- Nov 15, 2020
- 1,603
- 3,434
Better mark the game as "Abandoned" then...I understand. It won't take longer than it takes most states to get their deficit budgets into positive numbers.
Better mark the game as "Abandoned" then...I understand. It won't take longer than it takes most states to get their deficit budgets into positive numbers.
I, for one, prefer "aboned"Better mark the game as "Abandoned" then...
Still out before Half-Life 3But what will happen first:
A) France will have a budget surplus and reduces it's debt
B) Freyfrey gets the D
C) The ECB raises their interest rate to above +3%
Can I call my friend Christine?
Is that your last bafouille?Can I call my friend Christine?
- 'Ello, Christine speaking?
- Hi, I am participating in a game show and I need to know when the ECB will increase it's interest rate
- Ah, that depends on X, but maybe Y and then there is Z, but we have to be very careful anyway. We can't afford to upset anyone!
- That was very helpful Christine, thanks!
*click*
Ah, fuck it, I'll vote D
I suppose that is better than some random amoun of cash anyway.Freydis will get the Delicate loving she deserves well before anything remotely interesting happens in the financial world!
You're a loser!
Personally, I'd rather you bombed it and did your little rework, it's not like there's a ton of content to skip through and it's been a while since the previous release, so the skippers won't suffer much, and the ones who just replay the whole thing get a refresher course.I need your input, lads (and ladettes). For some scenes to make the most sense, I've had to add a few variable points in older parts of the game. Thus, I'd recommend everyone starts back from the beginning to be sure not to miss something although they've made the right choices. It shouldn't prevent you from progressing if you don't, but there is one scene in particular that would only be available if you gather said variable points, which cannot be done unless you restart the game (I'm being deliberately cryptic).
What's the best solution:
- leave a disclaimer when the update is out that I recommend restarting the game?
or
- make sure that saves are not compatible and force people to start from the beginning again?
AND, this isn't my only conundrum :x
If I decide to kill save compatibility for this release, I'd rather change alot offew things in older scripts in order to release a chapter 1 "director's cut" → cleaning useless variables, modifying 2-3 scenes that I'm no longer happy with regarding further plot development, and all-around fixing of tiny mistakes here and there. This will force people to restart a game because then, variable names will surely change to be more friendly (for example if someone wants to make a walkthrough mod).
What are your thoughts?
People are going to bitch no matter what way you solve the incompatibility of the saves. I think the safest option is to force the player to start a new game. It can be annoying in a "sandbox" game, but it's not a problem in Ren'Py VN. If the player doesn't want to replay the parts they've seen, they can turn on all the skipping options in the settings and it won't take more than 5 minutes to get to the beginning of a new chapter.I need your input, lads (and ladettes). For some scenes to make the most sense, I've had to add a few variable points in older parts of the game. Thus, I'd recommend everyone starts back from the beginning to be sure not to miss something although they've made the right choices. It shouldn't prevent you from progressing if you don't, but there is one scene in particular that would only be available if you gather said variable points, which cannot be done unless you restart the game (I'm being deliberately cryptic).
What's the best solution:
- leave a disclaimer when the update is out that I recommend restarting the game?
or
- make sure that saves are not compatible and force people to start from the beginning again?
AND, this isn't my only conundrum :x
If I decide to kill save compatibility for this release, I'd rather change alot offew things in older scripts in order to release a chapter 1 "director's cut" → cleaning useless variables, modifying 2-3 scenes that I'm no longer happy with regarding further plot development, and all-around fixing of tiny mistakes here and there. This will force people to restart a game because then, variable names will surely change to be more friendly (for example if someone wants to make a walkthrough mod).
What are your thoughts?
I would probably go with the first one, though the 2nd option is admittedly safer, and less likely to cause more issues down the road.I need your input, lads (and ladettes). For some scenes to make the most sense, I've had to add a few variable points in older parts of the game. Thus, I'd recommend everyone starts back from the beginning to be sure not to miss something although they've made the right choices. It shouldn't prevent you from progressing if you don't, but there is one scene in particular that would only be available if you gather said variable points, which cannot be done unless you restart the game (I'm being deliberately cryptic).
What's the best solution:
- leave a disclaimer when the update is out that I recommend restarting the game?
or
- make sure that saves are not compatible and force people to start from the beginning again?
AND, this isn't my only conundrum :x
If I decide to kill save compatibility for this release, I'd rather change alot offew things in older scripts in order to release a chapter 1 "director's cut" → cleaning useless variables, modifying 2-3 scenes that I'm no longer happy with regarding further plot development, and all-around fixing of tiny mistakes here and there. This will force people to restart a game because then, variable names will surely change to be more friendly (for example if someone wants to make a walkthrough mod).
