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Collection Video ViciNeko collection [2024-10-27] [ViciNeko]

4.30 star(s) 6 Votes

rf96

I rape lolis with my tentacles
Uploader
Donor
Aug 11, 2017
10,184
80,919
that's all? Which one is the original?
 

Ars Almal

Active Member
Jan 29, 2020
730
1,599
more links, great -_-
To Put it simply:
the author made 2 version (264 and 265) of 1 Video ( Fischl x Slime ).
and the user i quoted Mirror it into Mega, pixel and gofile.

So u just need to download from 1 link for each version
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,508
3,187
reading all this shit trash talk makes me realize how fucked up people are, just imagine creating disney level animation of an anime girl having sex with tentacles and getting some weird shit in comments, vicineko or whoever did this yall are the goats, dont let bunch of degenerates get to you, none of those people are ever gonna be remotely close to this production quality if they even know how to produce this shit lmao

also find it funny how everyone just completely disregarded the animation that were posted during the making of fischl but alright i guess, yall are crying about some weird fucking shit while masturbating to literally amazing quality animation, what are you short on pornography? maybe its time to get some help y'know
If you were on reddit this would get you banned for harrassement lol
Agreed btw
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,508
3,187
I feel like one thing that was never mentioned enough here, while comparing to other artists, is that there indeed are people that make stuff of even higher quality, significantly higher, but those are all human (some humanoid) animations from what I've seen in this thread. All of them from what I've seen in the last pages.

Tentacle animation, in non-standard positions (like getting hoisted around through the air etc), with models that don't have traditional anatomies, in really nice camera angles, while considering possible limitations of the animation software...is all hard most likely.

Let me tell you, I've been trying to learn tentacle / insectoid animation on the side in my free time for like the past 2 years...and it just doesn't click. Everything I make is so shit I don't even post it. I literally peaked at the Alex x Mi-Go Nymph I did which was somehow my second animation.

No matter what software I use (HS2, blender, etc) it all turns to shite the second I try anything more than big shaft go in hole. Everything I've been able to use semi-effectively has been HS2 but that thing is so janky and has so many limitations that I've completely abandoned it.

Please consider that Vicineko may legitimatelly just be doing his best...I know his raking in cash, but that's not really something that he should be rejecting? Like why would he? And of course he hypes up his stuff, EVERYONE does that. Youtube is full of clickbait. Reddit is full of bots reposting popular content. The fucking economy as a whole is filled with more fucking advertising than good products...It's not like Vicineko's some madman doing this stuff on his own. He does it so his shit gets traction AT ALL, not because he's greedy or whatever.

Nevermind that we can see comparing the demos and the final thing that he did make changes, so he wasn't just slacking off for 2 years.

Take a sec to think whether you should be a dick to someone on the internet...and this is coming from a guy that's permabanned on reddit...

1718907057482.png
 

cudasaurus1

Member
Jun 15, 2023
293
538
Tentacle animation
It's a reflection of the hentai trends. Same reason we used to get tons of tentacle hentai from La Blue to Inyouchuu and now it's all NTR ugly bastard. Most of the really good ones that did 3d stuff like Ebimaru-do (i'm sure you know Scourge of Evil if tentai was your thing) just stopped.

More people overall will pay to have two Genshin characters fucking or getting mindbroken by a hilichurl than one Genshin character fucking a tentacle.

Please consider that Vicineko may legitimatelly just be doing his best
People would care less about them doing their best if they didn't spout endless amounts of contradictory bullshit just like Wildeer. Wildeer wouldn't have 200 pages of being clowned on here if he didn't say stupid shit like his grandma died for the 5th time.

