Theon3 Okay artificer do be working in game (for the story, snake used a decreasing countdown so it was hard to understand the quest progression)
so
you confirmed you are an artificier, so you validated this condition
C:
if artificer=1 and farmwaterwheel=0:
which mean you got asked to click this action:
C:
act 'Take notes on the plans':
minut+=5
experience+=100
farmwaterwheel=2
gt $locP
end
thus you should validate this condition:
which mean you should always be able to see this text in the main window in the farm screen:
C:
'You will need 800 wood, 400 ore and 1600 nails to make a functioning water mill.'&*nl
you thus only need to validate those conditions for the next action:
C:
if inventar[9]>=800 and inventar[10]>=400 and nails>=1600:
inventar[9] is wood, 10 is Ore, nails is nails
so looking at the code for nails:
C:
if inventar[10]>0:
act 'Make nails using iron':
cla
*clr
gs 'forgeimg'
*nl
'Making nails is not too difficult, but it does take some time to make sure they`re both sturdy and reliable.'
*nl
if smithskill>10: 'You make double what you expect, which is convenient.'
act 'Finish up':
if smithskill<25: smithskill+=1
inventar[10]-=1
nosha-=1
minut+=30
if smithskill>10:
nails+=2
else
nails+=1
end
if $loc='prison':
prisonfine-=nails*10
nails=0
end
gt 'forging'
end
end
end
end
first off: the indentation is kinda wonky. maybe one too many end statement that needs to be fixed.
next, if you start from smithingskill=0 (the default)
you first craft 1 nails for 10 times
then you craft them 2 by 2
so, maths now:
1600-10=1590
1590/2=795
795+10=805
This means that, starting at skill 0, you need to consume a grand total of 805 ores.
...
I gotta admit that's quite too much grindy, might need to setup a nail seller.