I don't have anything new from him unfortunately, that link was just a re-upload of a pack uploaded by celine.dijonnaise several pages backHi buddy, have you got new look from bamair, could you share us plz. Thanks a lot
Not available now... can someone reupload this? many thanks!KaiMuto: Kai Sofa Blowjob
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KaiMuto: Kai Missionary Sex
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KaiMuto: Kai Reverse Cowgirl
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Well a 1080TI was a beast of a card but today is not even recommended, right now my problem with current version is not in my GPU but in my CPU because the unity version implemented has certain restrictions in the use of physics which are processed directly on the CPU, the problem with 2.0 its that it will be a restart and not a continuation so most of the stuff that we have working right now wont be compatible but its a necesary evil.I hope the best for version 2.0, because in its current form almost no scene can be played properly in VR. If you set the quality so reasonably well everything is stuttering and very slow and uncomfortable. And if you turn the settings down, it looks ugly. And that with an i9 9900K, 32Gb Ram and a 1080Ti.
Was lucky to get a 3080 FE off Best Buy back on 11/10 also got a 5900x from antOnline. Very luckyWhere the hell are you guys getting 3080 and 3090 cards!!!
I'm sat here with a second hand 980ti I JUST managed to get hold of.
Old Drive?Just a word of warning guys..had VAM completely lock up and then nuke an SSD drive on me this morning..lost everything....about 600gb worth of VAM stuff....and the drive itself...
all Kaimuto hereNot available now... can someone reupload this? many thanks!
Sorry it surely helps what you are saying but the main problem is CPU, here is explained with great detail, even MeshedVR has explain the problem in technical terms, right now the bottleneck its on the CPU for the UNITY implementation.3600X and GTX 1060 here, the thing that tanks framerate for me more than anything is hair shading, which is entirely on the GPU. Disabling physics completely will only gain 1-2 fps compared to maxed out physics settings. Even with 3-4 pixel lights I can get 60-90 fps in a scene with two characters, but enabling any kind of complex hair will tank that to 20-30 fps. I wonder if people are confusing their framerate drops as a CPU issue since the in-game performance monitor seems to report hair shading as part of the physics load even though it's 100% GPU-side.