Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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NotFastEnough

Member
Apr 18, 2020
106
835
It's a EA creation, man....Consider someday giving the man something, he deserves it.







Yes, they are the same.

EDIT : If anyone has or that would be cool.
Here ya go.
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chunk300zxtt

Member
Jan 16, 2020
103
505
anyone have these looks ?





 

gblattcc

Newbie
Jan 19, 2021
73
10
What are people talking about scripts/doxxing? Is there a risk that a downloaded script will share my personal info to someone?
 

eponge

Member
Oct 21, 2017
233
648
What are people talking about scripts/doxxing? Is there a risk that a downloaded script will share my personal info to someone?
Haven't seen someone talking of being doxed from VaM?
Tried a few things and it seems namespaces are restricted. No network code can be run for example.
Which seems to corresponds to what is documented in the api .
So the only harmfull things that can happen is to erase/overwrite your VaM resources.

As I said, put a comparable caution as you would in downloading random applications. Open the var, look for .cs or .dll files and backup your files.
 
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Oct 11, 2019
105
178
Anything one can do to reduce loading times without wasting double the space of the installation in caching? Mine are getting ridiculous should I remove a lot of vars?
 

Hitamaru

Member
May 24, 2019
274
84
Anything one can do to reduce loading times without wasting double the space of the installation in caching? Mine are getting ridiculous should I remove a lot of vars?
i don t thinking it s var . try vaccum for clean your installation it s working for me =)
 

tracerhater

Newbie
May 29, 2017
19
12
Apologies, a bit off topic-

What are the advantages/disadvantages of just extracting all the vars from the Addonpackage folder and distributing them into the custom/save folders etc?

I imagine it would solve the duplicate morph and plugin problems but would it create missing files/errors when loading scenes. Would it speed up load times?

Just weighing up the pros and cons.
 

eponge

Member
Oct 21, 2017
233
648
Apologies, a bit off topic-

What are the advantages/disadvantages of just extracting all the vars from the Addonpackage folder and distributing them into the custom/save folders etc?

I imagine it would solve the duplicate morph and plugin problems but would it create missing files/errors when loading scenes. Would it speed up load times?

Just weighing up the pros and cons.
Pros of vars:
* Self contained resources, not a directory mess that can split and overwrite your files.
* Dependency handling: with correctly made vars, you open package manager and get the list of missing dependencies
* No duplication as you said. Only if var is properly done (nothing forbids the var creator to embed dependencies, recreating duplication)
* Compressed
* Versionned
* Can be easily organized in subdirs (Clothing/, Creator/, ..)

Pros of old custom style:
* No decompression phase. Haven't seen much time increase when switching to vars though.

On my side, did a fresh install of VaM and only using vars (~100GB)
 
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