the unassigned pool and press To Staff Screen, the button to go back to shift planning is dropped in the corner below finishers.
- In some places, UI feels overwhelming, but I think it's just a habit. Still, there is a place to play around with it. What is more impacting is a change to the Energy value from the straight number to the bar during the shift planning - I would prefer at least having an option for how to display it
 
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abcomfg

Newbie
Nov 2, 2018
51
123
166
Just to be completely clear, you mean that portrait25 will now show up when they get to 33.2 openness, portrait75 will start being displayed when they get to 66.4, etc.?

EDIT: Since you're expanding on the portraits, would you consider including the option for a second small_portrait? I'm not sure what the breakpoint for it should be, but it would be nice for it to change by 100 at the very least.
With the new option on, the portraits go like this:
0 -> portrait
16.6 -> portrait_pose
33.2 -> portrait25
49.8 -> portrait50
66.4 -> portrait75
83 -> portrait100

If a portrait file is missing, it defaults to the next lowest one. So if there's no portrait_pose file, portrait will be displayed from 0-33.2.

As for evolving portrait_small, I have the same opinion as this post:
I'm not sure it would add all that much, and would potentially be confusing. I like seeing the same small portrait throughout the game, to aid recognition on those screens where no textual name is displayed.

Plus, I personally dislike having a small portrait that is obviously cropped from a larger picture. When I update portraits, I discard one or the other version, depending upon what I need.

Similarly, I don't mind pics from multiple sets with different hair colors and styles. You likely will see multiple looks in the videos, after all.

But that's the beauty of this system. If you prefer different portraits/biographies/data values, just change it!
tl;dr I prefer to have a consistent image to easily identify the girls in a list or table. I could try to add the option, but tbh it would low on the priority list (and this is coming from someone who usually includes like 10+ different portrait and portrait_small images in their girlpacks.)

Seems "Take Class" button doesn't work. Would be nice to also have ability to send them all to class, but I'll hold off on feature requests, I realize this is just a start =)
It works for me, for every girl that has more than $0. Check to see how much money they have.

As for the other feedback, I'll try to get on it as soon as I can. I agree with some of the UI (like the Staff UI) being cluttered; all I really did was take what was already there and move stuff around. The next thing I wanna try is doing something with girl money and disloyalty. I know Disgruntler had a separate game mode idea with disloyalty, but as far as I can tell it currently doesn't do anything. I don't think girl money does anything either (except the above issue with taking classes).
 

tooldev

Active Member
Feb 9, 2018
874
843
184
OK, I think I've managed to combine Raivo's mods with Disgruntler's provided source code. I've also added some things of my own:

- Protosicario's request to add an option to change the portrait change breakpoints (25/50/75/100) to match the performance breakpoints (16.6/33.2/49.8/66.4/83).

No changes to existing girlpacks are needed. But to make the new option fully work, you can add another image named portrait_pose to the girl for that breakpoint. If it doesn't exist, then the default portrait will be used until the foreplay breakpoint is reached. All other portraits stay the same.

- Rearranged the Staff page (see image below). The buttons are now the girls' portrait_small images instead of generic pink buttons. (This is the only page where this appears; I might do this as well for the other pages where the same layout is used.)

- Fixed girl bios not appearing.

- Made the top bar consistent across all screens.

- Changed the Full auto mode and random finishers to only select unlocked finishers (ex. you could previously get creampies while only being able to do blowjobs).

- Probably a couple other small things I forgot about.

I wasn't able to contact Raivo, so I had to try to reverse engineer his mods. It's probable that I missed something. Let me know if something breaks. I'm pretty sure this can't handle saves from 9.5.0.1, so you're probably going to need to start a new game.

If everything works out and once I get more used to the project structure, I might start to try doing actual gameplay changes.

View attachment 4205003 View attachment 4204918


9.5.0.2...plus?
I would suggest not to use that version number. This is not minor, nor is it just a change to the old version. If this continues it becomes effectively it's own version or should be treated as a mod.
 
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4.40 star(s) 48 Votes