If they stopped making up uwu posts about how you had to fix lights for the 10,000th time for 2.5 years and made up imaginary reasons why they could only show in-depth progress in the Melody but not the FxS for no logical reason and people wouldn't shit on them. If you fixed lights that many times over 2 years, I expect to see better than Hollywood animation studio level lighting.
 

akitsushima

Newbie
Apr 28, 2020
48
87
Nevermind that we can see comparing the demos and the final thing that he did make changes, so he wasn't just slacking off for 2 years.
Hey guys! We are 99% done with the project, but instead of doing that last 1% and releasing it to the public, we are going to take the next 4 months redoing the ENTIRE audio track back from scratch and rerecord all the moaning for ultimate perfection!

>doesn't sound any more special than the WIPs
>doesn't sound any more special than the Mona/Hu Tao vids which didn't have perfection time at all

You can love the guy for his work and still call him out for his bullshit at the same time, you know? Putting his cock inside your mouth 24/7 will just enable him to stick with these deceptive practices and ruin his future works.

Instead of comparing ViciNeko to other creators, compare him to his past self, back when he did Mona and Hu Tao. He didn't redo the entire lighting, he didn't rerecord the entire audio, he didn't use repeating scenes to pad the video out, he didn't take 4 months for that last 1% in the progress bar. He just released them perfect the first time. NO BULLSHIT ATTACHED.
 
Dec 3, 2021
156
433
It's a reflection of the hentai trends. Same reason we used to get tons of tentacle hentai from La Blue to Inyouchuu and now it's all NTR ugly bastard. Most of the really good ones that did 3d stuff like Ebimaru-do (i'm sure you know Scourge of Evil if tentai was your thing) just stopped.

More people overall will pay to have two Genshin characters fucking or getting mindbroken by a hilichurl than one Genshin character fucking a tentacle.
????

Dude can i ask what are you consuming so i can try that also?
 
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Dec 3, 2021
156
433
Hey guys! We are 99% done with the project, but instead of doing that last 1% and releasing it to the public, we are going to take the next 4 months redoing the ENTIRE audio track back from scratch and rerecord all the moaning for ultimate perfection!

>doesn't sound any more special than the WIPs
>doesn't sound any more special than the Mona/Hu Tao vids which didn't have perfection time at all

You can love the guy for his work and still call him out for his bullshit at the same time, you know? Putting his cock inside your mouth 24/7 will just enable him to stick with these deceptive practices and ruin his future works.

Instead of comparing ViciNeko to other creators, compare him to his past self, back when he did Mona and Hu Tao. He didn't redo the entire lighting, he didn't rerecord the entire audio, he didn't use repeating scenes to pad the video out, he didn't take 4 months for that last 1% in the progress bar. He just released them perfect the first time. NO BULLSHIT ATTACHED.
Calculate the time yourself cuz its boring to constantly write the same shit all over again for people who dont read Kitsune posts and dont know simple calculations (include vacations, and other projects cuz they are not androids).

I just copied again part of this text from Kitsune few pages back so you can reread some stuff again.

To set some expectations our pace has always been ~1.5-2 mins of finished animation per month, and that hasn't changed in spite of the higher complexity. With that in mind, for as long as Fischl has taken overall we've still been working faster than it may seem. As mentioned Mona x Slime was 9 minutes but took us over 4 months. And with more basic animation that we could re-use better across many scenes. Fischl is around 2.5 times longer with far more complexity and still keeping similar pace. We also spent about 1.5 months on Succubus Hu Tao in the middle of Fischl, another 2.5 mins of finished animation.

All of this to say it should be plainly clear that there is no "milking", "stalling", or any other choice of words to insinuate it's just an easy ride for us. We even paused memberships a handful of times in the last year and half. Fischl is just a huge animation compared to our past works and we simply aren't fast enough to make something like this in just a few months. We work 7 days a week on this outside of sickness a couple times a year or short breaks to spend time with family. Many of our patrons have watched first hand day after day how we work in our discord and know exactly why this kind of work takes so long. Surely some of it our own inexperience admittedly, but not for a lack of effort.
 
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cudasaurus1

Member
Jun 15, 2023
293
538
????

