Mthomas1

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Dec 16, 2020
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0.7.5 of the twine version is up on my .

I also have a small roadmap.
Do you ever plan on returning to fix/update the qsp version? while i like the html game i like the flexibility of options in qsp more. also in the 7.5 update i cant leave the graveyard.
Screenshot 2025-03-02 104139.png
 

Solid Snekk

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May 5, 2017
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Do you ever plan on returning to fix/update the qsp version? while i like the html game i like the flexibility of options in qsp more. also in the 7.5 update i cant leave the graveyard.
The QSP editor would just break sometimes leaving me unable to scroll. It would also corrupt locations when trying to save due to the size.

I've learned a lot since I started and I could try again, the main problem is the different versions of QSP that exist. If you use the 950 version it causes the game to level your character until it crashes since I use the Sonnix version.

Try this for the graveyard. I thought I fixed the enchantment bug but I guess not. This just removes zombies attacking which should resolve the issue.

 

Raindancer

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Dec 21, 2017
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Yes I tried version 0.7.5, the bug with random encounters in the forest is still there, after some time enemies just stop appear, no matter how much the player move around the location.
 

Solid Snekk

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Yes I tried version 0.7.5, the bug with random encounters in the forest is still there, after some time enemies just stop appear, no matter how much the player move around the location.
I should have that fixed in the next version. The main problem I'm having is that some people seem to have negative luck in real life so if I don't force the areas to appear after searching x amount of times they never find them, only finding monsters.

I see, thanks!

edit: It would be pretty cool if there was a sex scene with said snake in which it double penetrates you with its dicks.
That's exactly what it does. I'm trying to find good images so that the player can have one as a pet, similar to the bat.
 
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Raindancer

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I should have that fixed in the next version. The main problem I'm having is that some people seem to have negative luck in real life so if I don't force the areas to appear after searching x amount of times they never find them, only finding monsters.
I would really like to see buttons like "Look for trouble" or "Hunt" to be able to have a certain skill to look for a certain type of creatures or maybe even events in the location. Sometimes random frankly pisses me off, especially when you have to replay everything several times.
 
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Solid Snekk

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I would really like to see buttons like "Look for trouble" or "Hunt" to be able to have a certain skill to look for a certain type of creatures or maybe even events in the location. Sometimes random frankly pisses me off, especially when you have to replay everything several times.
Should be doable. I'll add it to my list of stuff to have on the next release.
 
Mar 23, 2022
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I should have that fixed in the next version. The main problem I'm having is that some people seem to have negative luck in real life so if I don't force the areas to appear after searching x amount of times they never find them, only finding monsters.
Are you using a general function for random locations? I apologize if the term I used is wrong. I've mainly been using ren'py and python recently (no excuse, I know). Basically, something checking if the "location pool" is empty, then checking if the player has searched enough to force a "find a location", thus removing the location from the location pool. I'm asking because A) it'd be much easier than needing to write each individual location search every time. If I recall correctly, the wood, the ocean and the sewer/lower sewer all used randomly finding locations in the qsp version. B) If you are using this method, then all you'd need to do is add exceptions for adding locations unlocked via quest (Wendigo's house in the QSP version, for example). C) I haven't looked at the code to check how you've handled things. Also, I probably won't check it, LaughingFox and you kind of ruined me wanting to actually bugfix/edit/look through the code for this game. Finally, D) because it's a singular thing, it should also reduce the likelihood of something going wrong. If you are doing this anyway then, well, I'll shut up lol. No real point in questioning something that's already there, I was mostly curious.

Something else unrelated: Were random NPCs removed between 0.6 and 0.7? I can't seem to find any random NPCs around.

I'll go back to the void now. Genuinely, good luck and keep up the good work.
 

Solid Snekk

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May 5, 2017
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Are you using a general function for random locations? I apologize if the term I used is wrong. I've mainly been using ren'py and python recently (no excuse, I know). Basically, something checking if the "location pool" is empty, then checking if the player has searched enough to force a "find a location", thus removing the location from the location pool. I'm asking because A) it'd be much easier than needing to write each individual location search every time. If I recall correctly, the wood, the ocean and the sewer/lower sewer all used randomly finding locations in the qsp version. B) If you are using this method, then all you'd need to do is add exceptions for adding locations unlocked via quest (Wendigo's house in the QSP version, for example). C) I haven't looked at the code to check how you've handled things. Also, I probably won't check it, LaughingFox and you kind of ruined me wanting to actually bugfix/edit/look through the code for this game. Finally, D) because it's a singular thing, it should also reduce the likelihood of something going wrong. If you are doing this anyway then, well, I'll shut up lol. No real point in questioning something that's already there, I was mostly curious.

Something else unrelated: Were random NPCs removed between 0.6 and 0.7? I can't seem to find any random NPCs around.