What are your thoughts?
I need your input, lads (and ladettes). For some scenes to make the most sense, I've had to add a few variable points in older parts of the game. Thus, I'd recommend everyone starts back from the beginning to be sure not to miss something although they've made the right choices. It shouldn't prevent you from progressing if you don't, but there is one scene in particular that would only be available if you gather said variable points, which cannot be done unless you restart the game (I'm being deliberately cryptic).
What's the best solution:
- leave a disclaimer when the update is out that I recommend restarting the game?
or
- make sure that saves are not compatible and force people to start from the beginning again?
AND, this isn't my only conundrum :x
If I decide to kill save compatibility for this release, I'd rather change alot offew things in older scripts in order to release a chapter 1 "director's cut" → cleaning useless variables, modifying 2-3 scenes that I'm no longer happy with regarding further plot development, and all-around fixing of tiny mistakes here and there. This will force people to restart a game because then, variable names will surely change to be more friendly (for example if someone wants to make a walkthrough mod).
What are your thoughts?
The first one definitely!I need your input, lads (and ladettes). For some scenes to make the most sense, I've had to add a few variable points in older parts of the game. Thus, I'd recommend everyone starts back from the beginning to be sure not to miss something although they've made the right choices. It shouldn't prevent you from progressing if you don't, but there is one scene in particular that would only be available if you gather said variable points, which cannot be done unless you restart the game (I'm being deliberately cryptic).
What's the best solution:
- leave a disclaimer when the update is out that I recommend restarting the game?
or
- make sure that saves are not compatible and force people to start from the beginning again?
AND, this isn't my only conundrum :x
If I decide to kill save compatibility for this release, I'd rather change alot offew things in older scripts in order to release a chapter 1 "director's cut" → cleaning useless variables, modifying 2-3 scenes that I'm no longer happy with regarding further plot development, and all-around fixing of tiny mistakes here and there. This will force people to restart a game because then, variable names will surely change to be more friendly (for example if someone wants to make a walkthrough mod).
What are your thoughts?
I'm actually more of a fan of the second option, assuming you plan on making the changes in such a way that the future of the game will support your vision without needing more band-aid (plaster for you Brits, pansement for Huitie) fixes in the code that will be left.I need your input, lads (and ladettes). For some scenes to make the most sense, I've had to add a few variable points in older parts of the game. Thus, I'd recommend everyone starts back from the beginning to be sure not to miss something although they've made the right choices. It shouldn't prevent you from progressing if you don't, but there is one scene in particular that would only be available if you gather said variable points, which cannot be done unless you restart the game (I'm being deliberately cryptic).
What's the best solution:
- leave a disclaimer when the update is out that I recommend restarting the game?
or
- make sure that saves are not compatible and force people to start from the beginning again?
AND, this isn't my only conundrum :x
If I decide to kill save compatibility for this release, I'd rather change alot offew things in older scripts in order to release a chapter 1 "director's cut" → cleaning useless variables, modifying 2-3 scenes that I'm no longer happy with regarding further plot development, and all-around fixing of tiny mistakes here and there. This will force people to restart a game because then, variable names will surely change to be more friendly (for example if someone wants to make a walkthrough mod).
What are your thoughts?
Both make the saves incompatible but dropp a couple of ideally choosen saves before the new parts/update, this method leads to the least amount of moaning possibility form the playerbase. Also who is intrested in the story will replay the old parts who is not intrested will skip it one way or another.Thank you for your thought on the matter. The truth is I will work to release this update as soon as I can (your definition of "soon" may vary), but I don't think I'll abandon animations for now. I'll just wait for them to be good enough to put them in the game, precisely because of what you said. Imagine MC charming Freydis, he lays her down, and then the animation is a pathetic 2s loop with no lighting and zero artistic quality. Not on my watch! Freydis love-making scene will be magnificent, spectacular andbehind a paywallfull of intimacy
Have to be a save for each path or something, but that is a good idea for those who don't want to play the game. XDBoth make the saves incompatible but dropp a couple of ideally choosen saves before the new parts/update, this method leads to the least amount of moaning possibility form the playerbase. Also who is intrested in the story will replay the old parts who is not intrested will skip it one way or another.
In my opinion the second option.What's the best solution:
- leave a disclaimer when the update is out that I recommend restarting the game?
or
- make sure that saves are not compatible and force people to start from the beginning again?