Dude can i ask what are you consuming so i try that also?
Show me the list of tentacle hentai coming out this month and next month. We have Natsu Ga Oware Made part 2 - ugly bastard. Seiyoku Tsuyotsuyo - ntr. Kazoku - ntr. Katei Kyoushi - ugly bastard. No waifu no lfe - ugly bastard. And your argument is there was 2 this year?

lmfao are you dumb

To set some expectations our pace has always been ~1.5-2 mins of finished animation per month
That's why it took 4 months and an imaginary microphone to retake audio? So I guess the answer is yes you're dumb
 

akitsushima

Newbie
Apr 28, 2020
48
87
Calculate the time yourself cuz its boring to constantly write the same shit all over again for people who dont read Kitsune posts and dont know simple calculations.
Did you even watch the final video with how much padding it have compared to older works? That's them skipping animating new stuff and reusing the same shit just with a different camera angle. But of course, despite not animating anything new, that part still took the same amount of time as the original scene that they manually animated.

They even said it themselves:
Mona x Slime was 9 minutes but took us over 4 months.
If 9 minutes = 4 months
then 28 minutes = 13 months (1 year, and 1 month)
If what they said about not slowing down at all when it comes to progress was actually true.

NOW: For 4 months we didn't get any WIPs at all and they were busy rerecording shit just to make the audio.
BEFORE: 4 months was enough to make a whole 9 minute video and release it to the public.

Use your fucking brain and calculate them yourself instead of letting Kitsune spoon-feed you with bullshit.
 
Dec 3, 2021
156
433
Yes you 2 now made me understand that you only know how to flame without reading and understanding anything.
Sad topic for any discussion.
See ya guys when new video is out.
 

easy85

Member
Apr 16, 2018
276
568
NOW: For 4 months we didn't get any WIPs at all and they were busy rerecording shit just to make the audio.
btw. recording audio doesn't justify not posting any WIPs. They can post sound bits, screenshots or recordings of their work, they can even stream it for their patreons or discord members. The point of WIPs is not to provide some fappable content to your community while they are waiting for the realease - it's to prove that you are doing the work.
If they are posting nothing but worthless messages and excuses without providing anything to backup their claims - they are not doing the work and simply milking their fanbase.
 

KitsuneEcchi

New Member
Sep 3, 2023
10
98
We want to give a big thank you to everyone that watched, enjoyed, or gave feedback on our work! (っ^ ◡ ^c)❤ We're really pleased we could finally share it with you! We have a lot of exciting plans ahead and made some big changes to how we work already for Melody. We'll be returning to sharing things much quicker ٩(。•`◡´•。)۶

We definitely understand the frustrations with waiting. Over and over we found ourselves surprised at just how much a long duration affects our entire process. We made a lot of estimates based on our old shorter projects and between the estimates we shared, and the ones we kept to ourselves, all of them were just completely off. We found that after a certain point double the duration isn't double the work. It's probably triple. And Fischl being 6x longer than our usual stuff really pushed us in ways we never anticipated.

But regardless, we apologize again for the overly optimistic estimates. We were just doing what we had always done for the projects before, but they were all short enough that it never bit us. We learned a lot from this one and will be more careful about estimates in the future because of it (T ^ T )ゞ But we appreciate how patient many of you were and look forward to pushing for a better release schedule for you from here on!

Beyond that, there's a pretty mindblowing amount of made up claims or deliberate misunderstanding about many things regarding this project. "$10,000 microphone", "2.5 years", "fixing lights 10,000 times", "repeating the same scenes over and over", "4 months of retakes", and some others I probably missed.

I have no idea where the $10,000 microphone thing came from, maybe it was a joke somewhere that was misunderstood. Or just a goofy lie for some reason. But no, we first bought a cheap mic for under 200 that another voice actress we worked with used. Over a year or so we rolled with it, tried some software tricks like equalizing or other tools, more sound deadening for the environment, etc, and the mic just sucked no matter what we tried for the WIPs. So we bought another one for about 350, that also came with a decent interface. Massive boost in quality even without software, you can easily hear it for yourself by comparing early WIPs to later ones.