I'll go back to the void now. Genuinely, good luck and keep up the good work.
a) That's exactly how it works now. There's the main list with all the locations and then an enemy array that triggers at certain points.

b) Yep. Kaiden triggering that quest is still planned, the sewer entrance will eventually be locked at the start of the game. I do have a few other options to escape the slums.

c) If you'd like to help bugfix sure, I cannot ask you to help but it was always appreciated.

d) Some people have negative luck and I got asked if my tags were wrong about there being wolves in the game because someone never encountered them in their searches of the forest.

e) I want to get the full game in from QSP so I've cut everything that I was working on that was not for that goal. I should be able to have them back in soon, the only thing really remaining are a few questlines and the farm.

Solid Snekk May need to look at the frog section. Got a loop going after meeting all 10 girls where PC doesnt cum/continues to fuck after hitting finish shift
Fixed.
 
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domacleod

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Oct 18, 2017
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Another hastily introduced option to play as a female only to lock out half the game and the rest refer to you as having a cock despite not having one.
 

Solid Snekk

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Another hastily introduced option to play as a female only to lock out half the game and the rest refer to you as having a cock despite not having one.
What? The game has more content for female characters than it does for male. Are you talking about the QSP version or my attempt at the Twine remake?

after you get a dog how do you interact with it?
You have to toggle Beastiality. It's in the "Adjust your kinks" button on your ledger, which is the panel with the date and stuff.
 
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domacleod

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What? The game has more content for female characters than it does for male. Are you talking about the QSP version or my attempt at the Twine remake?



You have to toggle Beastiality. It's in the "Adjust your kinks" button on your ledger, which is the panel with the date and stuff.
The qsp version. Tried playing female. Farm start, so no forced futa-ization. First sex scene I got told me about how my penis was flopping while getting fucked. I then double-checked the character's description. No penis. This is common in quite a few games I've played with gender selection, hence my comment on it. Gender is only stated as female but the sex scenes all treat you as being male, unchanged.

1741287793915.png

"You are a female. You have a vagina" -> "You stroke your own cock in rhythm with his thrusts, moaning softly as he takes you from behind."

I'm not sure what you're talking about in regards to a html twine remake. I only see one version of downloads and it's QSP.
 
Last edited:
Mar 23, 2022
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The qsp version. Tried playing female. Farm start, so no forced futa-ization. First sex scene I got told me about how my penis was flopping while getting fucked. I then double-checked the character's description. No penis. This is common in quite a few games I've played with gender selection, hence my comment on it. Gender is only stated as female but the sex scenes all treat you as being male, unchanged.

View attachment 4618760

"You are a female. You have a vagina" -> "You stroke your own cock in rhythm with his thrusts, moaning softly as he takes you from behind."

I'm not sure what you're talking about in regards to a html twine remake. I only see one version of downloads and it's QSP.
The constant referral to non-existent penises or vaginas was a common bug in the QSP version, it was also patched many, many, many times. QSP was giving the dev more trouble than he was gaining from it. He'd spend more time patching than actually creating content because the QSP version would break for no reason. Not to mention that just playing on a different QSP version often breaks the game too, and there are a lot of QSP versions. So the dev decided to recreate the game in a much more stable engine, Twine (HTML). As for why the Twine version isn't on the main page, I believe it's because they want to get all the content from the QSP into the Twine version. You can check out their current progress by going to their subscribestar page or use the link on https://f95zone.to/threads/vicindio-v1-99-40-solid-snekk.160281/post-16331840 post and downloading their current Twine build. Also, scroll down two messages from their post and get the patch from them.

TLDR: Phantom penises/vaginas were a bug in QSP, not a conscious effort. The engine often broke the code. Dev is Porting to Twine because QSP is a very unstable engine.
 

Solid Snekk

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May 5, 2017
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The qsp version. Tried playing female. Farm start, so no forced futa-ization. First sex scene I got told me about how my penis was flopping while getting fucked. I then double-checked the character's description. No penis. This is common in quite a few games I've played with gender selection, hence my comment on it. Gender is only stated as female but the sex scenes all treat you as being male, unchanged.

View attachment 4618760

"You are a female. You have a vagina" -> "You stroke your own cock in rhythm with his thrusts, moaning softly as he takes you from behind."

I'm not sure what you're talking about in regards to a html twine remake. I only see one version of downloads and it's QSP.
Everything that Throw_AwayPower said, but would you happen to know which version of QSP you have?
 

domacleod

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Oct 18, 2017
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Everything that Throw_AwayPower said, but would you happen to know which version of QSP you have?
A link to the twine version (with a mention that its not yet up to the same completion rate as the qsp) might be good to have. I'll use the one posted by Throw_AwayPower now.

As for which qsp, the newest one, there aren't many qsp games so i only recently downloaded it for this one. Now that I read the first post again, is "qsp 1.9 required to run properly" a hard requirement? I thought it meant at least qsp 1.9.
 
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