A small update, or major, I really don't have a way to measure this.
Aside from a few bugfixes, and adding in the Wizard, there wasn't much done to Vicindio this week.
What I did do was mess around in Twine.
I must reiterate that I have no coding experience and everything I know up to this point is self taught from looking at other peoples code. Le_Flemard saved Vicindio when they showed me how to use arrays as I never would have figured it out otherwise.
However, these skills only marginally transferred over to Twine. I think I have a general idea of how I can do things and I have a basic combat system in place, but porting things over is going to take awhile due to the roughly 5 million characters that I've written in Vicindio.
It is an option that is still on the table. In Twine there would be a wider audience to enjoy the game, but I would have more people yelling at me about things they don't like and/or bugs(real and fake). Meat raping Percy caused some forum strife due to hints of cuckolding and that whole area has left a sour taste in my mouth, which is why the Wizard took so long.
There's a planned town called Applewatch, along the North Road between Fort Reach and Monduval, that is going to have a monster girl dungeon that the player can explore. I made a rough draft of it in Twine along with a few scrapped starts I had notes of.
There's no sex in it yet, this was just what I could scrap together in a week. A basic combat system and a changing dungeon.
So far the three enemies are bandits, zombies and sentient sex toys. On a loss, you lose. On a win, you win.
The reason there's no sex scenes is I might try to do some sprite work so I don't have to look for images, and therefore can write any scene I like instead of having to look for art that is similar. Much like coding, I have very minor and very self taught skills in spritework.
The link to my work is over on my
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. I thought about doing a poll to see if I can continue but with how I only made the barest of bare bones I don't think that it is at a point to consider fully sending it to shift to Twine.