That new interface also died less than a year later sadly, so bought another one for I think 150. It changed the sound profile a bit (hard to hear in standalone WIPs, but noticeable when scenes are strung together back to back). The mic itself was still fine though, it's been working great for a while. But we had 3-4 varying quality and sound profiles between hardware and settings during those WIPs, so obviously we couldn't use a lot of it for the final. It doesn't match, and it's obvious. Compare it for yourself and you'll get it right away. The voice had to be redone so we just bit the bullet and did what we had to do. Nowhere even in the stratosphere of $10,000.

Even if the quality weren't so inconsistent due to hardware and software, voice actors aren't machines. Only a fraction of the project had voice, and no voice actress we've ever worked with can nail the perfect matching sound and emotion on different days, let alone the first try, to fill in all of those spaces. So we redid the whole thing, using the good parts from WIPs as references, so that it would actually match better and not sound like thousands of moans got scrambled up in a train crash.

For over a year we've heard stuff like "it's been 2 years" in comments, especially Twitter. But it hasn't been 2 years yet, or "2.5 years" for that matter. We're about a month away from the 2 year anniversary still. In fact, we only just passed the 2 year anniversary for Ei x Miko. In the last 2 years we:
- finished and released Ganyu's solo animation
- made Succubus Hu Tao
- did a couple of small one off animations (Ganyu x Keqing, Yoimiya, Mona x Fischl x Slime)
- tons of wallpapers
- got a solid start on Melody
- and made Fischl x Slime

23 months, for all of those things. Not just Fischl x Slime. Adding the several minutes of other animation work, and weeks of time experimenting with some wallpapers for fun and preparing additional characters models for them, we're surprisingly still extremely close to our usual 1.5 min/month pace. Mona x Slime is a bit of an outlier, since as mentioned it had a lot more repetition. We put far more into facial expressions and custom motions for Fischl than for Mona. Fischl has far more scenes of custom motion instead of just loops. And Fischl got proper voice acting, where Mona was just scrambling a small library of voice clips repeatedly. I'll never say your preferences for one voice over another are wrong, but on a technical level Mona's was far more simplistic, repetitive, and not tailor made for each scene. And similar for the animation, Mona was just more simplistic and repetitive at every level. Not out of laziness, just that was the best we could accomplish at the time. But that also made her animation one of our fastest paces ever, especially for longer works. We actively try to avoid some of that now to focus on better quality so it's hard to say if we could ever hit a pace like that again.

As for the "fixing lights 10,000 times" and "contradicting ourselves in every post", there's really 2 aspects to it. One, we could have done a better job communicating some of those things. We got a lot of feedback there and figured out where some of communication breakdowns were happening so we'll do our best to improve on that front with some plans we've made. And two, some of what we said was pretty clearly just misunderstood or exaggerated. Stuff like the "phases", and going from a later phase to an earlier phase, and "polishing".

Contrary to the claims we "never did that for previous animations" I saw here that's actually pretty far off the mark. Every animation needed polishing, but in older works we didn't go into so much detail and try to discuss every little thing in the process. Mostly because they were so short that there were far fewer WIPs and updates. We shared a ton of information for Fischl like never before, but didn't realize we needed to share even more to give it some proper context. Every animation had core lights done for scenes, then checked again later, updated and finalized after animation was complete. Every animation had core motions done first, then time spent later polishing and adding more to it after the full core motion was done. It's part of the process. Always was, always will be. But we have some plans to better describe these things, and give more context to future updates.

