- Aug 6, 2019
- 669
- 986
Yeah, you just never know. Most of the time, the key is good lighting.
The hard part is figuring out what 'good lighting' is... You don't want too many, or not enough...
Dark scenes are hard to do, and iRay can really hate too many reflections.
One option for a dark scene is to render it brightly and use curves in photoshop to adjust it.
Or it is also possible to do something like Day for Night directly in Daz using tone mapping.
One bonus for the trick: If you are a slow developer who prepares a maximum of a few scenes per day, the long rendering times do not limit you too much.