The "repetition" mentioned in scenes is only slightly true. For Mona, yes there was quite a bit that could be repeated with minimal work. That made Mona abnormally fast to produce for that length. Not for Fischl. We did use a few of the same or very similar camera angles. Some parts were so long we literally ran out of good angles and didn't want to settle for bad angles just to make it look different. But in spite of similar or same camera angles, for only a handful of scenes, every scene is animated from the ground up. It's not the same motions on repeat and that should be pretty clear from changes in pose, speed, or especially facial expressions and custom body movements and reactions. Even if it seems the same to you, it required just as much work as any other scene except maybe re-using lights for a couple scenes with tiny adjustments.

Fischl has more scenes with dynamic non-looped motion than probably every other animation we have combined. Loops save a bit of time and effort but we enjoy the story stuff a lot and went even heavier on it for Fischl. But even with the looped stuff we also made sure that, unlike Mona with just the 1 pose really, we constantly put Fischl through changes in the action. Doggy style, face down, upsidedown, crawling across the room, on her side, on her back, just all kinds of dynamic shifts in poses and action. And lots of little reactions or expressions changing even during those looped parts. Mona had far less of all of that so they're really not comparable.

And the "4 months of retakes" thing. I double checked our chats with the voice actress, and we first sent the video for the very first takes for the nearly finished animation in early March. It was almost exactly 3 months to prepare the entirety of the audio from zero to release day. Recordings, retakes, voice direction, sfx, ambience, music, reviews, polishing, sourcing new sounds, and a couple weeks we lost by trying out a new sound library that just didn't work for us and had to be redone in some parts. Everything else just the usual create > review > polish process that applies to all of our work. So no, it wasn't 4 months of retakes, it was 3 months of the entirety of the audio work, and during the first month of it there were still some last bits of animation polishing, re-renders, etc on the side.

Finally the lack of WIPs at the end and "proving we're doing the work". We have a discord server where we've streamed probably more than 5000 hours of our work the last couple years. We practically live there. We more than proved we're doing the work there day after day, again and again. Now to be fair we shouldn't have paused the WIPs, but that's easy to say in hindsight. We expected a couple weeks of work, so just started crunching to get it done without the extra overhead and time eaten up by preparing WIPs. Obviously that didn't go as planned, but you live and learn. You can pretend we just had a 3 month vacation and did nothing, deliberately risking our entire image and fanbase and future in this line of work. But it's simply ignorant, and the logic there makes no sense. The faster we release, the more we can hype up the next project, the more people we can pull in, and the more we grow. "Stalling", "milking", or whatever else you've imagined is beyond counter productive unless we were planning to quit for good. And we aren't, we've already had significant progress on the next animation the last couple months.

But sandwiched between some of these absurd claims and insulting remarks there were some fair bits of feedback we'll take into account though. We appreciate the sincere insights into the parts you did or didn't like. As always we're continually looking to improve and trying out new things as we go so we hope it will make future projects even better! (and much quicker)

Hope this helps clarify some things. We're also planning to give a better breakdown of whole process of creating our animations so that it will be easier to keep up with progress updates and see how much is left. We may post some version of that on Twitter as well so it's not just paywalled, will see how the plans go. And once again, thanks for watching! ❤(˵^ ◡ ^˵)❤
 

cudasaurus1

Member
Jun 15, 2023
293
538
Beyond that, there's a pretty mindblowing amount of made up claims or deliberate misunderstanding about many things regarding this project. "$10,000 microphone", "2.5 years", "fixing lights 10,000 times", "repeating the same scenes over and over", "4 months of retakes", and some others I probably missed.
So prove us wrong.

I can pick a random month. February 2023. Of your 4 updates, 3 are to work on lights. April 2023. Of the 3 updates, 3 are doing work on lights. May 2023. Of the 5 updates, 5 of them are working (and your own words "reworking") lights. Even in the comment sections responding to these posts, you guys additionally post about editing lights, new lights. We went over this the last time you came here and then predictably ran away like you do on any other social media platform when someone calls you out on the bullshit.

We have the receipts. You're proving my statement that you are a pathological and compulsive liar and are just compelled to lie about something every time you talk even if that lie offers no benefit and even more so when it does like stretching the bullshit an extra week for a sub cycle. It's absurd. But you'll still have your dickriding club aka PurpleDementia gladly lapping it up pretending you're some sort of animation savant (though I wouldn't be surprised if you were just jerking yourself off with an alt account to post the same shit as your excuses).
 
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KitsuneEcchi

New Member
Sep 3, 2023
10
98
So prove us wrong.

I can pick a random month. February 2023. Of your 4 updates, 3 are to work on lights. April 2023. Of the 3 updates, 3 are doing work on lights. May 2023. Of the 5 updates, 5 of them are working (and your own words "reworking") lights. Even in the comment sections responding to these posts, you guys additionally post about editing lights, new lights. We went over this the last time you came here and then predictably ran away like you do on any other social media platform when someone calls you out on the bullshit.

We have the receipts. You're proving my statement that you are a pathological and compulsive liar and are just compelled to lie about something every time you talk even if that lie offers no benefit and even more so when it does like stretching the bullshit an extra week for a sub cycle. It's absurd. But you'll still have your dickriding club aka PurpleDementia gladly lapping it up pretending you're some sort of animation savant (though I wouldn't be surprised if you were just jerking yourself off with an alt account to post the same shit as your excuses).
I went back and re-read the updates, and there's a whole lot more than lights mentioned. Throughout the whole process we mention animation frequently, lights frequently, renders frequently, all things that we have to work on throughout the entire lifecycle of a project. Not just here and there for a couple days and suddenly it's done and behind us. In those updates you pointed out we also mentioned some scenes we needed to work on still, fluid sims, etc. I could just copy/paste our patreon posts here I suppose but that would be a lengthy mess of a message that I don't suspect you will bother reading the second time.

But regardless you specifically said we were "re-doing" lights over and over. Not just working on lights (which is a pretty lengthy process in itself). I would like to see a receipt for your assertion there of "re-doing" it all several times that you just now said you have. Some scenes were redone sure, but it's just part of the usual polishing or to make the visual styles match better. Because what actually happens is we do core animation, then do core lighting, then polish the animation, then go back and polish the lights. We don't perfect every scene one scene at a time then onto the next. We lay the groundwork for big portions of the project, or a whole project, then polish and improve it after while trying to maintain visual consistency. The lights aren't all redone from beginning to end 4, 5, 6, 7, or 10,000 times. We set core lights, then we polish the lights later. Pretty straightforward.

The exception to the rule is for WIPs. We specifically polish them a bit extra to share, while all of the scenes around them may not have any lights or polished animation for a while after still.

I would also like to see the receipt for your "$10,000 imaginary mic" claim. You ignored that part.

And your claims of "stretching for the next sub cycle" make no sense. Not only did we actually show most of the work we did in live streams, that's not how our membership works. Our members generally just stay subbed consistently for the whole process, so it's completely irrelevant whether some specific part of lights or animation or whatever are done one week or the other. It doesn't affect the numbers and isn't something we care about. Members don't follow what week some specific piece is done, they look to the WIPs to see the progress and the text updates for context. That's it. It takes as long as it takes, and a whole lot of people actually saw with their own eyes what it took. Not to mention, as I just stated in the last message, things like "stretching" or "stalling" are silly. They don't make us money, they lose money. Even just the sheer length of time everything took had a blatant negative effect on us for months in our analytics.

To repeat what I said before, we could have cut some corners and just rushed things out faster and it would have made us more money. Less people upset, and faster to jump onto the next hype train for a new animation. But instead of slopping it together for easier money and better analytics, we stuck to our vision and tried to make the best we could. It cost us a bit, but we feel everyone deserved better than a rush job just to hang onto subscribers.
 
4.30 star(s) 6 Votes